FF7 Crisis Core Upscale Project

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You could try to do a search for MrAdults or Koral on the forum.  They were the two that were most actively working on crisis core.  Neither are active anymore unfortunately.   The original program, before noesis, was mesh2rdm.   I'm not sure of all of its converting capabilities, but there's a chance it can convert both ways.

As a last resort, you can find the creator of noesis and mesh2rdm over on xentax.
 
Thanks. I actually emailed Richard from noesis last night. It’s still too early to know what may happen but I will say that I didn’t get a negative response. I don’t want to publicly commit him or myself to achieving this either. Re/packing new models seems possible but actually getting them in to the game may not be. Either way my goal would mostly be to use any changes in combination with the emulator.
 
Hi! I'm back again lol, This is probably me just being nit-picky but I noticed that the Highwind image has some weird seams going on and i believe there may be a higher res version of this image out floating around as well. I'm more concerned about the seam though:
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Yeah, I saw the seam but there's not much I can do about it. I tried a little bit to fix it before, but it was difficult. I also tried to find a higher-res version of that image but no luck. We can't make everything perfect sadly.

We had a major .ini overhaul recently. If anyone notices Aerith doesn't have her DMW portraits upscaled, please update on Github. eqprog is also going to go through the whole game again to find missing textures.

For some reason, I haven't seen Zakkura in the past few weeks, so I hope they're okay and nothing's bad happened to them.

I've been a bit busy and have had some burnout, but I wanted to post some updates.
I changed Zack's portrait into different art, simply because I like it better and it fits the original more. It also gives me OG FF7 vibes. I think the left tries to portray him more as "so cool" while the right makes him look more "sweet". I think considering the ending of the game, portraying him as "sweet" instead of "cool" makes more sense thematically.

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I plan to go into Nibelheim's basement and upres some of the objects there:

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I plan on updating all these bottles which got put through the upscaling deep fryer, here's some WIP. I also updated the little monster thing in the top right.

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I'm almost done the 2nd Class sword, I'd like to release it before the end of the month:

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I'm also working on an optional mod which makes 15-year-old Tifa less sexualized so she has less cleavage and covers her mid-riff, inspired by the "Modest Lulu/Rikku/Yuna" mods I've seen for FF10. This is closer to what she wore in the original FF7 and Last Order. I'm not a prude by any means and I know Tifa is a sex icon by now, but I never liked her sexy cowgirl outfit. For one, she's 15 and Japan's affinity towards rampantly sexualizing teenagers (and even children) in their games/anime makes feel iffy. I also feel it doesn't make sense, Tifa's a tour guide of the town, so I think she'd have more of a serious look. I think people's first reaction to seeing her should be "oh hey, it's Tifa" rather than "wow, that's a sexy girl". I like to think most people know better nowadays how to portray minors than they did in 2007.

I know some people don't like censorship so this mod is optional, and the FF7 Remake decides to double down with Crisis Core. This mod is just for those who prefer Cute Tifa over Sexy Tifa.

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Thanks JBedford128, if you have anything else that could help the project like Banora White logos or something, I'd appreciate it.

Original:
uqXu8ar.png


Version 2:
Screenshot_199.png


Version 3:
3IVNhq5.png


I've still yet to fix some artifacting, but the general image is complete.
I also managed to fix the seams a little so they're less obvious. I'll re-add the description and should upload it in a weekish.
 
is there a way to update the iso itself with a sort of patch? I know nothing on how that may work or could be done, I just want to ask if it were or could be possible as I would prefer to play this on the PSvita instead of my PC.
 
Some updates:

threethan has added optional Xbox prompts and has fixed some minor issues.

New Highwind art has been added.

Cloud's 1st class outfit, and the two cameos at the end of the game now have better clothing.

Some posters in the Soldier hallway now have updated, consistent font.

Tifa has been updated, mainly her belly button which weirded some people out.
Her hat has been darkened to hide some noise, and her hair is darker.

UtJpV5v.png


Monitor background has been updated, even if it only appears for like 3 seconds:

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Fixed some noise and the podium:

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Any idea what this means? I'd like some easy copy-pastable text so I can insert this.

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And does anyone know what's supposed to be under Jenova?
(Going to prolly re-do Jenova later, the font looks bad)

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I tried looking at the original game and you can sort of make out something:

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I guess it might be an eternal mystery. I think I'm going to go with 159-Cover 1.0 since that's what satsuki went with.
 
初動[μ]-εγλ1968
兵器開発会社神羅製作所

"159-COVER1.0" seems as good as anything. It's definitely "COVER" (they call the doll construction a "Jenova cover") and looks like "1.0". Don't know what it was meant to say in Crisis Core.
 
-Dialog font and battle numbers in bottom left now have thicker borders to make it easier to read them. The black pixel garbage on the bottom has also been fixed, but you get the idea. All transparent UIs and Xbox UIs have been updated.

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gEoRXlO.png

(Just noticed the u is higher than it should be, will fix that later)

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-Final battle soldiers have been upressed using screencaps, making them look like they truly belong in the scene. As a result, they no longer animate but it's worth it since their frames-per-second was off-putting and slower compared to everything else. It doesn't make sense why they're constantly moving up and down anyway, or shooting at Zack while he's fighting the other soldiers since they could be hit in crossfire. What the game does is have 3 types of soldiers doing 3 types of animations, and each only has about 30 frames.
 
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Thank you for the hard work !

Anybody knows if the texture pack is working with the japanese patched version?
Would like to play with original voices if possible :)

Is there some way to improve the cutscenes quality?
I play on a 65"4k tv and i can every pixel :D
Maybe i missed some settings on the upscaling or something.
Upscaled did fix the text though
 
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^ I wouldn't know anything about that yet, sorry.

I know it's been two weeks since I posted, but there's a major update coming soon and that is, we're using a new algorithm to upscale. Since most of this project is done by AI, this means that most chromatic abberation should be gone and textures will look way better. Various textures are also going to be double their size so there's higher quality.

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Even little details that were lost are going to be re-added, like the indents here:

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I encourage everyone to wait until all the new textures are rolled out, then do a replaythrough and check for errors.
 
Some of the sign and billboard text is almost to clean, like the Welcome sign at the inn I think would almost look better if it was kept illegible, or having more signs in Japanese, I think the mix of English and Japanese is one of the cooler design aspects of FF7 that they kept even in the remake that gives it a cyber punk feel
 
Updated the ‘wall’ texture directory with the new model upscales. The Texas Winter Storm basically made me lose a week plus I had to play catch up with my personal and professional life. However I did also finally upgrade my pc and it looks like batch upscaling these models will take about half the time as before. I also developed a tool for comparing and approving the new upscales versus the old ones, which makes the process significantly faster. Hopefully finishing up will not take long from here on out.
 
I've just realized I didn't post here the last update I made some while ago.... So here it is :
The laboratory is "fully" edited. I might do some more edits later on the lab device again when other maps will be edited too.

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I started to work on the small forest map after Wutai too. It's still WIP, I think I can try to upscale some of the background textures to get a better base to work on or merge with my current edit.
Anyway, it's now uploaded if you want to see it.
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I'm  currently focusing on all this Wutai area. Today I've started to edit some textures from the forest before Wutai until the end of the fortress.
I 'm almost done fixing this area. I still miss some crates in the fortress and minor edits, maybe some edge fix on the foliage too.
I still need to fix the outside and inside of the Wutai Arena after that.
(These edits are not submitted yet)
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Ground, grass, rock edit

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Fake tree edit

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Rock edit

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Small wall edit

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Floor stone, ground, rock

ChqnZAz.jpg

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walls, red buildings

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wall, ground

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Wood structure(might edit shadows/color again), ground

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WIP chest

The new upscale tool is really good to get clean base textures. It's really time-saving, I think I'll be able to work quicker now.
I'll try to get a day off this week, I want to continue editing these textures.
 
Hey everyone, the new textures are all in now, and much of the quality has improved.
As a warning, we're going to need a couple weeks or so to fix things that are broken as the pack is now unstable with errors like this:

dGUJfEc.png


So don't bother download from Github in the meantime.
 
After a week of reviewing the game on another playthrough, I'm pleased to announce that the game is once again stable, so everyone should update their packs using the latest Github build.

I've fixed various errors caused by the recent update.

There are some minor little goofs here and there, and not everything is 100% perfect (NPCs still phase quality for now), but the game is very much in a solid playable state so if anyone is super eager to play CC, just go ahead and play it. Like I said, the goof are minor. If anyone sees anything they feel is a distracting major errorr, however, feel free to post them here or on our Discord server.

Me and Zakkura also remastered this door texture (original/first release/revision):

1imvpzy.png


You can really see how the new algorithm provides a much better, cleaner and more accurate base.
 
hello to all,
I would like to know if the mod is compatible with crisis core version EUR ?
i'm french and i'd like bcp to install this mod on my game.
thank you !
 
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