[FF7] Original and Outdated Tutorial - Bootleg Configurator

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Alright, thanks for the info everyone. I will see what I can do. Not a big deal anyway :)
 
No one can help me with this ?
Hi,
I try to search an answer for my problem in this thread,but I have not find anything.
Practically I have a strange bug : installation ok, start game ok, all fine until I take the first chocobo near the "chocobo farm". Make the combat, catch the chocobo, and when pops-up the window of how to ride the chocobo,the game stucks, keyboard out of use but the music goes on. The only thing I can do is press "Window" and close the game. Before bother someone on this forum,I fought "It's a little bug,try to go on". I arrived at "Rocket Town", all perfect until I took the Tiny Bronco after defeat Palmer. Same problem as the chocobo, pop-up window of how to drive the Bronco and again the game stucks. Here I can't skip, it's an obligatory step. I try to reduce shaders,resolution or whatever...but nothing. An help is appreciated.

Great work for the bootleg,however.
 
Hi all.

First off; thanks for all the work you've put into this. Congratulations.

I have one issue and one question:

I am running AVG Internet security 2013.
As soon as I extract the bootleg zip I get alerts that bootleg.exe has the following Trojan:
Generic33.BGUM
Alerts for this repeatedly show up, AVG is not happy.
The question: I've unzipped all the folders contained in Tifa's big pack, can the GUI see in these unzipped folders, or should I be moving ALL files into the root folder and deleting the unwanted folders?

Any help, greatly appreciated.

Regards,

Largos
 
You should NOT unzip the folders/mods. Also AVG causes too many false positives (and for having seen the code of both BFE and the Bootleg process, I can assure you that there is NO trojan there).
 
Cheers for that.

After running everything I would launch the game, hear the sound, but there'd be 3 red triangles like the Triforce fromm Zelda (only way to describe it) with the start music running fine.

Tweaked a few config settings, then was getting a black screen, no sound, no errors.

Added FF7 and Bootloader to my Raedon HD 6900 series 3d application settings, same issue.

Re ran the BFE. Runs ok up to the GJ0RULV's FFVII Hardcor Patch.

States there was an error:

Below log created: 14/07/2013 at 7:49:32 PM
PROGRESS:
Checking files.
 File check-> C:\Games\SteamApps\common\FINAL FANTASY VII\Data\lang-en\battle\scene.bin
 File check-> C:\Games\SteamApps\common\FINAL FANTASY VII\Data\lang-en\kernel\kernel.bin
 File check-> C:\Games\SteamApps\common\FINAL FANTASY VII\Data\battle\battle.lgp
 File check-> C:\Games\SteamApps\common\FINAL FANTASY VII\Data\lang-en\kernel\kernel.bin
 File check-> C:\Games\SteamApps\common\FINAL FANTASY VII\Data\lang-en\kernel\kernel2.bin
 File check-> C:\Games\SteamApps\common\FINAL FANTASY VII\Data\field\flevel.lgp
Patch starting.
Patching: C:\Games\SteamApps\common\FINAL FANTASY VII\Data\lang-en\battle\scene.bin
Patching: C:\Games\SteamApps\common\FINAL FANTASY VII\Data\lang-en\kernel\kernel.bin
Patching: C:\Games\SteamApps\common\FINAL FANTASY VII\Data\lang-en\kernel\kernel2.bin
ERROR: Couldn't patch ff7.exe. Unexpected byte sequence. Make sure you have newest version of ff7.
Initializing: C:\Games\SteamApps\common\FINAL FANTASY VII\Data\battle\battle.lgp
Searching for duplicates.
All files already exists.
Initializing: C:\Games\SteamApps\common\FINAL FANTASY VII\Data\field\flevel.lgp
anfrst_2 not found. Not patched.
anfrst_5 not found. Not patched.
blin65_1 not found. Not patched.
convil_4 not found. Not patched.
farm not found. Not patched.
gnmk not found. Not patched.
hyou13_2 not found. Not patched.
hyou5_1 not found. Not patched.
hyou8_2 not found. Not patched.
las2_3 not found. Not patched.
las2_4 not found. Not patched.
las3_2 not found. Not patched.
las3_3 not found. Not patched.
las4_0 not found. Not patched.
las4_4 not found. Not patched.
las4_42 not found. Not patched.
md8_32 not found. Not patched.
nvdun1 not found. Not patched.
nvmkin21 not found. Not patched.
qd not found. Not patched.
slfrst_2 not found. Not patched.
trackin not found. Not patched.
trnad_2 not found. Not patched.
zcoal_2 not found. Not patched.
zz5 not found. Not patched.
zz6 not found. Not patched.
zz7 not found. Not patched.
zz8 not found. Not patched.
No files found. C:\Games\SteamApps\common\FINAL FANTASY VII\Data\field\flevel.lgp not patched.
Patch finished.
Time spent: 0:12


I'm using the Re-release (2012) option as I assume this is what Steam version is, based off reading that it has a feature from this version.

Any ideas?
 
After running everything I would launch the game, hear the sound, but there'd be 3 red triangles like the Triforce fromm Zelda (only way to describe it) with the start music running fine.
Tweaked a few config settings, then was getting a black screen, no sound, no errors.
Added FF7 and Bootloader to my Raedon HD 6900 series 3d application settings, same issue.
Re ran the BFE. Runs ok up to the GJ0RULV's FFVII Hardcor Patch.
I'm using the Re-release (2012) option as I assume this is what Steam version is, based off reading that it has a feature from this version.
Need to be running a previous beta Catalyst driver version for ATI cards and moddedFF7: http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe
Also, if the new drivers don't help this is a response from other giant bootleg thread:
Lots of issues with STEAM... I installed bootleg on a fresh steam build this morning to double check. Seemed fine.
Guys, Kompass63 has a new version of his Game Converter out.
I wanna suggest it for anyone having trouble with getting through the bootleg process itself.
Please completely uninstall STEAM itself in order to move it outside of the Program Files directories. (If it isn't already) If that's already been done and STEAM itself is outside your program files directories, then:
Use Kompass's Remove FF7 Keys utility to clean your registry.
Then install steam (outside the program files directories), then install ff7, the Game Converter, and finally, bootleg. Some people are having success with this method. Lets see if we are on to something.
 
I just ran the Bootleg and I'm running into an error, the Setup for Menu Overhaul just freezes at the end of the string I've listed below. The setup program says "Installation files and cache" and cancel is grayed out. It isn't moving past this point, it's just stopped. Any advice?

Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.


Patching Kernal . . .
2 File(s) copied
Kernal Patches Installed - Bootleg
Scene Installed - Normal
1 File(s) copied
Completed Patching.

Installing DLPB & Kranmer's Menu and Battle Interface Overhaul project . . .
1 File(s) copied
Configuring Menu Overhaul . . .
Ignore Any Error Messages Generated During Encoding.
And then it just stops. The window stays open, the setup program stays open. I have to end the process in task manager to close it.
 
Tried running bootleg and i get an error, "Unhandled exception has occurred in your application.  Access to the path C:\Users\Jon\Desktop\bootleg mod\BFE.ini is denied.

It has a details button and when pressed it shows this;

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Users\Jon\Desktop\bootleg mod\BFE.ini' is denied.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
   at System.IO.StreamWriter.CreateFile(String path, Boolean append)
   at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
   at System.IO.StreamWriter..ctor(String path)
   at BootlegFE.Bootleg.WriteBFEINI(String sBFEINIFile)
   at BootlegFE.Bootleg.StartBootleg(Int32 iFlagStart)
   at BootlegFE.Bootleg.RunBootleg_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BootlegFE
    Assembly Version: 1.0.4748.37298
    Win32 Version: 1.0.35.0
    CodeBase: file:///C:/Users/Jon/Desktop/bootleg%20mod/BFE.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Hope you can help, this was the first PS1 game I got and would love to replay it with these mods!
 
Is there any way at all to get the Romeo 14 AC Materia to actually install when using the Menu Overhaul? Are the specific png files for them located anywhere so I could just manually replace them in the \menu folder?  ???
 
Is there any way at all to get the Romeo 14 AC Materia to actually install when using the Menu Overhaul? Are the specific png files for them located anywhere so I could just manually replace them in the \menu folder?  ???
btl_win_b_l_05_zps726ba2b8.png

If you don't install the avalanche GUI (which isn't fully compatible with Menu Overhaul) these should work. They have been altered because I'm colorblind and the yellow and green were tough for me to tell apart. Credit goes to DLPB and of course to Romeo14. Idk if this is what you meant by AC materia, there's an option in bootleg for Romeo14 AC materia field models but they look very different from this.
They aren't perfect, I'm aware. I don't use them anymore and I don't remember how I got ahold of them. I think they just come from Menu Overhaul, but bootleg doesn't make it easy to get them to show up.
 
Does this work with windows 8...

This Is very Important my life depends on It >.>
 
I'm using windows 8 and everything works fine on my system just remember to deactivate compatibility mode in windows

edit: and activate win7 compatibility for FF7Music
 
Tried running bootleg and i get an error, "Unhandled exception has occurred in your application.  Access to the path C:\Users\Jon\Desktop\bootleg mod\BFE.ini is denied.
Install Bootleg, along with the game, in another folder than the desktop.
 
btl_win_b_l_05_zps726ba2b8.png

If you don't install the avalanche GUI (which isn't fully compatible with Menu Overhaul) these should work. They have been altered because I'm colorblind and the yellow and green were tough for me to tell apart. Credit goes to DLPB and of course to Romeo14. Idk if this is what you meant by AC materia, there's an option in bootleg for Romeo14 AC materia field models but they look very different from this.
They aren't perfect, I'm aware. I don't use them anymore and I don't remember how I got ahold of them. I think they just come from Menu Overhaul, but bootleg doesn't make it easy to get them to show up.
Yeah, I read in this thread or another that the Menu Overhaul overwrites the materia texture choice. I also did see your brightened materia textures there, too. I manually put them in the \menu folder, replacing the files of the same name to test them out. I was looking to see if anyone had the specific .png files for Romeo14's AC style Materia that would be otherwise installed by checking the box shown in the pic. I believe the materia shown above that are what they look like, but I'd like to see them in-game to decide if I like them or not. Hard to decide when the installation won't let me try, ya know?

 
The AC materias that look cloudy like that are field textures, they aren't for the menu, afaik. I think If you want to try them you need to not make any changes to the materia choices in the models tab.
 
Are you sure? I found an old closed thread started by romeo14 talking about his materias and he had screenshots of the menus.

Said thread: https://www.ff7catalog.com/threads/6271/

Megaupload doesn't exist anymore, though, so I can't even download the materias that he was showing off there, let alone the ones that are in bootleg front end.
 
Are you sure? I found an old closed thread started by romeo14 talking about his materias and he had screenshots of the menus.

Said thread: https://www.ff7catalog.com/threads/6271/

Megaupload doesn't exist anymore, though, so I can't even download the materias that he was showing off there, let alone the ones that are in bootleg front end.
Not positive, but yeah pretty sure. Can't you tell the ones I uploaded are basically the same ones you linked to?
Edit: Can't blame you if you don't want to use my revision of them, but it is at least proof you can get them through the installers if you just figure out where. I suggest not allowing windows to install the avalanche GUI (download a new copy of it if you need to so it will give you the option to cancel the isntaller) during bootleg so it skips it safely, and completely unchecking the menu overhaul install thru bootleg. Install Menu Overhaul with "Standard Overhaul Graphics" and "Grimmys Colored menu items" checked. I think that's how I got the original .pngs to show up in my DK folder. Then you have to cut everything from DK, all the folders, and paste them to the bootleg folder, overwrite the few items, and reset your modpath in bootloader to bootleg. kind of a lot to go through to get the original pngs.
 
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