S
Sega Chief
Guest
Was reading the thread and I see that NT has been locked from being used with Field Model mods and want to know why; it seems to have been implied that this was my decision but it wasn't.
NT worked with field model mods on 1.0 and as there hasn't been any structural changes to the files it should also be working with 2.0 (other mods like Scavenger also have new field models in them); the new models in NT have their own unique parts + .hrc files so there shouldn't be any conflicts.
It seems that Meical's issue was resolved when removing that compatibility lock though, judging from his posts:
NT worked with field model mods on 1.0 and as there hasn't been any structural changes to the files it should also be working with 2.0 (other mods like Scavenger also have new field models in them); the new models in NT have their own unique parts + .hrc files so there shouldn't be any conflicts.
It seems that Meical's issue was resolved when removing that compatibility lock though, judging from his posts:
Alyza, did you add that lock to NT's IRO?Thanks, that worked that time. Not sure why switching didn't work before. This time I switched the setting then reloaded 7th Heaven and it worked. Also, thanks for the words of caution. While I haven't gotten all the way through the game, I know that the Midgar section and up to getting on the boat to the next continent at least has no issues using field model re-textures and New Threat. I did notice an incompatibility between the Jessie Mod and New Threat in the previous version of 7th Heaven, I was wondering if that was fixed for the new downloads. I know SegaChief has a compatible version of the Jessie Mod, just wasn't sure if it was the one in the downloads. And if I haven't already said, you guys are doing amazing work here. My love for mod developers continues to grow stronger; especially as more AAA developers continue to let down their fans year after year.