[FF7] Original and Outdated Tutorial - Bootleg Configurator

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Being that you haven't supported UMI, and the fact that Bootleg itself already has a ton of options for various model replacements, is it safe to assume then that Bootleg already does anything UMI would do?  Or rather, does UMI offer any additional models, choices, or enhancements that Bootleg does not already include, and if so, can I simply drop a UMI install over the top of Bootleg, or...?
Hi Toni, nice to meet you and welcome aboard  :)

UMI options are embedded into Bootleg, so you don't need to use the standalone installer. It is never recommended to install a standalone mod after installing Bootleg because it has tendencies to break things.
 
I remeber when i used UMI on top of Bootleg time ago and it worked without nothing breaking etc, it still has the same models but in UMI you just got a little bit more variety/options plus if you want to change models without reinstalling Bootleg again you can easily do so with UMI :)
 
Hi Toni, nice to meet you and welcome aboard  :)
Thankee.  ^_^

UMI options are embedded into Bootleg, so you don't need to use the standalone installer. It is never recommended to install a standalone mod after installing Bootleg because it has tendencies to break things.
That seemed to make the most sense, given all the stuff Bootleg already does regarding models and the fact that PitBrat is at least partly responsible for both projects, but the big mod list or docs didn't list the UMI as "included", or if it did, then I need my eyes checked, which is always a distinct possibility.  XD

Anyways, thanks very much.  Now all I gotta do is actually decide on just which options I want on and off and everything will be groovy.  :)


I remeber when i used UMI on top of Bootleg time ago and it worked without nothing breaking etc, it still has the same models but in UMI you just got a little bit more variety/options plus if you want to change models without reinstalling Bootleg again you can easily do so with UMI :)
Hmm.. Interesting.  Maybe this deserves a bit more investigation.  There's a couple things that for one reason or another just nag at me..  For example, while the new Jessie model I get looks great (I believe it's a redone PRP), for some reason I just can't quite get used to her without her "black lipstick".  Just... feels wrong, somehow.  LOL

Anyways, thanks for the head's up.  Maybe I should just do a couple side-by-side installs and use some file/folder comparison tools to see just what's what.  Then (assuming I can ever actually make up my mind as to which stuff I actually do and don't want), it should be pretty simple to add/remove as needed.  At least as far as models and textures go anyways...
 
No investigation needed. Just open up UMI and see that every option found in it can also be found in Bootleg. I'll let PitBrat confirm, but to my knowledge you're already installing UMI through Bootleg. It's embedded within Bootleg.exe.
 
If I already installed a ton of mods (it was 3 hours to make it Done and 2 trys) and want to add two more mods, then I have to start the whole process again, or i have to remove from the Bootleg folder every other mod file and Than do the process, or the Bootleg.exe skips the mods whick are already installed?
 
It's always best to start with a fresh, maximum installation of FF7.
Bootleg cannot uninstall or make significant changes to mods like Menu Overhaul, Hardcore, Aeris Revival and Lost Wing.
If you only change models and keep all other settings the same, then it's okay to rerun Bootleg.
 
All reinstaled again, and its working! :D i can use yuffie again ajjaja
A question... How can i use the Aeris revival? She not appear in the PHS, but i can she her at event like in Gaea's Cliff...
Thanks again! :D
 
All reinstaled again, and its working! :D i can use yuffie again ajjaja
A question... How can i use the Aeris revival? She not appear in the PHS, but i can she her at event like in Gaea's Cliff...
Thanks again! :D
If you are already past the point in which she died the aeris revival patch will not work except for the few scenes. You'll have to start a new game to get the full effects of the patch
 
If you are already past the point in which she died the aeris revival patch will not work except for the few scenes. You'll have to start a new game to get the full effects of the patch
i have a save game before she died, it will work? or i have to start a new game?
 
i have a save game before she died, it will work? or i have to start a new game?
I haven't tried it myself yet, but from what I understand it should work.  Also, I've seen others mention you can use the Black Chocobo save editor to put her back if your save is from after she's already gone, and this should also work.

Don't forget to read the readme for the revival mod though.  There are some places in the game where, even with the mod installed, your game can crash (or do some other strange things) with Aerith in the party.
 
I haven't tried it myself yet, but from what I understand it should work.  Also, I've seen others mention you can use the Black Chocobo save editor to put her back if your save is from after she's already gone, and this should also work.

Don't forget to read the readme for the revival mod though.  There are some places in the game where, even with the mod installed, your game can crash (or do some other strange things) with Aerith in the party.
It work! thanks ;)
 
when you move your mouse over an option in the bfe the description of that option appears. for some reason the bfe stopped doing it. i tried restarting, run as admin, unzipping the bootleg0039.zip to get fresh files. still nothing.  id appreciate any help
 
The best way to see the differences in FMV's is to open the archives and play the videos.
You can also look through The Big List of FF7 Mods to locate the original posts for the FMV's.
Some authors include previews in the thread.
 
Okay, I have totally enough of this.
I'm doing it for 3 days now, and reinstalled the whole goddamn thing three times already, and it's long as hell.
First I was doing okay, everything went just fine, except that the Aerith model was plain white, and there was a whole lot of missing files. So I rerun Bootleg, but nothing changed. So I reinstalled the whole thing, and tried it out the next morning, and it just didn't want to Start. Blackscreen, and Crash.
So I reinstalled it Again, went through the Whole process again, and now it actually starts, but Worse, then the First time! On the Mod list everything was Green and Yellow, so I have no effin' idea what's the problem here.
So please help me. :(

Problem no. 1: The New FF7 credits i choose is only Half done. The down-half of the Screen is plain White just like the first time.
Problem no. 2: the Save Menu. No Background at all, just like the first time, altough i choose a pretty badass picture in the Bootleg Configurator.
And i noticed right here the annoying aspect, which occures the First time.
Problem no. 3: Compressed Letters! Every letter is fading on each other, which is really annoying During Gameplay.
Then the Game begins.
Problem no. 4 (half solved): the sounds and musics suck. In the opening movie the sound starts, than it shutters, and starts again from the beginning with 4 sec delay, which is Much. I solved it, with inserting a smaller FMV.
Problem no. 5: My first Fight starts, every data is compressed as hell, unreadable, swirl effect is completely missing, and then it Crashes, and advices me, to report the problem, and copy-paste the APP.LOG and crash.dmp. Which i shall do now except i can't open crash.dmp:

APP.LOG
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Bear Lake B 1.4.0 - Build 8.14.10.1930
INFO: VBO not supported
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x960
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1280x1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/menu/buster_00.png
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/aabb_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/ACHE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/ACHF_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/b_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/b_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/bwgf_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/CMEE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/CMED_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/bxce_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/azif_00.png, failed
INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\opening.avi; indeo5/pcm_u8 320x244, 15.000000 FPS, duration: 119.400000, frames: 1791
INFO: slow output format from video codec indeo5; 6
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_01_02.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_01_03.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_01_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_02_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_02_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_02_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_02_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_03_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_03_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_03_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_03_11.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_03_12.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_04_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_04_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_04_11.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_04_12.png, falling back to palette 0
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: GL_INVALID_VALUE
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/menu/coloc_00.png, failed
[BATTLE] Exitting FRAME_INITIALIZE
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/battle/STAGE09_T02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/battle/STAGE09_T04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/battle/STAGE09_T05_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/battle/STAGE09_T06_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/battle/CLOUD_T00_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/battle/CLOUD_T01_00.png, failed
[BATTLE] Begin main battle loop
ERROR: unhandled exception

I would really apretiate your help
And thanks for the quick replies by the way ^^
 
*Sigh*

Ok.  At a complete loss here.  When I first grabbed Bootleg + mods, installed it, and off it went with no problems.

Well I decided I wanted to change a few things around, so, following the advice I'd read here, I started over with a completely clean install, then ran BFE again, and let Bootleg do its thing.

Now, for whatever reason, no matter how many tines I completely uninstall an reinstall this mess, it just won't run once I apply Bootleg.

It sometimes pops up the error box (windows style) about how FF7.exe is angry, and you can either close it, or look online for a solution (ha! like that button ever helped anyone.) but USUALLY it just sort of closes quietly.  I get a cmd.exe window, the game begins to change screen mode and whatnot, then the whole thing just closes out.

I DO think there's a message being displayed in the cmd.exe box, but no matter how hard I try, I can't get it to stay there long enough to read it.  Even if I open a cmd window as admin and run the Run FFVII-Bootleg.bat file from there it still closes the window when whatever it is happens.

At this point, I've smashed my head against the thing for 2 straight days, but to no avail.  I'd be very appreciative if someone can spot whatever my problem is here.  It's probably something ridiculous and simple, but really I've tried every imaginable combination of install and/or configuration options and just don't know what else to try at this point.

APP.LOG
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 460/PCIe/SSE2/3DNOW! 4.2.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initialized
And yes, I know it should be much longer, but that's where it goes poof.  If I disable the sound plugin, then it gets a couple lines about initializing the MIDI, so I *think* it's getting past the sound, and crashing on whatever comes next, but my knowledge of the program (let alone how exactly Aali's driver works) isn't really sufficient for me to be more than just guessing.  :(

ff7_opengl.cfg
Code: [Select]
Code:
# ff7_opengl-0.7.11b config file - modified by Bootleg## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1920window_size_y = 1080#internal_size_x = 3840#internal_size_y = 2160preserve_aspect = nofullscreen = yes#window_pos_x = -1#window_pos_y = -1#widescreen_hack = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yesrefresh_rate = 60# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no#new_hp_limit = yes#new_mp_limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectsenable_postprocessing = yespost_source = shaders/SmartBloom.postyuv_source = shaders/yuv.fragfrag_source = shaders/main.fragvert_source = shaders/main.vert## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes#enable_lighting = yes#show_light_rays = yes#show_normals = yes#show_tbn_space = yes#max_lights = 12#Variable Functions##specular_fog = yes#texture_scale_bias = 1#texture_coordinate_clamp = yes#pixel_texture_bits = 32#generate_mipmap = yes#detail_texture = yes#shader_precision = yes#tessellation_program5 = yes#multisample_coverage = yes#multisample_filter_hint = yes#texture_filter_anisotropic = yes#texture_edge_clamp = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = noskip_frames = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yesuse_vbo = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load Multiple DLLsload_library = Multi.dll
Bootleg Options
Code: [Select]
Code:
C=2S=0P=3U=1R=1O=100001101010101011000111001101010110111100001111111100100N=1A=1V=1H=3L=9M=8K=0E=5T=1Z=21B=0J=0W=0Y=1Q=6G=2@=0001010100000000101111110011100000$=232122202621202124212421
Again, for what it's worth I have tried this literally dozens of times now with every combination of Bootleg options and configuration settings I could come up with.  The game is currently being installed to C:\Games\Square Soft, Inc\Final Fantasy VII (which worked just fine for the first couple times), but I've tried things as simple as C:\Games\FFVII too, with no change in results.

I'm on Vista 32, running everything as admin, and getting ready to start ripping out wires as admin too.  ;P

Anyways.. if someone can spot something, thanks in advance.  I'm gonna go back and beat on the thing some more.  And oh.. I've tried both self-created ISOs, as well as the good old hard copy discs from my tri-fold set too.  Same results.
 
Matten,
Your Intel video card is not supported.  The modified game will not run on that Intel video card.  If you have a Geforce or Radeon video card, make sure to set it up correctly in FF7Config.exe.

Antonia,
There is a bug in Bootleg0039 that configures the wrong sound card.  To configure the correct sound card:
    Run FF7Config.exe as administator
    Go to the SOUND tab
    Select the correct sound card
    Click OK and exit
 
Antonia,
There is a bug in Bootleg0039 that configures the wrong sound card.  To configure the correct sound card:
    Run FF7Config.exe as administator
    Go to the SOUND tab
    Select the correct sound card
    Click OK and exit
I wish it were something so simple.  :(

Loading FF7Config.exe, the correct option is already selected (which I chose during Bootleg's install, from its usual "blank" entry during setup).  If I change it and click OK, it DOES remain changed next time I load the config, so it's taking the changes, they just aren't fixing anything.

I've changed it to any option I have -two of which *should* work, and the third (digital output) is supported by my sound card and appears, but I have no physical device for it.  Any of the three choices gives identical results however.
 
You should disable post processing.
This feature can cause problems.
enable_postprocessing = no

Vista doesn't play well with Bootleg.
 
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