[FF7 PC] Mod Manager - 7th Heaven (v2.2.3.522 Release) Outdated

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Made an account just to drop an advance thank you for all the hard work you guys put in.  I'm pretty excited for this!
Much appreciated!
 
So its well an truely past the 3rd. You do know that America is not the first country past the international date line. So this should be released already. When a game comes out NZ is generally the first country in the world to get games. Its past lunch time. But i suppose it still is the 3rd. Hope this hasn't been delayed till the 10th of april...
Besides being rude and entitled, I don't care what time zone you're in. The primary developers are in the U.S., so when we say March 3rd, we mean our time, but not because you've judged us to be inconsiderate Americans. We realize there are many people all over the world looking forward to this release and have kept that in mind. We have contributors from the West coast to the East coast, all over Europe, Japan, and more. Also, we are not a company, this is not a pre-order, you did not pay for it, and you've done nothing to contribute to it so you just have to deal with it. If you must know, the plan was actually to release late in the evening on the 2nd as a surprise, but it simply is not ready.
 
Can't wait, I just finished the remake demo, it's really good but I still love the original modded and with the new 7th heaven 2.0 I can't wait to start a new game. Thanks for all your hard work unab0mb and EQ2Elyza
 
Looking forward to playing FF7 again with the new mod system. Heck even got a steam copy as I do not have my old PC version anymore
 
can't wait to test it out ! looking forward to try it today !
 
Ahh, no worries. I appreciate the response nonetheless! I live in Ottawa, Canada, so I have a feeling I'm in a different time zone, possibly significantly different. So yeah, I'll just have to keep my eyes trained on Page 1, or this topic in general to be on the safe side.
me too !!!! :D
 
Besides being rude and entitled, I don't care what time zone you're in. The primary developers are in the U.S., so when we say March 3rd, we mean our time, but not because you've judged us to be inconsiderate Americans. We realize there are many people all over the world looking forward to this release and have kept that in mind. We have contributors from the West coast to the East coast, all over Europe, Japan, and more. Also, we are not a company, this is not a pre-order, you did not pay for it, and you've done nothing to contribute to it so you just have to deal with it. If you must know, the plan was actually to release late in the evening on the 2nd as a surprise, but it simply is not ready.
Yeah, the message this was responding to...try to not let it get to you. Know that you guys are awesome for doing all this really hard work, and that we, as a whole, greatly appreciate that, and thank you. Very much. <3

The wait for an installment of the Final Fantasy VII Remake where Red XIII starts being playable will be a very long time indeed...but this should help cushion the heavy blow. Pass some of that time.
 
Newbie here.  I signed up just to express my appreciation for all the hard work that has gone into this.  I played a modded version of FFVII about 10+ years ago using some program... (I think it was called 'Bootleg?' Can't remember if that was it...)  Anyways, I can remember setting up the mods and I even made a custom FFVII soundtrack using OCRemixes and other songs to give it a more modern flair.  I had a BLAST playing it.  (I still have my original FFVII discs!)  Fast forward all this time and I picked up the game on Steam a few days ago cause it was on sale and I got the itch to go through it again.  (I figured using the Steam version may be a lot easier to get up and going, cause I remember what a pain it as just to get the game to launch years ago.)

After playing the FFVII Remake demo last night (which was pretty cool... it looks amazing) it just isn't the same and while the game is going to be a massive success and really good, I wanna take another run at an original FFVII (modded) play through and just relive the experience again.  So, I can't wait to give this thing a whirl when it drops.  I'm sure the mods have come a LONG way since I played this game all those years ago.

Hats off to this team for their hard work.  Keep the best version of this game alive for many more years to come!
 
This is great that it is finally out. Although I was finding there are a few hard choices to be made regarding which mods to get
 
I've tried running the .exe and I get an error message then it closes:

The device is not ready.


   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
   at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
   at System.IO.Directory.CreateDirectory(String path)
   at Iros._7th.Workshop.Settings.LogAndCreateFolderIfNotExists(String pathToFolder)
   at Iros._7th.Workshop.Settings.SetPathsFromInstallationPath(String pathToFf7Install)
   at SeventhHeaven.ViewModels.GeneralSettingsViewModel.AutoDetectSystemPaths(Settings settings)
   at SeventhHeavenUI.ViewModels.MainWindowViewModel.InitViewModel()
   at SeventhHeavenUI.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
   at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
   at MS.Internal.LoadedOrUnloadedOperation.DoWork()
   at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
   at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
   at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.Resize(ICompositionTarget resizedCompositionTarget)
   at System.Windows.Interop.HwndTarget.OnResize()
   at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
   at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
 
Hmmm, the installation delete  ff7_BC and  ff7_MO .exe files  :/ this version still works with this files, right? . For NT(and make it compatible), Sega, modified this files (an also me to translate the text to spanish O_o).  what is the trick now with this files? xD 
Thanks for the work, the new version works fine for me .

EDIT: Oh! I already saw in the help that now dosnt exist. Hmmm Ok i Guess :/
 
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Hmmm, the installation delete  ff7_BC and  ff7_MO .exe files  :/ this version still works with this files, right? . For NT(and make it compatible), Sega, modified this files (an also me to translate the text to spanish O_o).  what is the trick now with this files? xD 
Thanks for the work, the new version works fine for me .
7H doesn't delete anything. It cleans up the old game converter and puts everything in a backup folder in your FF7 folder. 7H has its own built-in "game converter" and it does NOT include custom EXEs as they are old, unsupported, and cause problems. You should never use the MO exe anyway. If all you want is a menu mod, use Enhanced Stock UI. If you still want to use the old Reunion MO and translation, use BC (not MO!).
 
Ok, newbie question here.  This is my first time using the 7H system:

I got a collection of mods downloaded, I chose the options I wanted and then I ran the game.  (I'm floored at how EASY this was.  It was so simple!)  Ran fine, played a few minutes and then exited.

If I wanted to install this on another PC I have, do I have to go through the process of downloading all the mods again, or can I copy the ones I have downloaded on PC A to PC B and 7H system will pick them up?  Just trying to see if there is any easier way to get all the mods without having to download them all over again for a 2nd time.

Again, hats off you to guys.  This system is really a treat to use.
 
AWESOME!!!!!! Could you guys please update the Arranged Soundtrack link in the catalog? It seemed that I could not download the file. Thank you so much!!!!!
 
I keep getting an error that says "Your FF7 installation folder is missing critical file(s). When you installed FF7, you may have accidentally chosen to install the 'Standard Install', but the 'Maximum Install' is required." what am I supposed to do? I'll seriously pay you if you help me.   :-D
 
I think you would have to reinstall FF7 , when install the game, you must choose MAXIMUM INSTALL.
 
I've tried running the .exe and I get an error message then it closes:
The device is not ready.


   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
  ...
I responded to you on YouTube. Your disk is probably read-only, or having hardware issues. 7H can't create a folder that it needs to. Try running a chkdsk and repair errors, or try another HDD/install location.
 
Ok, newbie question here.  This is my first time using the 7H system:

I got a collection of mods downloaded, I chose the options I wanted and then I ran the game.  (I'm floored at how EASY this was.  It was so simple!)  Ran fine, played a few minutes and then exited.

If I wanted to install this on another PC I have, do I have to go through the process of downloading all the mods again, or can I copy the ones I have downloaded on PC A to PC B and 7H system will pick them up?  Just trying to see if there is any easier way to get all the mods without having to download them all over again for a 2nd time.

Again, hats off you to guys.  This system is really a treat to use.
Yes, you can just copy them. If you RIGHT-click on your "My Mods" tab, 7H will open your mod library in Windows. Select all of your .IRO files there and copy them. Paste/transfer them over to your other PC in that same folder (just right-click My Mods tab to pull it up on the other computer too). After they're done copying, click the "Refresh" button on the sidebar in your My Mods tab.
 
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