[FF7] Original and Outdated Tutorial - Bootleg Configurator

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Yeah, the Remastered changes are in:
    ./data/kernel/kernel.bin
    ./data/kernel/kernel2.bin
    ./data/battle/scene.bin

Just copy and replace those files with files from a fresh install of FF7 and you'll be back to vanilla.
I've a bit more work to do to incorporate changes from the Menu Overhaul, Hardcore Mod and Aeris Revival in various combinations.

-PitBrat
 
Let me know if the PRP installer works.  The original installer seems to have some major issues.  I might have to come up with another solution.

I already have another update that has an option to not use the remastered AI, stats and equipment from the Remix.
I didn't realize there was a demand for the vanilla version.

-PitBrat
 
Iam installing it now, i just gota check and make sure i have all the updated mods.
 
Great, I just noticed that the last release of FF7Music 1519 is bugged and there's a hot patch.
Now I gotta either revert to FF7Music 1518 or work in the hot patch somehow...
I took the link down because none of the launchers work after FF7Music breaks everything.


Good, Covarr corrected the bug and left the filename the same.  I downloaded FF7Music 1519 again and it works.
BTW, did you notice that you can switch between all the soundtracks, including the Remix, using FF7Music?
I'm slowly learning how to edit models.  Now I want to tackle repairing the rest of the Rebuilded models.

-PitBrat
 
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You said you added the new PRP models right?

I saw this in the readme
Version History:

.0001BETA
    Added additional Phoenix Rejuvenation Project field models

Does that mean i need to download the prp, or are they included in the bootleg.exe?
 
You'll need to download the PRP installer with this version.
The PRP installer is so crummy, I'm seriously considering including the models in the Bootleg.
Give a few minutes, and I'll update the Bootleg to include the models. The installer barely works and leaves garbage behind in the FF7 folder.

-PitBrat
 
That sounds like it would be easier for both of us XD.

How many models did they add anyway if you dont mind me asking?
 
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Not very many.  Dahfa's young Aerith models are better, so I didn't bother with the PRP versions.  New models include: the guy with the rifle at the gun range, all of the materia, barrels, a dragon, a chocobo, the boy in glasses, the lady in purple, the knight, the dragon, the helicopter, a soccer ball, a basket ball, and the monster that comes out of the wall.  I only worked on field models this time.  I think the rest were already in the Remix, but I have a bit more research to do.  I notice some people in the PRP thread are working on it.  I'll bootleg their findings!

Bootleg 0001BETA3 integrates the models.  Download it again because I messed up the first try. The only new mod to download is the newest ff7music_install_1519.exe

-PitBrat
 
hey, i made a collection list of models which should go into the bootleg. i don't know which are implemented and which not. they come from PRP 0.7 and they come with more quality :-)

Verzeichnis von C:\Spiele\Final Fantasy 7\Patches\Phoenix Rejuvenation Models

30.07.2011  10:56                72 ateb.hrc
30.07.2011  10:57                72 aude.hrc
30.07.2011  10:58                72 awbe.hrc
30.07.2011  11:08                72 bxjb.hrc
30.07.2011  11:09                74 byba.hrc
30.07.2011  11:09                74 bybf.hrc
30.07.2011  11:10                74 bycd.hrc
30.07.2011  11:10                72 byib.hrc
30.07.2011  11:12               903 crid.hrc
30.07.2011  11:13               949 ctib.hrc
30.07.2011  11:14                72 dabf.hrc
30.07.2011  11:15               121 dhge.hrc
30.07.2011  11:16                71 dhhf.hrc
30.07.2011  11:18               886 dxje.hrc
30.07.2011  15:33               201 eaid.hrc
30.07.2011  15:34                75 ebjf.hrc
30.07.2011  15:35                75 ecae.hrc
30.07.2011  15:41               764 eihd.hrc
30.07.2011  15:43               754 ekbf.hrc
30.07.2011  15:43               739 elgc.hrc
30.07.2011  15:44               950 enab.hrc
30.07.2011  15:47                74 eoce.hrc
30.07.2011  15:48               874 eseb.hrc
30.07.2011  15:53               855 fbba.hrc
30.07.2011  15:53               833 fcaf.hrc
30.07.2011  15:54               866 fcgd.hrc
30.07.2011  15:54               815 feea.hrc
30.07.2011  15:55               361 ffec.hrc
30.07.2011  15:55               473 fgae.hrc
30.07.2011  15:58                74 fgec.hrc
30.07.2011  15:59               184 fgfb.hrc
30.07.2011  16:01               921 fjcf.hrc
30.07.2011  16:05               816 fxjc.hrc
30.07.2011  16:06               722 fzcc.hrc
30.07.2011  16:07               720 gabe.hrc
30.07.2011  16:07               804 gajc.hrc
30.07.2011  16:08               593 gbia.hrc
30.07.2011  16:12                75 gjcf.hrc
30.07.2011  16:15               846 gofd.hrc
30.07.2011  16:15               884 gpcd.hrc
30.07.2011  16:16               854 gpjb.hrc
30.07.2011  16:16               854 gqfe.hrc
30.07.2011  16:16                74 grcc.hrc
30.07.2011  16:18                75 guhc.hrc
30.07.2011  16:18                75 guib.hrc
30.07.2011  16:19                74 gvae.hrc
30.07.2011  16:21                74 gwib.hrc
30.07.2011  16:23               854 gzhf.hrc
30.07.2011  16:24               283 hagb.hrc
30.07.2011  16:26               744 hhjf.hrc
30.07.2011  16:26                75 hjdc.hrc
i also found a bug in model euaf.hrc it has no eyes in its face :-D

ps: does anyone know why the original game provides only 12.000 files in char.lgp and the remixed/bootlegged more than 14.500 files? also the models have names up to "h", but in original only to "e" or something like that :-O
 
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The current version of PRP is 1.1!

Model euaf.hrc looks the same way in a vanilla install of FF7.
I guess she was never meant to have a face.
Weird.
Usually when a model is missing the face texture, there's a white box where the eyes and mouth should go.

I don't see any change from the original in the models: bxjb.hrc, byba.hrc, bybf.hrc, bycd.hrc, dhhf.hrc, ebjf.hrc, ecae.hrc, eoce.hrc, fgec.hrc, fgfb.hrc, grcc.hrc, guhc.hrc, guib.hrc, gvae.hrc, hagb.hrc.

Plus, there are quite a few updated models not in that list.


-PitBrat
 
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my fault. but i got the current prp version, just messed something up.
mhhh maybe i patched something wrong in char.lgp by using the manual version of bootleg a week ago
just hard to have an overview of ~400 models in this ;)

 i don't know how bootleg.exe setup looks like because it doesn't install on my system (i run it as admin and tried several params). it shows the bootleg logo in cmd and then it quits some seconds later. don't know what im doing wrong

if you are interested i could make an nsis installer for bootleg project in august or september. i earned much knowledge with this last weeks by making one for my personal purpose. it would be much more pretty with an installer/uninstaller and some checkboxes/live overview of "what does this f**king installer right now?", also including some system cleanup (delete old links)
 
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I'm not sure if an NSIS installer would work.
Bootleg.exe is really just a .bat file that looks for each downloaded mod, extracts it from whatever archive, installs it and then applies some fixes I've made to get all of the mods working together.
Bootleg.exe won't do anything by itself.  You have to download all the individual mods into a single folder along with Bootleg.exe.  Then run Bootleg.exe as administrator.

NSIS would be awesome if I could rip all the individual mod pieces out and put them together in one setup file.  Alas, I don't have permission to do that.
Plus, this way if there is an update, one only need download the new mod and a small Bootleg.exe. 

I've considered creating a series of binary patches that would work well with NSIS.  But, if everything were together in one setup, it would be over 5GB.  Not to mention I wouldn't be able to advertise or discuss it here; I'm not authorized to redistribute the work of others!

Bootleg.exe tries to clean up after itself.  It uses the folder \Users\USERNAME\AppData\Local\Temp\Bootleg_Setup folder to store everything while it's running.
If you look in that folder while Bootleg is running, you can see all the extracted files.

Just to be clear, you have to download all of the listed mods into a single folder.  Place Bootleg.exe in that same folder.  Run Bootleg.exe as administrator.  The mod will tell you if it can't find one to the .rar, .zip, .7z or .exe mod files.

Bootleg.exe accepts command line switches.  If I had a pretty front end, it could launch Bootleg.exe with the appropriate switches.  VB or Java should offer a simple enough solution.  There are quite a few logic decisions, loops, unzipping, unrarring and various file operations going on while the Bootleg is running.  That stuff might be too cumbersome with NSIS.  Also, Bootleg.exe isn't installed to the FF7 folder.  It goes in the folder where the mods archives are stored.

The biggest obstacle to an NSIS installer is that one has to download each mod individually before Bootleg.exe will even work.  Does NSIS support dynamic linking so that it can download the mod files on the fly during installation?

You're right though.  I need something prettier than a blinking cursor for this installer!

-PitBrat
 
Just to be clear, you have to download all of the listed mods into a single folder.  Place Bootleg.exe in that same folder.  Run Bootleg.exe as administrator.  The mod will tell you if it can't find one to the .rar, .zip, .7z or .exe mod files.
yes i did! word for word from readme.txt but it seems to be dislike me

i made my nsis installer with zip-extracting because my personal setup is over 5gb so i keep smaller zip files external from the nsis setup. that allows keeping the mods to their original archives and also allows the individual config of mods. the nsis setup should only contain the "patch engine" and an online updater, which would be no problem because nsis supports this on-the-fly-downloading wery well even with proxy - all as you mentioned.

i decided to make a little example installer for you during next 2 or 3 weeks -as you know a perfect mod needs much time ;) (don't have really much time because i am going to write a huge and hard test in university) if you agree ;-) just to show you what an nsis setup can do by installing one or two little mods to an lgp or something else by live downloading and/or using locally downloaded files + cleanup/system checks/...and so on
if it's going to be a good one maybe we could make up a bigger setup which contains the whole bootleg
 
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The NSIS installer needs to launch the separate installers for each mod.
Extract the .rar, .7z or .zip; find and launch the .exe if it exists; wait for that mods proprietary installer to finish; copy the files to where they belong; and apply any fixes before continuing.
The trickiest part I've encountered so far is reading all the file names.
Some of the mods have single quotes, tons of spaces and even some foreign characters in the names.
A sparkly installer will be nice!

-PitBrat
 
Hi PitBrat,

Thanks for making this much-needed program! However I am having some problems ...

I have downloaded all the files into the same folder with bootleg.exe. When I run it as administrator, I see the ASCII art flash briefly onscreen before the window closes. I am running Win XP Pro, do you have any idea why it might not be working for me?

The only thing I can think of myself is if a download for one of the numerous mods quit halfway-through or something like that. Would incorrect file sizes cause a problem with bootleg.exe?

Anyway, I have read through the readme and the thread here, and I think you may need to remove the "Millenia's Custom Weapons.exe" from the file listing below the download link for the bootleg, because it should be contained within cloudswords_installer.rar, right? Thank you.
 
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Bootleg runs on XP.

EDIT: An issue with Gjoerulvs' Hardcore Mod may prevent that installer from running on XP.  The Bootleg continue without the Hardcore Mod.

The file ff7102zx.zip must be in the same folder with Bootleg.exe.
You must already have a fresh install of FF7 to one of these folders:
    C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\
or
    C:\Program Files\Square Soft, Inc\Final Fantasy VII\

The Bootleg will NOT work if FF7 is installed elsewhere.

Thanks, I removed the extra file from the list.

-PitBrat
 
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OK, well I have followed all these instructions to the best of my ability, but it still isn't working. There are some odd quirks with my machine though; there could be a problem on my end, for example with dual-booting and windows un-recognized drive partitions. Maybe I will try again when I get around to fresh-installing everything. For that matter, would your bootleg work under Linux?
 
The main engine behind the Bootleg is a .bat file.
Anything that supports a Windows NT or later CMD window should run the Bootleg.
The main requirements are:
    A fresh install of FF7 to the default location on the system drive
        .\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\
       or
        .\Program Files\Square Soft, Inc\Final Fantasy VII\
    The official 1.02 patch
        ff7102zx.zip

I'm currently implementing the ability to pass the FF7 installation directory as a command line argument.
That should allow support for non standard installations.

EDIT: Bootleg installs to a custom Final Fantasy VII install folder with the /D switch.  Bootleg searches for mods in the folders specified with the /F switch.
 
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