[FF7] Original and Outdated Tutorial - Bootleg Configurator

  • Thread starter Thread starter PitBrat
  • Start date Start date
Status
Not open for further replies.
I'm getting a strange error after everytime i try and run the game either via the start menu FF7.exe, the bootloader.exe or the FF7music.exe files the screen flashes like it would when starting a game and says the game encountered a problem and must close but using the bootloader i managed to catch a glimpse of the message shown with the command prompt "SUCCESS: Sent termination signal to the process "FF7Music.exe" with PID 4404". I followed the guide correctly and to the letter installing it to first C:/games/Final Fantasy VII and then to a separate hard drive. I know its nothing to do with an antivirus program as I don't have one running as of yet. I'm using Windows 7 64bit and I know the specs are powerful enough as can run any modern game on standard to high settings. Any reason why after running bootleg it decides to crash game like this? thanks for the help
 
PitBrat, I'm hoping you can help me out with an error that I'm getting. I installed Bootleg on top of my PC2012 copy of FF7 (Win8 x64, ATI 6750, Creative X-fi sound card), and every time I start to load the opening FMV, the game crashes and I get this error:

Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF7\movies\opening.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 119.467000, frames: 1792
ERROR: couldn't lock sound buffer
ERROR: unhandled exception


I'm using the safe loader options, and I'm not entirely sure how to fix this. Any help you could provide would be awesome. I can attach my .bp file and the coredump if needed. Thanks in advance!
 
for some reason my comp keeps restarting on the world map only when i use custom graphics driver than only the game crashes if i use any other driver and software driver the game wont at all load exsecpt in the beginning after jessie kicks the gaurd the game crashes with software driver so yeah idk what im doing wrong the only mods i have is 102 patch alli's custom driver (the ver. on the bootleg mods list) and apz cloud in the direct mods folder (yes i know how to use it somewhat) the mods work exsecpt the part where my pc restarts it self when i am on the world map with the cam looking forward but when the cam is looking down at cloud its fine but when cam behind its another story. thank you for all the hard work youve done on the bootleg mod project but i am just gonna have to stick with manual installs for all the mods i might like.

PS. i dont know if it has something to do with my ram or specs but its worked fine in the past with no errors but now its all crash here crash there so yeah i might as well stick with the psx emulation and gs codes and pc mem conversion and stuff but ill be checking up on this from time to time. see ya till after computer school and stuff.
 
What version of Bootleg are you running?
39. As far as i know, 40 isnt up for download yet.

EDIT: I think the error is partially due to the fact that FFMusic is broken on Windows 8, reinstalling without it (sadly  :'( )  and seeing if that fixes things.
 
Last edited:
I have Bootleg .040 pretty much ready for release.
Everything seems to work for whatever that's worth.
In order to stick with  the release schedule (before the end of the world) I had to cut two features: individually customizable music tracks and field weapon that matches the battle weapon.
Maybe those features will stake make it into a future release.

Do any of the testers have any final complaints before this 6!+(# drops?
Release!
 
Please release pitbrat also is there any links for the new mods and material for .40
 
Although I'm "new"  (lurking for ages)  I'm also begging you to release - would be a perfect Christmas gift - and Christmas is 24th of December over here >.<
 
Although I'm really looking forward to this release, if the ugpl tool bug isn't fixed yet or if the workaround isn't implanted, I won't be able to enjoy a fully modded FF7 since all the models will stay the same for me, so I guess I shall wait a bit more to see how the situation evolves.
It looks really good though, thanks for the hard work!
 
^ Just use Aalis LPG>ULGP Tool and if using it with command line confuses you just use it with a GUI LGP Frontend or make your own .bats...or if you just want to quickly check out models place models in the direct folder.
 
Hey PitBrat was just wondering if you can help me on my current situation. I got 2012 US FF7 version windows 7, 64bit, gtx 670, i7 Sager laptop.
I have installed tifas bootleg many times but always seem to get random errors, but after having heard that I needed to change my Integrated graohics settings to my actualy gtx 670 card. I added ff7.exe to run as High Nvidia performance processor ( gtx 670 ). Reinstalled the game and went through tifas bootleg process all fresh and over again and once bootleg was done running and bootloader pops up, I try going into ff7config.exe to enable the graphics tab and I get the message saying "FF7config.exe has stopped working". The game will still load up fine and it works, except for I notice extreme tearing in the game ( not black tearing, but transparent tearing. ) Although its still playable I still think something is wrong. I made it into Kalm town and started leveling up and finally got a black screen followed by "ff7.exe" has stopped working. I was told by someone it may be a hardware issue. Heres my APP log.
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 670M/PCIe/SSE2 4.2.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Games\FINAL FANTASY VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=--=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartUNEXPECTED: zero countEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 41[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField Startset music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 51[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 55[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 52[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 48[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 51[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 50[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 49[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField Startset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startset music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 57[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField Startset music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startset music volume: 127Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 56[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundstop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartGLITCH: missed palette write to external texture field/sichi/sichi_15Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!WM_CLOSE END OF MENU SYSTEM!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
Any help is totally appreciated!
 
The tearing may be related to vsync.
Try enabling vsync in the Bootloader configuration and/or in your video card settings.
 
I've always had vsyn checked in bootloader.  changed my vsync in nvidia settings from "Use the 3d application setting" to "On" and also turned on trip buffering. Same tearing issue.
 
It's because you have your machine graphics in the Nvidia control panel set to use high performance all the time so FF7_Config has a spaz out when it goes to read the Intel and it gets swtiched. Go in to the Nvidia control panel and put it on auto-select and make sure you haven't told the FF7_config to run under high performance by default
 
I've always had vsyn checked in bootloader.  changed my vsync in nvidia settings from "Use the 3d application setting" to "On" and also turned on trip buffering. Same tearing issue.
Tried to point this out before, but I'm not sure your issue is related to this. I had tearing issues in all my applications til I found the highlighted box for transparency, which was unchecked. After I checked transparency on my vsync started working for everything, including basic applications like my browser.

Aerotransparency_zps29b53ef1.jpg
 
Well holy crap I found the issue!!! Changed Nvidia settings in Global- to Auto-select for preferred graphics processor. Tried opening ff7config.exe and opened right up. Clicked graphics tab to enable and closed out, loaded up ff7 and noticed I had the same tearing issue. Tried a few diff options for vsync etc etc.. still same tearing (( I describe this tearing as a transparent line the runs horizontally- up and down from the screen as I move around in-game. )) But i went into Nvidia settings under Program settings and changed ff.exe from Nvidia High-performance processor to "Global settings - Integrated." Applied changed, opened ff7 from bootloader and bam the tearing was all gone. I will say when i hit "Play FF7" from bootloader, the screen went black like it normally does, but it didn't automatically boot up ff7, I had to hit "ENTER' on my keyboard ( Laptop ) to initiate. Then Edios logo etc popped right up. So from trial and error I learned , global settings selected to Auto-select will allow me to open ff7config.exe, With FF7.exe under program settings selected to High-performance processor will auto-load FF7 but will be tearing ( which lead me to a ff7.exe crash earlier ) BUT if I changed ff7.exe back to Integrated graphics, The game won't auto-load, ( pressing enter it will ), and no tearing what so ever.
If this helps anyone else, try the above. I will see how the game plays out from here and see if I notice any errors. Merry Christmas!
 
I should note I'm using a Sager Laptop. FF7 2012 US version 64bit, gtx 670,i7. And heres my recent APP log.

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel(R) HD Graphics 4000 3.3.0 - Build 8.15.10.2712INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 41, vert uniform 1024, frag uniform 1024INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: main program link log:No errors.INFO: fragment shader compile log:No errors.INFO: postprocessing program link log:Fragment shader contains a user varying, but is linked without a vertex shader.ERROR: init_postprocessing failed, postprocessing will be disabledINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField Startset music volume: 64UNEXPECTED: zero count
 
Status
Not open for further replies.
Back
Top