Feild model conversion's

  • Thread starter Thread starter squeeble
  • Start date Start date
Status
Not open for further replies.
XD me and my team are making them you'll just have to wait for a release..
 
I'm eager to see it ... When sephiroth  has good textures and appearence (imported from KH1) he will suits well with my little portraits i made during the whole night  :-D
 
itadakistpsx_010.jpg
tifa looks sexy there  :wink:
 
Made a few changes, i reckon the original textures on cloud and cid just looked sh*t, so i edited it :D, in game now it's twice as smooth (better graphics)
I would be making better textures for the other character, but for now heres a screenshot:

http://i4.photobucket.com/albums/y106/wushuboi/screen.jpg

I'll also post a screen shot of clouds new textures in battle at squeebles battle thread. --> https://www.ff7catalog.com/threads/4055/
wow i like alot the new cloud, much more realistic, though the original was cool too.
As for cid , it seems it as a little lumbago? It looks like he can't stands right (his back is very strange, or it's me?)
As for cloud's sword , as someone else said, isn't it in the other side? (maybe i'm false)


MOD EDIT: Changed the freaking 500KB embed into a link.
 
Last edited:
wow i like alot the new cloud, much more realistic, though the original was cool too.
As for cid , it seems it as a little lumbago? It looks like he can't stands right (his back is very strange, or it's me?)
As for cloud's sword , as someone else said, isn't it in the other side? (maybe i'm false)
Thanks Dje'
Yeah in general , cid just looks crap in the game, pretty hard to just make him look good haha.
And as for clouds sword, yes i believe it was on the other side, it's a small thing though so doesn't really matter to me besides it looks fine on the other side.
Anyway speaking of crappy models, out of all the field so far, the only faulty, crappy looking ones are just , tifa and cid.
I noticed that tifa had alot of holes in the model once i converted to field, other than that she looks fine.
 
Thanks Dje'
Yeah in general , cid just looks crap in the game, pretty hard to just make him look good haha.
And as for clouds sword, yes i believe it was on the other side, it's a small thing though so doesn't really matter to me besides it looks fine on the other side.
Anyway speaking of crappy models, out of all the field so far, the only faulty, crappy looking ones are just , tifa and cid.
I noticed that tifa had alot of holes in the model once i converted to field, other than that she looks fine.
 

It's Djé   :-D you can't type accents can you? XD
As for cid yeah i know what you mean, as for tifa, i don't know, but barret's field model  in NPC reconstruction patch has for sure some bugs, in his shoulders . I 'll post screens if needed.
 
Hey i think i know what causes the holes in tifas field model. When its gets converted into the .obj file and imported to max, I noticed the none of the polygons are actually joined together rather there just floating around in space. While this seems to be ok for battle models the .p conversion might have some undesired side effects. Thats just what I think anyway :-D.
 
Since i posted this in the battle thread, i might as well post here, a few steps on how to add texture onto the field and battle models.

1. Open up pc creator and import the .3ds file
2.At the top right corner go to the drop down menu and select the object
3. Open bitmap, while the object is selected, go to view/uv coords and select your object in the dropdown menu again, tick texture box and flip the x or y to match the texutres.
4. Before saving into a .p or battle, go to options/texture file(s)
5. After saving you should see that you now have a .p and tex file
6. Say the .p was clouds head, open up kimera81b and  double click on clouds head, it should say the file name at the top which is AABA.p
7. before loading up the .p, search for AAAF.rsd which is for AABA.p (open in notepad)
8.@RSD940102
PLY=aaba.PLY
MAT=aaba.MAT
GRP=aaba.GRP
NTEX=1 (how many tex are used, change the number to the number of tex files you need)
TEX[0]=tex.TIM (name of the Tex file, so say my clouds head tex file was called pcloud.tex, change this to (TEX[0]=pcloud.TIM)

And if you have multiple tex files, but for the same .p, just make a new line TEX[0]=pcloud2.TIM, but if it was for a different part on the .p. example the hair then add TEX[1]=pcloud.TIM ect ect

9. After thats been done, editing the .rsd file reopen kimera 81b and open aaaa.hrc (cloud field model)  double click on his head, click on load and browse for the .p you want and apply changes.
10. Just do the same with all the other parts, and resize them so they fit.
11. When thats all done save model hrc open, up lgp tools create a char.lgp and your finished! yay

(Battle only)

As for battle models its pretty much the same thing but even easier, follow steps 1, 2 , 3, 4 and after that, go to options tick battle model and save.
"rtao" is clouds head and "rtac" is all the textures for cloud in battle everyone in only has one tex file, so you would have to put all texture into one big picture for this one, im sure squeeble could explain this afterwards.
But once you saved in pc creator your texture.tex rename it to rtac but DO NOT! add .tex in the end, just rtac.

Well thats all you should know hope this was useful. :D


EDIT****

Speaking of textures... I just made a new buster sword in photoshop, this is what it looks like in kimera

http://i4.photobucket.com/albums/y106/wushuboi/screen-1.jpg

squeeble you want to use this for our battle weapons? :P although its exactly the same buster sword, just that it has paterns now, and perhaps i'll add some shading to the sword, so it looks better on field.

Edit***

Messed around with clouds textures, now he looks twice as better ingame , and much more detailed, well at first, i got advent children's realistic looking skin ingame, but jus looked like some zombie, so i wouldn't be editing the skin, looks better the way it is at the moment.
Heres a couple of screens:

http://i4.photobucket.com/albums/y106/wushuboi/ingame.jpg

screeny.jpg



MOD EDIT: Changed two 200-300KB screenshots to links.
 
Last edited:
Kinda looking a bit albino there . . . maybe needs some yellow in his hair afterall.
 
ENOUGH WITH THE HUGE 200-500KB EMBEDS ALREADY!

From this point on, I'll simply remove them, instead of putting in the links. I hope you remember the URLs if you want to keep doing this.
 
iCh oWnZ a|| TH4T 400+KB PIC'S

Cloud needs more yellow in his hear. If the textures was twice the sice, (pixels X pixels) it would look neat :)
 
iCh oWnZ a|| TH4T 400+KB PIC'S

Cloud needs more yellow in his hear. If the textures was twice the sice, (pixels X pixels) it would look neat :)
Huh??
Yeah I think too the hair is too pale. But the rest is great though.
 
Don't get me wrong, it looks great. KUTGW
KUTGW??  :-o What's that?  :?
I did get your idea, but mine is the hair has a problem, but that's just my little personnal idea off course.
 
Hey finally finished and completed cloud field model, i fixed up most of his animations, most things are working fine exept for only one animation, when cloud cross's his arms, if you look at him front view, his left arm is, lets jus say fucked up.

Oh and i changed the sword on his back to the right side, same as the npc.

Anyway heres something for your amusement :D

http://i4.photobucket.com/albums/y106/wushuboi/screen-2.jpg

http://i4.photobucket.com/albums/y106/wushuboi/screen2-1.jpg

Enjoy!.

Side note, i'll still be working on the other characters also, but since i have school again and exams are coming up real soon, i won't be working on this mod project as much.
But don't worry, i will still try finish this field mod as soon as possible. =D
 
Hey finally finished and completed cloud field model, i fixed up most of his animations, most things are working fine exept for only one animation, when cloud cross's his arms, if you look at him front view, his left arm is, lets jus say f***ed up.

Oh and i changed the sword on his back to the right side, same as the npc.
Oh man you're great at this! Really! I love the  new textures for the left shoulder (with the metalic shoulder part you know) , I dislike the grey hair (makes me think he's old like , say, 45 years lol ), but that's just my opinion.

Could you just upload this cloud ? To let people try it ingame? Like a WIP mod , free trying? I would love to test this. Well if you  have school now again, just focalize on it, don't waste too much time on this (the mod, not the school lol) , because school is more importat, and "you've shown your true quality"*.


*Dragon Quest VIII : Journey of the Cursed King ; Lord Of The Dragovians.
 
Well since you guys thought dark yellow hair would be better, i reedited cloud again, but i had to darken everything else, so that the colors would look good together, my oppinion is that the cloud with lighter hair color is better and yeah he may look sh*t in the screenshot but alot better ingame :D

Anyway heres the cloud with darker hair

untitled-1.jpg


And this is the opposite =[ this screen looks better than the light haired cloud but ingame isn't as good haha

Could you just upload this cloud ? To let people try it ingame? Like a WIP mod , free trying?
Mm sorry but you'll have to wait ^^
 
Last edited:
Oh this one is incredible! huuuum!  :-) :-) :-)
love the shirt textures also!
Er, Ok I'll wait then   :|
 
Even though im studying for my exams =P, on the weekend today, i decided to make one model of reno, heres a picture

reno.jpg


anyway i'll be making rude, elena, rufus, vincent (similar to doc oh well), shinra soildier also.

ps i did not make this model all work and efforts go to Szico VII

just to let you guys know i haven't given up, well sorry guys >< if i didnt have exams i'd try finish the mod already.
 
Last edited:
Status
Not open for further replies.
Back
Top