CURRENT ISSUES LIST
Shinra Building:
-There's a close-up of a pixelated tree with poor masking when we see Zack after the prologue, could use better masking
-Shinra Building elevators have odd transparency (Devina)
-Briefing room item pods could use work (Devina)
-The large airship photo in the Exhibit Room could use improvement
-Directory could use more darker noticeable text:
https://i.imgur.com/PAOJfBl.jpg
Midgar area:
-Loveless alley floors are messy:
https://i.imgur.com/Kgq8mwE.jpg
-Aerith's church floor texture seam issues: https://i.imgur.com/PU6Vyes.png
-There's an item display with ribbons that could use improvement (Devina)
-Debris outside Aerith's church has poor masking:
https://i.imgur.com/fGKDzFB.jpg
Main missions:
-Banora dumbapples could use HDifying:
https://i.imgur.com/C55zYne.jpg
-Banora wire on the wall after defeating robot has poor masking:
https://i.imgur.com/Kxbohro.jpg
-Banora fence has poor masking:
https://i.imgur.com/HzVtJ1c.jpg
-There's a small glitch on the bed blanket in the Shinra Manor (I tried fixing it but can't find right texture):
https://i.imgur.com/OMyEBMx.jpg
-Cryo containers in lab in Shinra Manor basement (Devina):
https://i.imgur.com/P5apCnF.jpg
-Modeioheim clouds in the sky looks poor:
https://i.imgur.com/QgfdBFd.jpg
-Nibelheim inn floors look bad:
https://i.imgur.com/3wfmoAn.jpg
Character models/animation errors:
-Cissnei and Sephiroth hair high quality models have artifacting on bangs
-Zack's models need an overhaul (eqprog)
-I can probably try HDifying Aerith's flowers on her dress (Devina)
-The rest of the character models will be overseen by egprog for now
-Zack has an animation error in the church while speaking to Aerith (eqprog):
https://i.imgur.com/A29mW9U.gif
--After the above error, immediately go outside and encounter the enemy. Zack says "Don't sweat it". If you wait 15 seconds, you should see an animation error, might be fixed if the above one is.
Other:
-DMW memory flashback pics need upscaling (we can do this later, I have a folder collection going for eqprog)