Faulked's backgrounds

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Glad you guys like how it's turning out. :)

Here's tin_1:

uc


Google docs
 
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If i did finish anything its been long lost. I did them like 8 years ago
 
super faulked. you and jusete you should formed a team ^^
On that note, are they basically already a team? Do all "Team Avalanche" fields get placed into the "Team Avalanche Fields" in the Miscellaneous compilation?... The old Avalanches, Project Edge and these as well? Is that how that works?
 
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super faulked. you and jusete you should formed a team ^^
Good idea. We actually already cooperate on a somewhat low-key basis. Although remaking fields is a bit of a solitary effort.

The good news is I just finished rendering tin_3:

uc


Google Docs Link


The fields still need the animations layers and probably some small adjustments to get them ready for the game import of course.

On that note, are they basically already a team? Do all "Team Avalanche" fields get placed into the "Team Avalanche Fields" in the Miscellaneous compilation?... The old Avalanches, Project Edge and these as well? Is that how that works?
I believe Jusette and Shampignon maintain the Team Avalanche files (packing the new fields, etc). They can probably best answer that question. :)
 
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Very beautifull Faulked ! I like these !

To import them in game, I'll need several animations layers : for the doors, the hanging handles... Check all the layers with Palmer, you'll have a lot of work XD ! But in the end, it will snap !

Good job dude
 
Very beautifull Faulked ! I like these !

To import them in game, I'll need several animations layers : for the doors, the hanging handles... Check all the layers with Palmer, you'll have a lot of work XD ! But in the end, it will snap !

Good job dude
Thanks dude. Yes, I exported the layers from Palmer. I'll let you know when the layers for at least one of the BGs are ready. Appreciate your assistance with the game import as usual. Thanks. :D
 
Amazing work dude. From what I remember you'll have a handful of images to do for these scenes.
Door Open, Door Closed, Hanging handles positions 1,2 and 3. Lights that fly past the windows.
There's a whole bunch. And for every screen too.
 
Amazing work dude. From what I remember you'll have a handful of images to do for these scenes.
Door Open, Door Closed, Hanging handles positions 1,2 and 3. Lights that fly past the windows.
There's a whole bunch. And for every screen too.
Thanks. If you look at the raw layers file I uploaded, you'll see I rendered all the animations for tin_1. But there's a couple problems with the layering in game unfortunately. Still need to figure out a solution for that. *sigh* doing these fields will take a bit of effort it seems.
 
I think rootmap was the scene where Cloud and Jessie look at the monitor
 
The rootmap is simply.. wow. Thanks for share your talent with us, can't wait for your next works ;)
 
Sorry, I'm a bit out of the loop, whats rootmap?
Rootmap is the screen animation. Here's a preview of it:

uc



The rootmap is simply.. wow. Thanks for share your talent with us, can't wait for your next works ;)
Thanks. Appreciate the feedback. :)
 
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Holy shit, these are amazing. Is there a 7H iro that contains these? Or do we have to install them raw?
 
The most of all available field scenes are only obtainable as raw installations.

But u can create your own IRO file with all available scenes.  The available IRO Packets are not up to date and lag behind for months.

I created an IRO with all files:

https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Packets/

I will update the package every time a new scene is available. I doing this for the database the whole time. So this is no much more work for me.
 
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