[FF7] Original and Outdated Tutorial - Bootleg Configurator

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NVNiko,
What problems are you having with high resolutions?
Bootleg doesn't alter ff7.exe nor the OpenGL driver.  The problem might be a conflict between mods.
Check the Bootleg.log file to make sure all the mods installed correctly.

Delpo,
You need both BFE.exe and Bootleg.exe.  BFE.exe is a graphical front end for Bootleg.exe.  It allows you to configure more options.
Place both BFE.exe and Bootleg.exe together in the folder containing the mods.

I'm making progress on the new version of Bootleg.
I've added quite a few more modes of play.
I'm currently working with the mod authors to produce a variety of play options.
 
Well certain areas will slow down the game and at others it will be fine.  For example, in Midgar, inside the train, certain patches just outside of 7th Heaven, and the area in between the train yard and 7th Heaven.

Here's the log;  Everything seemed to have installed fine, so maybe a conflict??
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INFO: Bootleg Version 2011.09.21 Version .0035INFO: Mon 10/03/2011 14:04:57.22INFO: Bootleg Options: /C1 /S1 /P3 /R0 /O1 /N1 /A1 /V1 /H0 /L3 /M2 /K1 /E2 /T1 /Z2 /B1 /J1 /U0 /W4 /Y1 /Q4INFO: Brat Code: /@110110010INFO: Destination Location: "C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\"INFO: Mod Path: "C:\Users\Niko\Desktop\Bootleg\;C:\Users\Niko\Downloads\;C:\Users\Niko\Desktop\Bootleg\"INFO: Temporary Files: "C:\Users\Niko\AppData\Local\Temp\Bootleg_Setup\"----------------------------Backing up Vanilla DataBackup completed.Preparing Sprinkles . . .Sprinkles are ready.Applying the official Final Fantasy VII 1.02 Patch . . .Searching for "ff7102zx.zip" in "C:\Users\Niko\Desktop\Bootleg\"Extracting "ff7102zx.zip"Final Fantasy VII 1.02 patch installation completed.Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" in "C:\Users\Niko\Desktop\Bootleg\"Installing The Remix . . .Final Fantasy VII Remix installation completed.Searching for "ff7_opengl-0.7.11b.zip" in "C:\Users\Niko\Desktop\Bootleg\"Installing Aali's Custom OpenGL Driver . . .Extracting "ff7_opengl-0.7.11b.zip"OpenGL Driver completed.Locating Data Drive . . .Using Data Drive K:\Building system files . . .Updating Registry . . .Registry completed.Updating shortcuts . . .Shortcuts completed.Registering Audio Devices . . .Configuring SOUND and MIDI . . .Audio Devices completed.Searching for "Avalanche High Res.exe" in "C:\Users\Niko\Desktop\Bootleg\"Installing Team Avalanche Menu Graphics . . .Avalanche completed.Searching for "Avalanche GUI v2.0.8.exe" in "C:\Users\Niko\Desktop\Bootleg\"Updating Avalanche GUI . . .Avalanche GUI completed.Searching for "ff7music_install_15112.exe" in "C:\Users\Niko\Desktop\Bootleg\"Installing FF7Music . . .FF7Music completed.Searching for "3-06 - The Nightmare's Beginning-rev8.ogg" in "C:\Users\Niko\Desktop\Bootleg\"Installing additional track 3-06 - The Nightmare's Beginning-rev8.oggSearching for "3-16 - Interrupted by Fireworks-rev18.ogg" in "C:\Users\Niko\Desktop\Bootleg\"Installing additional track 3-16 - Interrupted by Fireworks-rev18.oggSearching for "3-20 - Buried in the Snow-v.2.ogg" in "C:\Users\Niko\Desktop\Bootleg\"Installing additional track 3-20 - Buried in the Snow-v.2.oggSearching for "JenovaRemix.ogg" in "C:\Users\Niko\Desktop\Bootleg\"Installing additional track JenovaRemix.oggIntegrating Remix Soundtracks . . .Integration completed.Music Installation and Integration Completed.Searching for "FMVRes.exe" in "C:\Users\Niko\Desktop\Bootleg\"Installing FMV Restoration Cut ScenesFMV Restoration completed.Installing Enhanced MoviesSearching for "ff7_enhanced_movies_1.zip" in "C:\Users\Niko\Desktop\Bootleg\"Installing Enhanced Movies pack 1 . . .Installing Enhanced Movies pack 2 . . .Enhanced Movies completed.Searching for "eidoslogo.avi" in "C:\Users\Niko\Desktop\Bootleg\"Installing Eidos Logo . . .Logo completed.Copying LGP Files . . .Extracting LGP Files . . .Extracting Vanilla archive - World_US.lgpExtracting archive - Battle.lgpExtracting archive - Magic.lgpExtracting archive - Char.lgpExtracting archive - High-US.lgpExtracting archive - World_US.lgpExtraction completed.Generating Bootleg Mods Folder . . .Generating Bootleg Mods Folder completed.Updating Remix Files and Adding Texture Slots . . .Repairing Damaged Battle Models . . .Remix files updated and texture slots added.Installing Phoenix Rejuvenation Project models . . .Phoenix Rejuvenation Project completed.Updating Sephiroth model . . .Sephiroth completed.Installing Field Art as PNG to Mods Folder . . .Searching for "FacePalmer.zip" in ""Searching for "FacePalmer.part01.rar" in "C:\Users\Niko\Desktop\Bootleg\"Verifying FacePalmer Files . . .Verified 20 parts . . .Installing FacePalmer Field Textures . . .FacePalmer completed.Searching for "Field Files Pack 1.rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing sl1982's Field Enhancement . . .Integrating SL1982 with FacePalmer . . .Field Enhancement completed.Searching for "yarLson Field Upscale Project v0.35.zip" in "C:\Users\Niko\Desktop\Bootleg\"Installing yarLson's Blackfan Field Upscale Project . . .Integrating BlackFan With FacePalmer . . .yarLson's Blackfan Field Upscale Project installation completed.Deglitching field textures . . .Deglitching completed.Field Art as PNG completed.Installing Strayoff's Condor Minigame Upgrades . . .Extracting Condor.lgp . . .Modifying Condor.lgp . . .Building Condor.lgp . . .Condor completed.Searching for "FL-WME Beta.exe" in "C:\Users\Niko\Desktop\Bootleg\"Installing FeliX Leonhart's World Art . . .FeliX Leonhart's World Art installation completed.Installing Battle Art as PNG to the Mods Folder . . .Searching for "FL-BSE v0.1.zip" in "C:\Users\Niko\Desktop\Bootleg\"Installing FeliX Leonhart's Battle Art . . .Extracting "FL-BSE v0.1.zip"FeliX Leonhart's Battle Art installation completed.Searching for "FL-BSE v0.1.1 UPD.zip" in "C:\Users\Niko\Desktop\Bootleg\"Installing FeliX Leonhart's Battle Art Update . . .Extracting "FL-BSE v0.1.1 UPD.zip"FeliX Leonhart's Battle Art Update installation completed.Searching for "Magochocobo png battle files.rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing Magochocobo Battle Pack 1 . . .Magochocobo Battle Pack 1 installation completed.Searching for "corel prison and bonus.rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing Magochocobo Battle Pack 1.5 . . .Magochocobo Battle Pack 1.5 installation completed.Searching for "Magochocobo ff7 battle pack 2.rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing Magochocobo Battle Pack 2 . . .Magochocobo Battle Pack 2 installation completed.Searching for "magochocobo_ff7pack3.rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing Magochocobo Battle Pack 3 . . .Magochocobo Battle Pack 3 installation completed.Battle Art as PNG completed.Searching for "0.MY REBUILDED MODELS.rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing Squallff8 and Dahfa models . . .Extracting "0.MY REBUILDED MODELS.rar"Searching for "aerith 5yrsold Release new version.rar" in "C:\Users\Niko\Desktop\Bootleg\"Extracting "aerith 5yrsold Release new version.rar"Searching for "aerith 10 yrs old.rar" in "C:\Users\Niko\Desktop\Bootleg\"Extracting "aerith 10 yrs old.rar"Searching for "Barret Navy Model PRP.rar" in "C:\Users\Niko\Desktop\Bootleg\"Extracting "Barret Navy Model PRP.rar"Searching for "BLDE RELEASE.rar" in "C:\Users\Niko\Desktop\Bootleg\"Extracting "BLDE RELEASE.rar"Searching for "BMEE Release.rar" in "C:\Users\Niko\Desktop\Bootleg\"Extracting "BMEE Release.rar"Searching for "BOHE release.rar" in "C:\Users\Niko\Desktop\Bootleg\"Extracting "BOHE release.rar"Searching for "bpdc release.rar" in "C:\Users\Niko\Desktop\Bootleg\"Extracting "bpdc release.rar"Squallff8 and Dahfa models installation completed.Unaveraging Heads . . .Reheading completed.Searching for "HQMBV2 - Classic Buster.rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing Bloodshot's High Quality Motorbike . . .Extracting "HQMBV2 - Classic Buster.rar"High Quality Motorbike Completed.Searching for "Models.7z" in "C:\Users\Niko\Desktop\Bootleg\"Installing Bloodshot's Models . . .Extracting "Models.7z"Bloodshot's Models completed.Searching for "Classic Models.7z" in "C:\Users\Niko\Desktop\Bootleg\"Installing Bloodshot's Classic Models . . .Extracting "Classic Models.7z"Bloodshot's Classic Models completed.Installing Bunny Girls . . .Searching for "bunny girls.rar" in "C:\Users\Niko\Desktop\Bootleg\"Extracting "bunny girls.rar"Bunny Girls completed.Installing Sailor Moon Models . . .Searching for "sailor jupiter.rar" in "C:\Users\Niko\Desktop\Bootleg\"Extracting "sailor jupiter.rar"Searching for "sailor mars.rar" in "C:\Users\Niko\Desktop\Bootleg\"Extracting "sailor mars.rar"Sailor Moon Models completed.Searching for "FF7 HQ Aerith mod.rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing Hi Quality Aerith Models . . .Extracting "FF7 HQ Aerith mod.rar"Hi Quality Aerith Model Installation Completed.Searching for "Vehiles[WIP].rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing New Vehicles Models . . .Extracting "Vehiles[WIP].rar"Vehicles completed.Installing Pirate Ship and Tank Vehicles Models . . .Searching for "tank_and_pirate_ship.zip" in "C:\Users\Niko\Desktop\Bootleg\"Extracting "tank_and_pirate_ship.zip"Pirate Ship and Tank completed.Searching for "WeaponModv1.0-slayersnextr.rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing Slayersnext Cloud Swords . . .Slayersnext Cloud Weapons completed.Searching for "AerisWeaponModv0.5-slayersnext.rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing Slayersnext Aeris Weapons . . .Extracting "AerisWeaponModv0.5-slayersnext.rar"Slayersnext Aeris Weapons completed.Searching for "Trish(aka Mike)'s custom model pack.7z" in "C:\Users\Niko\Desktop\Bootleg\"Installing Mike's Models . . .Extracting "Trish(aka Mike)'s custom model pack.7z"Installing Old Style Phoenix . . .Mike's Models completed.Searching for "ice by kela51.rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing Kela51's ICE Magic Textures . . .Extracting "ice by kela51.rar"ICE Magic Textures completed.Searching for "blue limit V3 by kela51.rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing Kela51's Blue V3 Limit Texture. . .Extracting "blue limit V3 by kela51.rar"Limit completed.Searching for "1272687090.rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing Millenia's Cloud Weapons Manual . . .Extracting "1272687090.rar"Millenia's Cloud Weapons completed.Integrating Mike's Cloud Weapons . . .Mike's Cloud Weapons completed.Searching for "M003.rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .Extracting "M003.rar"Menu Overhaul Completed.Installing JordiBo's Opening Glowing Credits . . .Searching for "JordieBo's Opening Credits [GLOW].rar" in "C:\Users\Niko\Desktop\Bootleg\"Extracting "JordieBo's Opening Credits [GLOW].rar"Opening Credits completed.Searching for "Nikfrozty Transparent Avatars.rar" in "C:\Users\Niko\Desktop\Bootleg\"Installing Nikfrozty's Crisis Core Avatars . . .Extracting "Nikfrozty Transparent Avatars.rar"Avatars Completed.Flavouring with Bootleg Sprinkles(tm) . . .Bootleg is served with Sprinkles(tm).Installing Any CD Loader DLL Version . . .Searching for "FF7anyCD DLL version.zip" in "C:\Users\Niko\Desktop\Bootleg\"Extracting "FF7anyCD DLL version.zip"Any CD Loader completed.Installing Alternate Menu Background . . .Background Completed.Patching Kernel . . .Kernel Patches Installed - Remastered, Menu and Aeris Revival in Normal ModeInstalling Colorized Items . . .Colorization completed.Building LGP files . . .LGP Building completed.Final installation completed.Generating mod folder completed.OpenGL.cfg completed.Removing setup files . . .Clean up completed.Mon 10/03/2011 14:28:33.15 Bootleg completed.
 
Using graphical modifications such as the Magochocobo and Felix Leonhart battle and world textures and the FacePalmer field textures are known to cause slowdown.
The lag is especially noticeable to first time you enter an area.
Performance should improve when revisiting an area during the same playthrough.

I do NOT recommend using texture compression.  It creates severe artifacting with some mods.
But . . . enabling texture compression may improve performance on subsequent playthroughs.
Again, do NOT enable texture compression due to graphical degradation.

If this does not sound like the issue that you are experiencing, please elaborate.
 
Using graphical modifications such as the Magochocobo and Felix Leonhart battle and world textures and the FacePalmer field textures are known to cause slowdown.
The lag is especially noticeable to first time you enter an area.
Performance should improve when revisiting an area during the same playthrough.
Is there a better combination I could use for performance?  The lag doesn't improve and it is only in specific patches in the area.  For example, in between Tifa's bar and the weapon shop, but if I go North near the exit there's no lag in the walk speed.

I do NOT recommend using texture compression.  It creates severe artifacting with some mods.
But . . . enabling texture compression may improve performance on subsequent playthroughs.
Again, do NOT enable texture compression due to graphical degradation.
I'm not.  But this definitely feels like some sort of problem with the textures.

Here's my ff7_opengl
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# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 960preserve_aspect = yesfullscreen = no# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load from Any CDload_library = FF7anyCD.dll
 
Aali suggests that models will load faster with this setting:
use_pbo = yes

The delays are most noticeable during loading.
Lag while moving the character is unusual.
Are you running anything in the background like Virus Scanning software?

I notice you're using 'Any CD Loader DLL Version.'  This dll works flawlessly for me, but some people say that it triggers a virus warning.  It's perfectly safe and not a virus.  Maybe your virus scanner is complaining about this file and slowing things down?

Try disabling all background tasks before starting FF7.

How much system ram and video ram do you have?  Maybe the texture mods are overtaxing your system.
Have you tried playing the game without the field PNG textures?
Browse to the FF7 folder.
Change the name of .\mods\Bootleg\field  to  .\mods\Bootleg\field.bak
Try playing the game that way with the field textures disabled.
If the lag is gone then the problem is related to a combination of FacePalmer, BlackFan and Enhanced Field Textures.
 
Have you tried playing the game without the field PNG textures?
Browse to the FF7 folder.
Change the name of .\mods\Bootleg\field  to  .\mods\Bootleg\field.bak
Try playing the game that way with the field textures disabled.
If the lag is gone then the problem is related to a combination of FacePalmer, BlackFan and Enhanced Field Textures.
This fixed the problem ;D  Now the question is, what is the best way to configure the textures for quality and performance?
Oh and just in case you were wondering I have 4gb installed ram and 9000mb virtual ram.


PS - In the latest version of BFE (I used it 4 times already :)) You seem to be having some coding issues.

-Every time I installed, I chose the AC avatars, but sometimes they didn't load
-One time when choosing the default menu background I got the Cloud with friends background
-Not sure if this is related to you or the maker of the mod but the Masamune mod replaced my buster sword.  I thought it was only supposed to replace the Masamune and not all of Clouds weapons but I could very will be wrong because I never used that mod before


Keep up the great work
 
Just joined up here today. had to really.  I wanted to come on here and tell you PitBrat, that I LOVE Bootleg.  It made modding FF7 so easy!! 
 I now have my game running almost how I want it.  I'm missing one big thing (well it's big to me) I've been trying to read up on how to mod the game myself so I could do one little thing with the weapon mods I got through Bootleg. I was hoping I could take Clouds weapons (all but the Ultima weapon) and change their battle graphics to all look like the Buster sword.  I just love it so much. After getting Bootleg and all of the mods I wanted working, I love the one that changed looks of the Buster sword even more so.
  So thats my reason I'd love to just have all of them look like it.  hehehe

 Anyways, It's been a pain in the butt, I can't seem to wrap my head around it.  So it's been going slow.

I thought I would ask you if I was able to get my idea to work, would I be able to do these changes to the battle.lgp  after all of the changes Bootleg did to the game?  Or would it mess up all of the mods I have.  Thanks

Once again love Bootleg.
 
Open your kernel.bin with Wall Market and go under the Weapons tab. Then change the ID for the one of the Buster sword (00) then save (Create kernel.bin)
 
Open your kernel.bin with Wall Market and go under the Weapons tab. Then change the ID for the one of the Buster sword (00) then save (Create kernel.bin)
Thanks for the info. Sounds way easier than what I was reading up on with battle.lgp.   
Edit: I deleted the problem I had with that program due to me not learning yet to read fully before trying to run it.  Forgot to DL
VisualBasicPower. Got that installed and it's working now.   So once again, thanks for telling me about WallMarket. :)

Also I'm guessing me changing this around won't mess with all that Bootleg installed, because Whew....it takes forever to install of of those mods..   Once again PitBrat. Love your installer. It really did help me out on getting all of the mods I wanted installed on FF7.
 
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One of your URL in the bootleg front end sends me to the wrong file "FF7 enhanced movies 2" sends to "FF7 enhanced movies 1" link
 
Thanks!
I fixed the Enhanced Movies 2 link.
I'm still busy with the next version of Bootleg.

DLPB removed the link to his Menu Overhaul project.
How should I handle support for Menu Overhaul?
I'll most likely leave support for the recalled 003 until the next release.

NVNiko,
Make sure that no files are open from the Final Fantasy install folder.
If you're accessing a folder or viewing a picture or other file in the install folder, Bootleg will fail to update those files.
Close all other programs and folders before running Bootleg.

Unfortunately, there are not many options to improve the performance of the PNG field textures.  Deglitching textures removes the lighting textures and may help.  You could also identify the problem scenes and delete just those folders from the field folder.  Also, try using SL1982 and Blackfan without FacePalmer or vice versa.
 
Rumbah allowed me to Torrent his FMV's so there will be only one part. Useful if one doesn't want to download all parts. I'll also upload to MediaFire (but less parts, 205 Mb each).
 
Hey PitBrat,
  I saw in your bootleg option where you give people a choice to pick different movies, or backgrounds etc etc.   So I was wondering if you thought about letting people use Bootleg to pick different versions of Clouds and other members. 
  Don't get me wrong, the one that was in Remix is cool. Just something that popped into my head one day when I came across a different Cloud I can DL and use. 

 I might try to see if I can put it in myself, but thought I'd see if you had plans for a later Bootleg version to add more options like that.

Thanks :)
 
IHIavok96,
VGR is correct.  Most of the Cloud models out there are illegal rips containing copyright material.  As soon as APZ finishes his New Canon Cloud, I'll assimilate it.  Omni Cloud is the only other model available here on Qhimm; no one has yet requested this model.

Bootleg will not support the ripped models.  It would require an immense amount of work and prohibit distribution via Qhimm.

There are mods available that replace Cloud with Sephiroth, Vincent and the Turks.

There are also chibi field models.  When APZ releases his New Canon Cloud as a chibi field model, I will implement support for all of the chibi models.

If you know of any Final Fantasy VII material that is not in violation of copyright laws, please post the link in this forum!


VGR,
I'll need your mad skills soon.  I'm working on a BootLoader to reduce the amount of space needed to install all of the modes with the Revival option.  Do you have any submissions for pretty interface graphics?  UGerstl made me a beautiful about screen graphic.  I almost released a new version just to show off UGerstl work. 
I'm currently optimizing modes.
 
I'm not sure if it's illegal.  In the read me, it talks about the battle model being only a higher quality version of the one that's normal.  When you look at the model that's pretty much what it looks like too.  Just like the low res one we normally get, but with more detail in it now. 
   Just in case, I won't link it, would I be able to put on here the name of the guy that made it?  Cause I don't see how it could be illegal, if all it is is a higher res version of what's already in the game. right? 
 
 It's so far been giving me trouble installing it that's for sure.   Got the model in but the Buster Sword turned white.  hehehe 

I've see others post pics of models that you can't use. Maybe I should show a pic of the model. You guys would know if it's useable or not. 
 I'll wait until I get an answer though before doing that.   :)
 Thanks for the info.

PS. If we find out this model I found isn't illegal, maybe I can get help fixing the sword.  If not I understand. 

main reason I liked it was , it keeps Clouds hair like it looks in the game.  The one with Remix and that, made Clouds hair too short I thought.

 Anyways, let me know if I can or can't post a pic, or the guys name that made it, and I'll get back to you.
 
You can post a pic and the name of the guy who made it, as long as you give no link.
 
Here you go then.  The higher quality looking Cloud was made by Dreakon.  Here is a before and after pic too.

Before                                                                  After
ffVII2before.jpg
 
ffVII2after.jpg


So what do you guys think?   Not as much detail as the one that's with Remix and that, but I don't believe it is illegal, as it looks like it's only the Cloud in the game with higher res or something added to it.
 
Was made a long time ago by some member of Qhimm whose I forgot the name. It's the Hi-Res Cloud from the last fight.
 
There are 3 Cloud battle models:
    Cloud_Pelo_Largo.rar
    Cloud_Pelo_Pincho.rar
    Civilian Cloud.rar

The links were removed from Qhimm.
If these are legal models and someone provides working links, I'll include them in Bootleg.
The same goes for the model discussed by IHIavok96.
 
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