[FF7] Original and Outdated Tutorial - Bootleg Configurator

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Revert to an older version of Aali's mpeg driver by copying this file from out of the archive and replacing the file in the plugins folder in the game folder.
    plugins\ffmpeg_movies.fgp



ff7_opengl-0.7.8b.zip    Aali    OpenGL Driver    FILE



See if running FF7 in compatibility mode helps.
Try running FF7 in compatibility mode. These are the most compatible setting.
Right click on ff7.exe in the game folder.
Select Properties.
Go to the Compatibility tab.
Tick 'Run this program in compatibility mode for.'
Set the drop down list to 'Windows 98/Windows Me.'
Tick all the boxes under Settings:
Run in 256 colors
Run in 640x480 screen resolution
Disable visual themes
Disable desktop composition
Disable display scaling on high DPI settings
Tick 'Run this program as an administrator.'

Now open FF7_OpenGL.cfg in notepad (or use the configure option in BootLoader).
Set the game resolution to 1280x960:
window_size_x = 1280
window_size_y = 960
Turn off fullscreen:
fullscreen = no
Disable shaders:
use_shaders = no
Disable transparence:
fancy_transparency = off
transparent_dialogs = off
Disable compression:
compre ss_textures = no
Disable PBO:
use_pbo = no

Install FF7 to a non system folder such as 'C:\Games' especially when using Vista or an old version of Windows 7.
Make sure that you install Bootleg on a fresh maximum installation of the official US 3 CD-Rom version of Final Fantasy VII.
 
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Thank you my game works perfect now! i figured it had to do with crappy computer haha ill have to get a new one and go all the way with the graphics on it.
 
i dont know if anyone else has had this problem with 0036 but when i install all modes for difficulty mods it loads the wrong battles for bosses some times also has completely crashed on me in battle ex on the rufus fight it loaded a tank enemy instead of rufus and it loaded the rufus fight after the end of the motorcycle part
also loaded 2 funguar type mobs once at the 1st battle instead of the  2 guards once
 
Open the scene.bin with Proud Clod then hit File > Create SCENE.BIN and select yes twice. If it doesn't fix your issue (and if you can only hit Yes once) then post again here.
 
The first time the game worked perfectly. But the second time, it just freezes at the menu screen. I can't select continue or new game.
 
Jdove,
Install Final Fantasy VII to a non-system folder like 'D:\Games\FF7' to prevent privilege errors and missing mods and then run Bootleg.
If you install FF7 to 'Program Files' on some systems mods and files are lost in the virtual store.

Many of the problems with installing Bootleg are remedied simply by installing FF7 to a non-system folder.
 
my install directory was F:\Square reinstalling w/o the hardcore mode fixed my problem thanks for the reply btw ur program rocks
 
JDove,
Can you please post these two lines from your Bootleg.log file.  They'll look a little different because they outline the options you selected when installing Bootleg.
    INFO: Bootleg Options: /C4 /S1 /P1 /R1 /O1 /N1 /A1 /V1 /H0 /L5 /M9 /K1 /E4 /T1 /Z4 /B0 /J0 /U1 /W4 /Y1 /Q3 /G1
    INFO: Brat Code: /@11110401010011100001

With that info, I'll recreate your installation and check for some install error that is mismatching the kernels.
 
i already uninstalled and reinstalled it but when i get some time ill try to recreate the problem and send you the details
 
hey. I just downloaded all the necessary mods for bootloader. fired it up and everything sems to be working just fine :D one thing though, is bootlegger 0037 close to being released? what new mods does it work with and what bugs are fixed? Im asking coz i wanna know if I should put off my playthrough til its released and would it be worth it to do that
 
The saves are compatible between multiple versions of Bootleg, so no worries.
 
I've been really itching to play this, but try as I might I cannot get the game to run after using bootleg. Whenever I launch the game, after the Eidos/Squaresoft screens, it comes up with an error message saying "oops something very bad happened". I've tried many things to fix it, but nothing has worked as of yet.

I am aware that the issue will likely be solved with 0037, but I'm sitting here bored and really want to play it ASAP, so I'm posting this hoping for a way to fix it.

Bootleg.log
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INFO: Bootleg Version 2011.11.13 Version .0036INFO: Wed 18/01/2012 16:50:31.24INFO: Bootleg Options: /C1 /S1 /P1 /R0 /O1 /N0 /A1 /V1 /H1 /L7 /M6 /K1 /E4 /T3 /Z5 /B0 /J0 /U1 /W4 /Y1 /Q1INFO: Brat Code: /@111100111100000000INFO: Destination Location: "c:\games\Square Soft, Inc.\Final Fantasy VII\"INFO: Mod Path: "C:\Users\Adro\Downloads\FF7 Mods\;C:\Users\Adro\Downloads\;C:\Users\Adro\Downloads\FF7 Mods\"INFO: Temporary Files: "C:\Users\Adro\AppData\Local\Temp\Bootleg_Setup\"
App.log
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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce 9600M GT/PCI/SSE2 3.3.0INFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.INFO: FF7Music helper plugin loadedINFO: Loading external library FF7anyCD.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: c:\games\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: unhandled exception
Config
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# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 800preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load from Any CDload_library = FF7anyCD.dll
 
Did you try the rest of the suggestion from that post?
Run the game is compatibility mode.

Some systems have difficulty with the HD movies.
No single fix has yet been determines.
 
Yeah I did run it in compatibility mode with all the settings ticked, doing this is as I said the same outcome, the only difference is in the APP.log:
ERROR: texture dimensions exceed max texture size, will not be able to load c:\games\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/menu/buster_00.png
ERROR: NPOT textures not suppported, will not be able to load c:\games\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/menu/buster_00.png
ERROR: unhandled exception

Thanks for trying to help though, I hope I don't sound ungrateful at all.
 
Hello everyone!  I'm new to these forums, as you might see.  This wonderful mod compilation is what compelled me to join and say hello.  So there you have it; hello!  :P

So far I have finished installation, and the game seems to be running alright.  One problem I've been experiencing so far is that some NPCs seem to be missing their hair or heads.  On top of that, it seems like all of the non-cutscene music has simply ceased to exist. 

When I was installing the required bootleg patches, I noticed that the Final_Fantasy_VII_2.5.1_Installer.exe and MOVIE.zip point to broken links.  As such, I never was able to download these two files.  Could my problems be a result of this?

Finally, I chose to completely forgo the installation of the new music mod, simply because I enjoy the original MIDI music files, and wanted to hear them instead of the new files.  This is most likely why I can't hear any of the music.  How do I fix that?  ><

Thanks for the great mods, and thanks in advance for the help!  :D
 
The broken models and music are do to the missing Remix installer:
    Final_Fantasy_VII_Remix_v2-5-1_Installer.exe

Here are alternate downloads.
If you download The Remix in parts, you'll need to extract the installer before Running Bootleg 0036.


Final_Fantasy_VII_Remix_v2-5-1_Installer.exe        Titeguy3        Compilation of enhancements             Qhimm TORRENT


Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar  Titeguy3        Alternate for Remix in 4 Parts          Qhimm 1 2 3 4


Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar Titeguy3        Alternate for Remix in 13 Parts         Qhimm 01 02 03 04 05 06 07 08 09 10 11 12 13 FILES


MOVIE.zip                                           Rumbah          New Opening and Mkup Movies             Qhimm FILE



FF7Music supports the original MIDI sountrack with the PSF option.  When running BFE, select the PSF MIDI option under Soundtrack.
 
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Wonderful!  Thanks for the timely response.  I'll give those a try and let you know the outcome.   :D
 
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