[FF7] Original and Outdated Tutorial - Bootleg Configurator

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Well I don't know why I didn't try it before, but I reinstalled it again, except this time I didn't select the Menu Overhaul option. This seemed to work, as I finally got the the new game screen, and began playing. However, after the very first battle, it went to a black screen and the game crashed again. I'll try some different things again to see if I can get past that point, but at least there's progress.

Ok so as soon as I finish the battle, with Cloud swinging his Buster Sword, the game goes to a black screen, with the music continuing to play. If I don't press anything then it stays like this, as soon as I press a key it stops and a messages comes up saying ff7.exe has stopped working.

Bootleg.log
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INFO: Bootleg Version 2011.11.13 Version .0036INFO: Fri 20/01/2012 13:25:11.37INFO: Bootleg Options: /C1 /S1 /P1 /R0 /O0 /N0 /A1 /V1 /H1 /L5 /M6 /K1 /E4 /T3 /Z4 /B0 /J0 /U1 /W4 /Y1 /Q1INFO: Brat Code: /@011100111100000000INFO: Destination Location: "c:\games\Final Fantasy VII\"INFO: Install Image: "C:\Users\Adro\Downloads\FF7 Mods\Final Fantasy VII.zip"INFO: Mod Path: "C:\Users\Adro\Downloads\FF7 Mods\;C:\Users\Adro\Downloads\;C:\Users\Adro\Downloads\FF7 Mods\"INFO: Temporary Files: "C:\Users\Adro\AppData\Local\Temp\Bootleg_Setup\"
App.log
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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce 9600M GT/PCI/SSE2 3.3.0INFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.INFO: FF7Music helper plugin loadedINFO: Loading external library FF7anyCD.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: c:\games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartINFO: c:\games\Final Fantasy VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792INFO: slow output format from video codec h264; 12UNEXPECTED: zero countField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 300[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!ERROR: unhandled exception
Config
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# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 640window_size_y = 480preserve_aspect = yesfullscreen = no# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = off# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load from Any CDload_library = FF7anyCD.dll
 
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hey there guys i just followed all the instructions to get this to work but i am missing two files that are critical to the modding process,
ff7music_install_15112.exe and ff7_opengl-0.7.11b.zip.. is there a way to obtain these files other than the links provided because the dont work. lol ive been at this for a day or so now and i cant find those files anywhere else :(
 
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ff7music_install_15112.exe went down along with all of Megaupload. I have reuploaded it to RapidShare, and it can be found here.
 
sweet thank you , now all i need to get is ff7_opengl-0.7.11b.zip :lol: you wouldnt happen to know of where i can get that file?
 
ive probably clicked on that link a hundred times today and it has yet to work for me :(
 
is there anyway anyone can just email that file to me , if so my email is [email protected]
i would very much appreciate it if someone could

edit:sorry for the double post and thank you for the file :)
edit edit: mkay so i got it running and everything but when i go into battles my bars are all messed up, is there a solution to this?
 
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The broken models and music are do to the missing Remix installer:
    Final_Fantasy_VII_Remix_v2-5-1_Installer.exe

Here are alternate downloads.
If you download The Remix in parts, you'll need to extract the installer before Running Bootleg 0036.


Final_Fantasy_VII_Remix_v2-5-1_Installer.exe        Titeguy3        Compilation of enhancements             Qhimm TORRENT


Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar  Titeguy3        Alternate for Remix in 4 Parts          Qhimm 1 2 3 4


Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar Titeguy3        Alternate for Remix in 13 Parts         Qhimm 01 02 03 04 05 06 07 08 09 10 11 12 13 FILES


MOVIE.zip                                           Rumbah          New Opening and Mkup Movies             Qhimm FILE



FF7Music supports the original MIDI sountrack with the PSF option.  When running BFE, select the PSF MIDI option under Soundtrack.
So, the install seemed to run smoothly save for one small mishap: MOVIE.zip, despite being present in the folder along with the bootleg frontend, etc, was for some reason not found by the program.  Is this going to be problematic?  Is there a way to effectively install the files manually without conflicting with the other movie mods?  Thanks.
 
Bootleg Configurator 0037 is Now Available!
DOWNLOAD BOOTLEG


Download Mods Separately!
The Big List of Final Fantasy VII Mods is updated due to the death of MegaUpload.
Read the Bootleg_Readme.txt

New in Bootleg .0037
    Added Field Model Options: Squallff8's Redesigned PRP Field Models-- Bootleg and Full
    Added Vincent Model Option: New Boots
    Added Option to Switch Menu Overhaul Styles with Kranmer's Switcher
    Added Cloud Field Model Option: Rebuilded
    Added Potion Model Options: No Change, HD Bottles, AC Vials
    Added Kleyon's HQ Barret Arm Cannon to Compatible Barret Battle Models
    Added Option for Timu Sumisu's Battle Barret + Kleyon's HQ Barret Field Model
    Added Support of The Remix in 13 Parts Alternate
    Revised Option Descriptions
    Revised New SoundFX with louder Cursor and Cancel Sounds; Removed female voice from hit sounds shared by Tifa and Barret
    Revised Bootleg.log
    Revised Shaders with Aali's Everything is Made of Light Fix
    Revised FF7Music, Avalanche Hi Res, Avalanche GUI, Kranmer's FMV's and DLPB's FMV's to Install Silently
    Updated Support for Multiple DLL's with Kranmer's Multi Dll Loader
    +Fixed Beheaded Classic Cloud Battle Model
    +Fixed Broken Bootloader: Added More Variables, Added Safe Mode Preset, Write Now Works, Play Now Works without Mode Switching, Safe Mode Includes FMV Fix
    +Fixed Stall at Deglitching
    +Fixed Broken Shrug Animation on Model BMEE
    +Fixed Shera's Hair on Model BGDC
    +Fixed Old Farmer's Black Face on Model BOCC
    +Fixed Zack's Missing Buckle on Models IBAD and IBGD
    +Fixed Broken Tifa PRP World Model
    +Fixed Additional PRP Model Alphas
    Integrated Mods: Squallff8_Final_PRP_Models.rar, Vincent's Boots.rar, Models.7z, HQMBV2 - Classic Buster.rar, Classic Models.7z, Multi CTRL+F5-F8.zip, Multi DLL Loader (put DLLs in LOADR folder).zip, Kleyon's T&M HQ Barret AM Canon Battle.rar, Kleyon's T&M Barret Field.rar, New_Prelude.zip, potion slayers.zip

New in BFE 2012.01.21.0037
    Added Link to The Big List of Final Fantasy VII Mods Forum Thread at Qhimm
    Added Link to The Bootleg Forum Thread at Qhimm
    Added Preset - Default
    Added Preset Save and Load options
    Added .INI File to Store Paths and Mod Links
    Updated Mod Links: FF7Music 12, The Remix, The Remix in 13 Parts
    Updated with New Bootleg Configurator Options
    Updated Mod Requirements in Mod List to Accurately Determine Required Mods
    Updated ToolTips with Better Descriptions
    Updated Debug Mode
    Updated Mod Links
 
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Wow... fail timing on my part.  I hope there aren't too many more files to download.  :( 

EDIT:  By the way, when I try to run the game, I am now getting a "please insert disk" message that was not previously there.  Bah.  The universe seems to be in a particularly apprehensive mood today.  x.x
 
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wow that is a lot!

By "fixed stall at deglitching" you guys mean it's no longer necessary to uncheck "remove glitched" in the BFE?
 
Good stuff indeed. Big thanks to both of you guys for continuing
This awesome project.
Shoot, thanks to everybody who contributes these mods!
I'm enjoying ff7 like never before!
 
Wish I could say the same... <.< 

Ah well, I am going to give a fresh installation a go and see how that turns out.  Thanks for the mods and the help guys! Once I get it working, I know it will be worth the effort.  :)

EDIT:  No such luck.  Still "Insert CD" error.  Sigh.
 
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hey guys under the enhanced movies it is missing part 3 out of the 5 parts unless im reading something wrong
 
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Antisanta,
First, try to alter the CD-Rom drive using Bootloader-- start by double clicking the rainbow comet on the desktop.
Click CONFIGURE and then make sure the CD-Rom drive letter matches the drive that contains the game CD-Rom.
Click WRITE CFG.
Now try to start the game.

If you still get the CD-Rom error, try installing Any CD Loader.
When you run BFE, make sure 'Any CD Loader' is checked.
 
a simple enquiry, I realize the answers are somewhere in this thread, but to be fair it is close to 30 pages long, and I am one lazy bas***d so...
1. I've got to download all the mods that are coloured red from the list right?
2. I've got to put all those mods in the same folder (along with bootleg and BFE)
3. Install ff7 in maximum
4. run BFE and inturn bootleg
and thats it? the game should run fine then?

also should I leave the downloaded mods zipped up?

cheers
 
ok ive got it working and everything but im not getting any battle music and my battle menu is messed up, is there any fix to this??

Edit: okay i got the menu fixed but i really dont know what to do about the music, its not playing at all??
 
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