[FF7] Original and Outdated Tutorial - Bootleg Configurator

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Well I think I hit the jackpot on my issue. Im using Integrated graphics, High HDR settings from bootloader EXCEPT "PostProcessing" After unchecking that option, the game booted right up automatically and no tearing. I have a good feeling this is the end of the hassel. I suppose everyone has their own issues with their own CPU's but in this instance for a laptop I think I hit the money. If anyone else has a laptop and is experiencing any similar issues try what I said and have learned from others. Thanks all for your help and support !
 
Hi Jreeds26

I you do not want to spoil the mood, but the game now uses the Intel graphics.
INFO: Intel Intel(R) HD Graphics 4000 3.3.0 - Build 8.15.10.2712
Moreover, does it not postprocessing.
ERROR: init_postprocessing failed, postprocessing will be disabled
But if the game works, then that's ok.
 
Well I spoke too soon. lol. Loaded a prev save file, played like 15 mins in and got to first Jenova fight and it started lagging a lot. finally during a spell the game just froze, music was still playing. Then of course FF7.exe has stopped working. Ill attached my r,ecent APP log. Note: seems to be a glitch.
-What did you mean by game now uses Intel graphics? Meaning Integrated?

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel(R) HD Graphics 4000 3.3.0 - Build 8.15.10.2712INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 41, vert uniform 1024, frag uniform 1024INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: main program link log:No errors.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startset music volume: 127GLITCH: missed palette write to external texture field/junonr1/junonr1_15Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartUNEXPECTED: zero countEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField Startset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startset music volume trans: 127->1, step=244set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startset music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLERROR: GL_OUT_OF_MEMORYSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 486[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127set music volume: 96Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLERROR: GL_OUT_OF_MEMORYSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 484[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 96->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 484[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127set music volume trans: 127->127, step=128set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 488[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loopERROR: invalid color typepause_soundresume_sound ()pause_soundresume_sound ()ERROR: GL_OUT_OF_MEMORYERROR: GL_OUT_OF_MEMORYERROR: unhandled exception
 
YES! i finally got bfe.exe to work after such a long time i just had to add it to the firewall exceptions i been having issues with this malware/virus and i finally removed it and than firewall stopped working than i fixed it ith a solution guide i found hiding somewhere on the web but its fixed. i am now looking forward to the new release. :)
 
-What did you mean by game now uses Intel graphics? Meaning Integrated?
Probably yes.

If you installed the "Team Avalanche high res" mod than many (all?) Spell effects are now with HD graphics.
I'm not sure if the Intel chip can handle that.
 
Jreeds, try changing ff7.exe back to High-Performance and adding FF7Config.exe as a profile with Intel Graphics chosen. Let us know what that does for the FF7Config.exe crashing you get. I don't suspect it'll work, but it's worth a shot. You won't be capable of running the game on Intel Graphics with the Full Preset installed.
 
Set Global settings from nvidia to High processor, changed ff7.exe back to high processor, added ff7config.exe to integreated graphics. ff7config opened up, but i loaded ff7 and still had the tearing. Only way im not getting the tearing issue is by using my integrated graphics. weird. and i am running full preset on integreated graphics, just gets kinda laggy when i use summons and/or boss fiights thus far. Hmmmm
 
I'm about to get back into this again, but I'll wait for release 40 before I play again.
 
Bootleg .040 is just about ready.
I delayed the release because I hope to support all of the Avalanche models and textures.


Bootleg .040 Working:
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Code:
    Added New APZ Cloud Battle Model in Normal, Dark and Uniform: apzcloud_FINAL.rar, apzcloud_DLC.rar    Added New APZ Cloud Field Model with and without Sword in Normal, Dark and Black: APZ Cloud Field V4.2.rar, black.zip    Added New APZ Chibi Cloud Field Model in Normal, Dark and Black: Chibi APZ Cloud Beta.rar    Added BlitzNCS New Chibi Cloud Field Model: NCS_NewChibiCloud.zip    Added Support for Avalanche Cloud Battle Model: Battle Model.rar    Added Support for Avalanche Chibi Cloud Field Model: Chibi Cloud.rar    Added Support for Avalanche Guard Scorpion Battle Model: Guard Scorpion.rar    Added ComplexMultiShader: ComplexMultiShader.zip    Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip    Added Minmin's Transparent Avatars: minatars_1.1.zip    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png    Added Missing PSF Music: ff7 missing psfs.zip    Added Cait Sith Weapons: cait sith weapons.7z    Added Cloud Weapon Options-- No Change, Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster, Oblivion Lovelace, Oblivion Ultima: apzbustertexid5.zip, external mods pack0.2.zip    Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip    Added FMV Cutscene option: No Change    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe    Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg    Added FeliX Leonhart's World Map Ocean Textures: world.exe    Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar    Added NameSpoofer's Cloud Strife ReModel: CloudRemodel.rar    Added Whiteraven's AC Barret Battle Model: Whiteraven AC Barret Battle.rar    Added Whiteraven's AC Tifa Models: Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar    Added Whiteraven's Vincent Re-ReModel Battle Model: Whiteraven Vincent Battle.rar    Added Whiteraven's AC Yuffie Battle Model and Fixed Transparent Hair: Whiteraven Yufie Battle fixed.rar    Added Whiteraven's HQ Aerith Battle Model: Whiteraven Aerith Battle.rar    Added Whiteraven's Mature APZ Cloud Battle Model: Whiteraven Apzcloud Mature-Rev.rar    Added Whiteraven's Mature APZ Cloud Battle Model Converted by Buster Swd: Whiteraven Apz Cloud revision for field(adjusted).rar    Added Weemus' FMV Style Models: Weeemus FMV Mod Beta 2.0d.rar    Added E1sunz's Cait Sith - Cat Only Battle Model: Battle - Cait Sith Cat Only.rar    Added JLOUTLAW's Hypersonic Limit Texture: Hyper Sonic Limit Texture.rar    Added Bloodshot's Re-Animations: FF7 Re-animated.rar    Added Recko's Gold Hilt Buster Sword Menu Background: buster_00.png    Added Recko's Transparent Avatars: Avatars.zip    Added Missing Hairstyles for High-us Minigame: Cloud and Tifa    Added JLOUTLAW's Ruby Weapon Retexture: Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar    Added Bootloader Option to Disable Forced Refresh Rate    Added Kuugen's Nightmare Conversion: Nightmare Files 1.rar, Nightmare flevel slim.rar, Nightmare OST.part1.rar    Added PRP, Rebuilded, Chibi Construction and Dahfa's Chibi Field Model Options for Cloud, Tifa, Barret, Aeris, Yuffie, Cid, Red XIII, Vincent and Sephiroth    Added Bootloader Option to Mount/Unmount a Virtual FF7DISC1    Added Bootloader Option to Automatically Set the Data Drive    Added Bootloader Ability to Save Last Run Options    Added Support for the Standalone OCRemix Soundtrack Pack: ffviiremix mp3's part1.rar, ffviiremix mp3's part2.rar    Added Support for Anxious Heart Soundtrack Compilation by DLPB    Restored Missing Materia Animations    Restored Missing Menu Background-- Zendar's AC Buster Sword at Midgar    Restored MinMin's Missing Avatars    Restored Missing Dahfa Barret Navy Uniform Field Model (AYFB)    Revised Bootleg.log    Revised Avalanche and Remix Model Installation    Revised Base Model Installation to Recognize NO CHANGE Option for Player Models    Revised Hairstyles to Accommodate New Models    Removed Glitched Field Textures: colne_6    Removed Dependence on The Remix - Bootleg Only Requires The Remix for the Original APZ Cloud and The Remix FMV's    Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip    Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar    Updated Kranmer's Trainer: FF7 Trainer 0.7.1v4 By Kranmer.exe    +Fixed Files Missing From LGP Archives Due to Ulgp Bug: ulgp_v0.7.7z    +Fixed Translation of DISC_US.LGP    +Fixed Broken Grimmy's AC Yuffie Battle Model    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa    +Fixed Missing Weapon Textures for Grimmy's AC Cloud    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult    +Fixed Crash due to Bootleg Setting Incorrect Sound Device    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret    +Fixed Missing/Broken Hairstyles for Cloud    +Fixed Missing Cloud Wields Masamune Models    +Fixed Broken Timu Barret+Kleyon Field Installation    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip    +Fixed Missing Romeo 14 Materia Texture in Normal Mode    +Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret    +Fixed Missing Sailor Moon Tifa Weapon    +Fixed Missing Weapon Textures when No Change Selected for Battle Models    +Fixed Missing Texture Errors    +Fixed Hair Style Compatibility    +Fixed Crash Due to Missing Condor.lgp when Not Using Stayoff's Condor Minigame Mod    +Fixed Mismatched Lookup Table in Remix Remastered Mode    +Fixed Blinking Head for Megaten's Pimped Barret; Jinkazama2k7's Assault Biggs, Jessie and Wedge, Rebuilded GFDF Hang Man    +Fixed Bug When Creating FF7 Image    Integrated Mods: ComplexMultiShader.zip, ulgp_v0.7.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar, Whiteraven AC Barret Battle.rar, Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar, Whiteraven Vincent Battle.rar, Whiteraven Yufie Battle fixed.rar, Weeemus FMV Mod Beta 2.0d.rar, CloudRemodel.rar, Hyper Sonic Limit Texture.rar, FF7 Re-animated.rar, Whiteraven Aerith Battle.rar, apzcloud_FINAL.rar, apzcloud_DLC.rar, APZ Cloud Field V4.2.rar, black.zip, Chibi APZ Cloud Beta.rar, NCS_NewChibiCloud.zip, Whiteraven Apzcloud Mature-Rev.rar, Avatars.zip, Barret.zip, Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar, external mods pack0.2.zip, Whiteraven Apz Cloud revision for field(adjusted).rar, FF7 Trainer 0.7.1v4 By Kranmer.exe, Battle - Cait Sith Cat Only.rar, innounp037.rar
Here are some of the newest downloads for .040:



AH.exe                                           DLPB            Anxious Heart Remastered and Looped PSF Qhimm TORRENT


Battle Scenes.rar                                Avalanche       Bombing Mission Battle Scene Textures   Qhimm FILE


Battle Model.rar                                 Avalanche       Chibi Cloud from Team Avalanche         Qhimm FILE


Chibi Cloud.rar                                  Avalanche       Chibi Cloud from Team Avalanche         Qhimm FILE


ffviiremix mp3's part1.rar                       OCRemix         OCRemix Soundtrack                      Qhimm FILE


ffviiremix mp3's part2.rar                       OCRemix         OCRemix Soundtrack                      Qhimm FILE


FixedLightingTextures PART1.rar                  Omzy            FacePalmer Add On                       Qhimm FILE


FixedLightingTextures PART2.rar                  Omzy            FacePalmer Add On                       Qhimm FILE


FixedMissing Files.rar                           Omzy            FacePalmer Add On                       Qhimm FILE


FixedSpecialCases.rar                            Omzy            FacePalmer Add On                       Qhimm FILE


flevel.rar                                       Tenko Kuugen    Nightmare Conversion Full Flevel              LINK


Guard Scorpion.rar                               Avalanche       Guard Scorpion Battle Model             Qhimm FILE


Nightmare 1.01 core files.rar                    Tenko Kuugen    Nightmare Overhaul Game Files           Qhimm FILE


Nightmare 7 flevel slim 1-01.rar                 Tenko Kuugen    Nightmare Overhaul Flevel               Qhimm FILE


Nightmare OST.part1.rar                          Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm FILE


Nightmare OST.part2.rar                          Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm FILE


Nightmare OST.part3.rar                          Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm FILE


Omzy's FF7 Field Pack.zip                        Omzy            FacePalmer Version 2.0 with Updates     Qhimm FILE


Sweeper.rar                                      Avalanche       Avalanche Sweeper Battle Model          Qhimm FILE

 
cant wait to get my hands on .040   :evil:
and start working on more mods again
 
Anyone else ever get this error from APP log on FF7?

"
GLITCH: missed palette write to external texture field/jail1/jail1_15
 
Sorry for repost but I forgot another Error that I got multiple times on APP log. will post my log if anyone may know a solution. error:"GL_OUT_OF_MEMORY"
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Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel(R) HD Graphics 4000 3.3.0 - Build 8.15.10.2712INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 41, vert uniform 1024, frag uniform 1024INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: main program link log:No errors.INFO: fragment shader compile log:No errors.INFO: postprocessing program link log:Fragment shader contains a user varying, but is linked without a vertex shader.ERROR: init_postprocessing failed, postprocessing will be disabledINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: J:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=--=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField StartUNEXPECTED: zero countINFO: J:\Games\FINAL FANTASY VII\movies\d_ropego.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 9.133379, frames: 137set music volume trans: 127->0, step=150INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: yuv program link log:No errors.set music volume trans: 0->127, step=1INFO: J:\Games\FINAL FANTASY VII\movies\u_ropein.avi; h264/aac 1280x896, 15.000000 FPS, duration: 9.933333, frames: 149Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startset music volume trans: 127->0, step=60set music volume trans: 0->127, step=120set music volume trans: 127->0, step=120set music volume: 127GLITCH: missed palette write to external texture field/jail1/jail1_15Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartINFO: J:\Games\FINAL FANTASY VII\movies\biskdead.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 9.333380, frames: 140Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLERROR: GL_OUT_OF_MEMORYSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 518[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLERROR: GL_OUT_OF_MEMORYSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 522[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startset music volume: 0set music volume trans: 0->64, step=150set music volume trans: 64->0, step=240set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLERROR: GL_OUT_OF_MEMORYSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 527[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartERROR: GL_OUT_OF_MEMORYERROR: GL_OUT_OF_MEMORYERROR: unhandled exception
 
There are many glitched lighting textures contained in all of the field texture packs.
Check the removed glitched option to remove them during Bootleg installation.

You are using an Intel graphics card that is not compatible with all of the mods.
Disable postprocessing and avoid installing large png texture packs.
 
My brother let me know that my laptop uses nVidia Optimus, I should have mentioned that earler :(
 
FF7 is still using the default Intel graphics card.
You must force it to use the NVidia card.

Q:I'm experiencing black screens, tearing and stuttering.
A:Bootleg is not compatible with Intel graphics cards.  If you are using a laptop with a Radeon/NVidia card, you may also have an Intel card.
  The game uses the default video card which may be the Intel card.
  Check in the app.log to identify which card FF7 is using.
  To force FF7 to run on the Radeon/NVidia card, go into the graphics settings and "add" the file/app, "FF7.exe," to run on the improved performance processor.
 
Did that before but still got an error ( ff7.exe stopped working ) with ff7.exe chose as high performance but im not sure if i changed something else but everything seems to be working fine as of now. Currently ff7.exe is on high-performance and global settings set to Auto-select, only ff7.exe is added as a profile. No lag at all. We will see if i get an error. will keep posted
Thanks PitBrat -:)
 
There are many glitched lighting textures contained in all of the field texture packs.
Check the removed glitched option to remove them during Bootleg installation.

You are using an Intel graphics card that is not compatible with all of the mods.
Disable postprocessing and avoid installing large png texture packs.
PitBrat-  How do you avoid install large png texture packs.   

Thanks,   bradboy70
 
I`m trying to download the bootleg0039.zip for 2 days and the docs.google says that the file is to big to scan for virus, them I click on "Download anyway", and he tries to connect with the server to download the file and does nothing...
There is another link for me to download it? I already downloaded 15gb of mods, =)
Thanks and nice job on this mod, I first heard of it 2 days ago, can`t wait to play it...
Cheers!
 
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