FF7 movie fast problem

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seph.89

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hi. I'm new here...and I'm sorry for my bad english  :-D

I read all topics but I don't find anything that can help me...
the problem is the movies...they are so fast (60 fps) es. the logo movie run in less 1 sec  :o

I have installed the game with:

- patch 1.02 official
- open gl 0.7.7b
- phoenix PRP
- AVALANCE High ress beta 9
- the movies are in the hd the original movies (320x224)
- i have install the ffdshow and disabled the truemotion

here my config of opengl

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# ff7_opengl config file# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = textures/# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgp#music_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# YUV fast path shaderyuv_source = shaders/yuv.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = yes# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1680window_size_y = 1050preserve_aspect = yesfullscreen = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# replace FF7's default framelimiter timer sourceuse_new_timer = on# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = on# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# enable alpha blending for textures without an existing blending effectfancy_transparency = on# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archive# this option should be used for testing only, performance will take a hitdirect_mode = off# show every failed attempt at loading a .png texture# this option is for modders only, it's useful to find out which texture to replace and which palettes it needsshow_missing_textures = no
and here the APP.txt
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INFO: FF7/FF8 OpenGL driver version 0.7.7bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.2.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; mpeg4/mp3 320x240, duration: 10.133333set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 320x224, duration: 14.533333MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI stop - OKINFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 320x224, duration: 119.466667WM_CLOSE Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD END UNINITIALIZE DD
the gameplay runs ok 60fps but the movies runs too fast...

but when I run the game without the custom driver the movies run ok...but logically the graphics are too bad  >:(

 :-D repeat sorry for my bad english
 
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I think there's something in Aali's driver that makes the game run slower to 30 fps. But I think its only for the battle to prevent it from crashing or making the battles too fast. There's also another one for the snowboard. Try making those work and see if it affects the movies. Sorry if it doesn't work this is the first time I've ever seen movies that plays fast.
 
I just tried to change the options (disable and enable) of minigame and battleswir limiter but nothing  ???

my pc:
intel i5 750
4gb ram ddrIII 1333 kingston hyperxx
geforce 260GTX zotac
MB: asus P7P55-M (with audio card integrated HD 7.1)
 
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What movies are running fast?? Are you running the movies in the hard drive or in the cd?? And what movies are you running?? The ones that Grimmy made or the originals?? Also try running the games outside the game meaning run the game through quicktime or windows media player and see if it runs fast there. If it also runs fast there I don't think it's the game's problem but the videos itself.
 
the movie are the logo of eidos and squaresoft and the opening... (I don't continue the game, I don't have the save of years ago)
are the original movies and is in the HD the movies are good if I open the FF7config and run the game in D3D or software the video and the gameplay start good but don't have the hi-ress and the other textures of opengl  :'( )
with windows media player the videos run perfectly

I'm running with winSeven ultimate 32 bit
 
Your problem is really weird. Hmm I wonder what's causing it?? Will you check the fps of the videos you have cause its supposed to be 15 fps to run properly if its 15 fps sorry man I can't help you no more.  :-\
 
in the proprieties of the movies the fps=15 ...

I'm the only one that have this problem good.... ;D

thanx for the support
 
it could be the way you re-encoded your movies, it may be a unsupported codec because if you look at your app.log it doesn't even show the FPS of the movies so it does look like it could be your movies, try reencoding intro into Xvid at 15fps and try again and it should hopefully work. or use your original movies (from your original CD's since the movies your using are not the original by the looks of things).
 
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it could be the way you re-encoded your movies, it may be a unsupported codec because if you look at your app.log it doesn't even show the FPS of the movies so it does look like it could be your movies, try reencoding intro into Xvid at 15fps and try again and it should hopefully work. or use your original movies (from your original CD's since the movies your using are not the original by the looks of things).
Wow I never knew running ff7 into ff7 is that hard.
 
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