[FF7 PC] Mod Manager - 7th Heaven (v2.2.3.522 Release) Outdated

  • Thread starter Thread starter unab0mb
  • Start date Start date
Status
Not open for further replies.
Was reading the thread and I see that NT has been locked from being used with Field Model mods and want to know why; it seems to have been implied that this was my decision but it wasn't.

NT worked with field model mods on 1.0 and as there hasn't been any structural changes to the files it should also be working with 2.0 (other mods like Scavenger also have new field models in them); the new models in NT have their own unique parts + .hrc files so there shouldn't be any conflicts.

It seems that Meical's issue was resolved when removing that compatibility lock though, judging from his posts:
Thanks, that worked that time. Not sure why switching didn't work before.  This time I switched the setting then reloaded 7th Heaven and it worked.  Also, thanks for the words of caution.  While I haven't gotten all the way through the game, I know that the Midgar section and up to getting on the boat to the next continent at least has no issues using field model re-textures and New Threat.  I did notice an incompatibility between the Jessie Mod and New Threat in the previous version of 7th Heaven, I was wondering if that was fixed for the new downloads.  I know SegaChief has a compatible version of the Jessie Mod, just wasn't sure if it was the one in the downloads.  And if I haven't already said, you guys are doing amazing work here.  My love for mod developers continues to grow stronger; especially as more AAA developers continue to let down their fans year after year.
Alyza, did you add that lock to NT's IRO?
 
I don't have anything to do with the mods. Alyza made all the Qhimm mods so she would have added a compatibility restriction there, but she would have to respond as to why she made that decision.
 
No, NT's IRO from your thread isn't a standalone download in the Qhimm Catalog. It's directly unpacked and unedited into the Gameplay category as its own option.

I believe this is a case of the Red XIII field models by WolfMan. In older catalogs, they had Reunion patches and separate options to choose. Those options disabled mods altering the flevel because those WolfMan models needed its own patch + Reunion flevels to function. I removed Reunion and those model options from Catalog 3.0, but I forgot to look at the compatibility tags that were attached to them. This might have caused a shift in ID values in those compatibility tags, now pointing to a different Red XIII model that is disabling mods with an incompatible flevel. New Threat was one of those. This is obviously an honest mistake and will be fixed.

Too much hearsay going on, so I please ask that no one assume anything was done with Catalog 3.0 without talking to me about it first. Keep the discussions here about the 7th Heaven tool itself, and direct your questions about Catalogs to the 7th Heaven forums where Strife and I have our Catalog threads, or alternatively on Discord.
 
I agree the mod discussions should not be a part of this thread. But let's also not confuse speculation with hearsay.
 
It seems that Meical's issue was resolved when removing that compatibility lock though, judging from his posts:
Unfortunately, the problem persisted after relaunching 7th Heaven again.  It would seem switching that option isn't working all the time.
 
Never expected such an upgrade to makes things even easier for us, i assume this was intended to coincide with the release of the FF7 remake demo, which is a nice touch.

You not only have my gratitude but also my money since i intend to support this project even if it's just with a small part, i still recall benefiting from your work back in Tifa's Bootleg's days and i kinda feel in debt.

I just have one small question, is there any way to replace the menu button icons for the ones from Xbox One? I recall using a mod that has not been updated and another that is not compatible (R06).
 
I'm trying to install the newest version of 7th Heaven, but the program wont work at all for me. As soon as it launches, I get an error message and the app closes.  I've tried uninstalling FFVII and deleting all local files. Same with all previous 7th Heaven files.  Yet even with fresh clean installs, it still crashes out every single time.

When launching 7th Heaven, I get this series of error messages.

Could not find a part of the path 'D:\Games\steamapps\common\FINAL FANTASY VII\mods\7th Heaven'.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
   at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
   at System.IO.Directory.CreateDirectory(String path)
   at Iros._7th.Workshop.Settings.LogAndCreateFolderIfNotExists(String pathToFolder)
   at Iros._7th.Workshop.Settings.SetPathsFromInstallationPath(String pathToFf7Install)
   at SeventhHeaven.ViewModels.GeneralSettingsViewModel.AutoDetectSystemPaths(Settings settings)
   at SeventhHeavenUI.ViewModels.MainWindowViewModel.InitViewModel()
   at SeventhHeavenUI.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
   at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
   at MS.Internal.LoadedOrUnloadedOperation.DoWork()
   at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
   at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
   at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.Resize(ICompositionTarget resizedCompositionTarget)
   at System.Windows.Interop.HwndTarget.OnResize()
   at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
   at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
My FFVII installation is in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII, but for some reason it's trying to go to a location in D:\, which doesn't exist on my computer.

How can I fix this?
 
Thank you Xathyr and Loki for your kind words and support!

My FFVII installation is in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII, but for some reason it's trying to go to a location in D:\, which doesn't exist on my computer.

How can I fix this?
You need to select your correct path/EXE. Click Settings, General Settings in 7h. Then click the button on the far right next to the box that says ff7 exe at the top.
 
is it possible to resize dialogue box size? Mine is too big.
No. Increase your resolution or lower your DPI. If you need to manually change an option in there but can't via the UI, you can edit your settings.xml file.
 
Thank you Xathyr and Loki for your kind words and support!

You need to select your correct path/EXE. Click Settings, General Settings in 7h. Then click the button on the far right next to the box that says ff7 exe at the top.
I can't do this, because 7h won't even start up.  This error happens as soon as I open 7th Heaven and it crashes. I can't change setting in 7th Heaven 2.0 because I can't even OPEN 7th heaven 2.0.  Unless there's some way to change settings outside of the program.
 
I can't do this, because 7h won't even start up.  This error happens as soon as I open 7th Heaven and it crashes. I can't change setting in 7th Heaven 2.0 because I can't even OPEN 7th heaven 2.0.  Unless there's some way to change settings outside of the program.
you can in the 7th heaven install folder open the settings XML and change it in there but if its crashing at launch not sure if thats the issue
 
Last edited:
It sounds like you installed 2.0 over the top of 1.x which you shouldn't do. Either that or you screwed up your registry by copying and pasting your game to other folders, installing multiple copies or other such things you shouldn't do. 7h must be in its own clean folder. Try deleting your 7thWorkshop folder. That will force 7h to start fresh and redetect your paths. If it still picks up some old ff7 install then you need to uninstall them. There's also a "remove keys" registry tool on here somewhere in the forums that you can run as admin to clean up old bad keys. Try running 7h after that. If still no go, try reinstalling your game after running the registry tool.
 
It sounds like you installed 2.0 over the top of 1.x which you shouldn't do. Either that or you screwed up your registry by copying and pasting your game to other folders, installing multiple copies or other such things you shouldn't do. 7h must be in its own clean folder. Try deleting your 7thWorkshop folder. That will force 7h to start fresh and redetect your paths. If it still picks up some old ff7 install then you need to uninstall them. There's also a "remove keys" registry tool on here somewhere in the forums that you can run as admin to clean up old bad keys. Try running 7h after that. If still no go, try reinstalling your game after running the registry tool.
This fixed it. Deleted FFVII. Ran the remove keys registry tool and reinstalled both FFVII and 7th Heaven and now it's working just fine. Thanks!
 
Sorry for the little OT, but is the Wedge field model not yet finished from the user ninostyle or has someone forget to include that? And many of the preview images are not shown from the ninostyle versions. Was someone too lazy to make one?  :-D Don't take it serious. Just joking.
 
Last edited:
Sorry for the little OT, but is the Wedge field model not yet finished from the user ninostyle or has someone forget to include that? And many of the preview images are not shown from the ninostyle versions. Was someone too lazy to make one?  :-D Don't take it serious. Just joking.
This thread is for 7th Heaven 2.0's release. Not a place to report problems with mods. The developers of 7H did not make any of the Qhimm 3.0 mods. As Alyza stated before, she has her own section/thread in the forum for tracking updates or issues with her mods.
 
Hi I am a first time user of this tool and I am having issues. When I run FF7 from 7th with mods off the game runs without a problem. But as soon as I turn any mod on it runs through 7 attempts and fails. It asks me to turn on the Code 5 fix but that doesn't work either. Here are the messages that I get when launching the game.


22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 is not running ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 .exe exists at E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying installed game is compatible ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is not installed in a System/Protected folder ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is full/max install ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Creating missing required directories ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying additional files for 'battle' & 'kernel' folders exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying all movie files exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying music files exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying latest game driver is installed ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|   7H_GameDriver.dll file is up to date.
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game driver shaders folders exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying ff7 exe ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking a profile is active ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod compatibility requirements ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod constraints for compatibility ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod load order requirements ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Looking for game disc ...
22:21:12|WARN|SeventhHeaven.Classes.GameLauncher|Failed to find game disc ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Auto mounting virtual game disc ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|   attempting to mount iso at E:\7th Heaven\Resources\FF7DISC1.ISO
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Looking for game disc after mounting ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Found game disc at D:\ ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Applying changed values to registry ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Applying compatibility flags in registry (if any) ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|    High DPI Fix set to true - applying HIGHDPIAWARE compatibility flag in registry
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|    HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers::E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe = ~ HIGHDPIAWARE
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Creating Runtime Profile ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|   adding paths to monitor ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Copying EasyHook.dll to FF7 path (if not found or older version detected) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook.dll ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook32.dll ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Copying ff7input.cfg to FF7 path ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   using control configuration file 1998 Original.cfg ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   copying E:\7th Heaven\Resources\Controls\1998 Original.cfg to E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\ff7input.cfg ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Checking if Reunion mod is installed ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   found: True
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Disabling Reunion mod (rename ddraw.dll -> Reunion.dll.bak) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Launching additional programs to run (if any) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Writing temporary runtime profile file to C:\Users\mikec\AppData\Local\Temp\tmpCF8C.tmp ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 1 (of 7) ...
22:21:19|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:19|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 2 (of 7) ...
22:21:25|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:25|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 3 (of 7) ...
22:21:30|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:31|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 4 (of 7) ...
22:21:36|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:36|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 5 (of 7) ...
22:21:42|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:42|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 6 (of 7) ...
22:21:47|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:47|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 7 (of 7) ...
22:21:53|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:53|WARN|SeventhHeaven.Classes.GameLauncher|Failed to inject after max amount of tries (7) ...
22:21:55|INFO|SeventhHeaven.Classes.GameLauncher|   user chose not to set compatibility fix. Aborting ...
22:21:55|INFO|SeventhHeaven.ViewModels.GameLaunchViewModel|Failed to launch FF7. View the above log for details.
 
Status
Not open for further replies.
Back
Top