[FF7] Original and Outdated Tutorial - Bootleg Configurator

  • Thread starter Thread starter PitBrat
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I just meant that if I made some mistakes, y'all are sure to find them!
Since I wrote the thing, I have an unconscious tendency to talk to it the way it expects.
Y'all are better capable of breaking it!

VGR, your batch won't work with paths that contain spaces.  Automate the path identification by reading that info from the registry.  Minimize the user input.  Many people are afraid of the command prompt.  When the difficulty mods are readily available, your batch will prove useful.
 
Hi PitBrat,

i have made a cookie, look:

BFE-Aboutnew.png


What do you think ?




Edit:   Download: http://www.mediafire.com/?a6x22pdvkvveo

           Used software:  Paint.NET v3.5.8  (*.pdn files)  Homepage
 
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Hey guys, I’m running into an issue with bootleg or a mod in bootleg that I’m having a difficult time troubleshooting.  Hoping someone could give me some ideas or a solution.


When I infiltrate the Shinra building for the first time it appears that the sequence of boss battles are getting out of whack once I encounter Red Xiii for the first time.  Instead of fighting HO-512 (and friends) I end up fighting a Zenene. The battle background is not the lab but a regular encounter battle background.

Now normally I would not mind but this is only the start of the problem because now all my boss fights are out of sync.  The next boss encounter should be against Hundred Gunner with Aerith, Red, and Barret in the elevator.  Instead I am then fighting HO-512 (and friends) with the lab as the back ground.

After that the following boss battle should be Rufus. Instead it’s Cloud fighting Hundred Gunner and HO-512 again (but with no buddies) in the elevator by himself. 

Finally we get to the end of the bridge sequence and here instead of encountering Motor Ball. We then see Heli-Gunner (and were back in the elevator). But only for a few seconds because at this point the game starts to act weird, stalls, then crashes.

So far here is what I have done:

Checked the battle LGPs and ensured that the Corresponding bosses match their file formats.

Since it was not an issues with the models themselves I assumed it was an issue with the pre rendered backgrounds. So I backed up my saves, uninstalled FF7 completely. Restarted, Reinstalled, Re installed Bootcamp but went up to version 0035.

Sadly, still the same issue. Then I suspected that my saves were corrupt. So I downloaded FF7 Saves from the bootleg mod list and even then, still same issue.

So far the only way I have been able to get the correct sequence of boss battles is to load a vanilla copy of FF7, load my saves, then play from there If I do that the issue does not occur.


Anyone got any ideas or has run into this before. Thanks in advance for any help or interest.

If you need screenshots I’m happy to provide them but I will only be to do that once I get home. Our company’s browsing is strictly enforced (Luckily Qhimm is not blocked. YAAY !!!)
 
Open your scene.bin with Proud Clod. Then go to File > Create SCENE.BIN and click Yes. If another box pops up, choose yes. If it doesn't, tell us.
 
KenJura,
You must have a fresh, vanilla maximum install of FF7 before running Bootleg.
Did you modify FF7 in any way before installing Bootleg?
Did you install the Remix before Bootleg?
Did you install any mods or alter FF7 after installing Bootleg?
Did you run Bootleg more than once on the same installation of FF7?
Are you using the 3 CD-Rom commercial U.S. version of FF7?

When you installed Bootleg, did you check the boxes next to 'Hardcore', 'Remastered' or 'Aeris Revival'?
If so, were these files present in the 'Mod Source' folder: Gjoerulv.rar, Final_Fantasy_VII_Remix_v2-5-1_Installer.exe, Aeris_Patch_23_March_2011.rar.

You can fix the problem as VGR described.
Alternately, replace .\data\kernel\kernel.bin, .\data\kernel\kernel2.bin and .\data\battle\scene.bin with the versions from the game CD-Rom.
 
You must have a fresh, vanilla maximum install of FF7 before running Bootleg.
Vanilla as in not even updated to 1.02 or with Aali's driver? Or just vanilla as in no significant modifications?
 
Question:

If I understand correctly, bootleg requires you to download every mod it supports, even if you don't actually wish to install them. Is this correct?
 
The patch and OpenGL driver are fine before Bootleg.
EDIT: Bootleg needs a vanilla scene.bin or things will go haywire.
Bootleg also uses a few textures from the vanilla world_us.lgp.  But that is just to prevent a few error messages in 'APP.LOG' and won't affect the game.

These are the main files Bootleg requires to produce a playable FF7: an FF7 install with vanilla scene.bin, kernel.bin, kernel2.bin and world_us.lgp; ff7102zx.zip, ff7_opengl-0.7.11b.zip and Final_Fantasy_VII_Remix_v2-5-1_Installer.exe.

Is it okay to include a copy of 'scene.bin' in my project?  That would prevent any chance of a mismatched lookup table.

I've already discovered a bug in Bootleg 0035.  The Bootleg Soundtrack option is missing music during the Jenova battle on the cargo ship.  I entered the wrong file name for 'chu2=JenovaRemix.ogg' in FF7Music.ini.

So expect another update by next week.  Hopefully I'll have some added content by then.

Covarr,
You don't actually need every single mod.
To check which files you need:
    Run BFE.exe
    Configure the desired settings.
    Specify the 'Mod Source' folder.
    Click 'FILE' and 'Mod List'

Missing files that are required are listed in red.
Missing files in yellow are not required with the current settings.

The list is color coded based on the mods you've when you choose 'Mod List.'
 
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Thanks everyone!

I took Vgr's advice and opened up scene.bin in proud clod.  It took some playing around but I got the issue resolved.

All is well. Thanks again for everyone's input.
 
The necessary mods depend on the configuration options.
Download Bootleg, extract the contents and run BFE.exe.
Configure the options to your preference.
Under Locations, set your 'Mod Source' path.
In the menu select FILE and MOD LIST.
The mods you need to download are listed in yellow.

Changing the configuration will also change the required mods.
You must configure the paths under Locations so that Bootleg can find the files.
 
I plan on torrent'ing the wholes remade FMVs so it'd be easier to distribute. Tell me what you think.
 
640sharp Part 1 link might not be working keeps timing out on me "401"

Edit: Never mind it appears my wifi needed a reset.
 
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I keep seeding the FacePalmer torrent, but I've yet to see anyone downloading from me.
Apparently torrents aren't popular with the newbies.
 
Under 0035 once I have finished install and attempt to start game @ 1280x800 (thats the max res for my laptop) I get a dialogue box telling me that game could not be started in that res in full screen mode and it reverts to original FFVII res 800x640 windowed. It will start in 1280x800 windowed. At first I thought it was because I used 1280sharp FMV's so I tried my normal option of DLPB HQ and same thing. I am going to try install under 0034 this morning and I will post this afternoon.
 
EDIT:
No joy under 0034 still reverts to original res (windowed). Lastly where does bootleg store temp folders for install I think something went wrong as this install used up 20Gb's of space.... that cant be right.
 
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PitBrat I found out a few issues by checking the BAT file. Note that I use Notepad++ so I'll say the lines.

Note : You might want to adapt the "Default" strings to be the same to everything.
Between lines 277 and 278 you miss a IF NOT DEFINED
Line 415 "Avatarz" ?
Lines 1853 and 1854, it says %Aeris5% while it's supposed to be %Aeris10%
You have no "If such or such var is # then install..." at lines : 2071/2072, 2105/2106, 2124/2125, 2139/2140, 2195/2196 and 2682/2683
I know that some of these are installed no matter what, but if you want to make everything disable, you need to check this.
Lines 2419 to 2429 have no var for Mike's weapons
Lines 2564 and 2581 are supposed to spell "Nikfrotzy" ; not that it matters though
For the %Trish% var you could use "^" to make the batch ignore the parenthesis ; not that it would make any difference to the player

I think that's it, so if you could check this.
 
Does anybody have problems running the latest build in high resolution (I'm running at 1920x1080).  I just formatted my hd and I never had a problem with the previous builds.  Just trying to figure out if it's just me before I go crazy.
 
Sorry im a newbie and am confused.

For bootleg, all you need to do is put all the mods necessary in the same folder with BFE and run BFE?  If so, what is with all the instructions on the first post of this thread?

Also, what if you did bootleg, but wanted to add a single additional mod?  would you have to go through the entire process again with a vanilla install, or could you just manually add the mod?

Thanks
 
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