S
seph.89
Guest
hi. I'm new here...and I'm sorry for my bad english :-D
I read all topics but I don't find anything that can help me...
the problem is the movies...they are so fast (60 fps) es. the logo movie run in less 1 sec
I have installed the game with:
- patch 1.02 official
- open gl 0.7.7b
- phoenix PRP
- AVALANCE High ress beta 9
- the movies are in the hd the original movies (320x224)
- i have install the ffdshow and disabled the truemotion
here my config of opengl
Code: [Select]
and here the APP.txt
Code: [Select]
the gameplay runs ok 60fps but the movies runs too fast...
but when I run the game without the custom driver the movies run ok...but logically the graphics are too bad
:-D repeat sorry for my bad english
I read all topics but I don't find anything that can help me...
the problem is the movies...they are so fast (60 fps) es. the logo movie run in less 1 sec
I have installed the game with:
- patch 1.02 official
- open gl 0.7.7b
- phoenix PRP
- AVALANCE High ress beta 9
- the movies are in the hd the original movies (320x224)
- i have install the ffdshow and disabled the truemotion
here my config of opengl
Code: [Select]
Code:
# ff7_opengl config file# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = textures/# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgp#music_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# YUV fast path shaderyuv_source = shaders/yuv.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = yes# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1680window_size_y = 1050preserve_aspect = yesfullscreen = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# replace FF7's default framelimiter timer sourceuse_new_timer = on# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = on# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# enable alpha blending for textures without an existing blending effectfancy_transparency = on# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archive# this option should be used for testing only, performance will take a hitdirect_mode = off# show every failed attempt at loading a .png texture# this option is for modders only, it's useful to find out which texture to replace and which palettes it needsshow_missing_textures = no
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.7bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.2.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; mpeg4/mp3 320x240, duration: 10.133333set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 320x224, duration: 14.533333MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI stop - OKINFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 320x224, duration: 119.466667WM_CLOSE Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD END UNINITIALIZE DD
but when I run the game without the custom driver the movies run ok...but logically the graphics are too bad
:-D repeat sorry for my bad english
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