[FF7 PC] Mod Manager - 7th Heaven (v2.2.3.522 Release) Outdated

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I keep getting this error when downloading/installing Media
15:40:09|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|System.IO.IOException: The process cannot access the file 'Q:\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\temp\fe3a9938-8083-4201-9f52-dd1e3eaba28c_Media_3.0.iro' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   at Iros._7th.Workshop.Install.InstallModProcedure.ProcessDownload(Object state)
 
Hi I am a first time user of this tool and I am having issues. When I run FF7 from 7th with mods off the game runs without a problem. But as soon as I turn any mod on it runs through 7 attempts and fails. It asks me to turn on the Code 5 fix but that doesn't work either. Here are the messages that I get when launching the game.


22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 is not running ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 .exe exists at E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying installed game is compatible ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is not installed in a System/Protected folder ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is full/max install ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Creating missing required directories ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying additional files for 'battle' & 'kernel' folders exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying all movie files exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying music files exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying latest game driver is installed ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|   7H_GameDriver.dll file is up to date.
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game driver shaders folders exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying ff7 exe ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking a profile is active ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod compatibility requirements ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod constraints for compatibility ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod load order requirements ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Looking for game disc ...
22:21:12|WARN|SeventhHeaven.Classes.GameLauncher|Failed to find game disc ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Auto mounting virtual game disc ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|   attempting to mount iso at E:\7th Heaven\Resources\FF7DISC1.ISO
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Looking for game disc after mounting ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Found game disc at D:\ ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Applying changed values to registry ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Applying compatibility flags in registry (if any) ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|    High DPI Fix set to true - applying HIGHDPIAWARE compatibility flag in registry
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|    HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers::E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe = ~ HIGHDPIAWARE
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Creating Runtime Profile ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|   adding paths to monitor ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Copying EasyHook.dll to FF7 path (if not found or older version detected) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook.dll ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook32.dll ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Copying ff7input.cfg to FF7 path ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   using control configuration file 1998 Original.cfg ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   copying E:\7th Heaven\Resources\Controls\1998 Original.cfg to E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\ff7input.cfg ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Checking if Reunion mod is installed ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   found: True
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Disabling Reunion mod (rename ddraw.dll -> Reunion.dll.bak) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Launching additional programs to run (if any) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Writing temporary runtime profile file to C:\Users\mikec\AppData\Local\Temp\tmpCF8C.tmp ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 1 (of 7) ...
22:21:19|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:19|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 2 (of 7) ...
22:21:25|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:25|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 3 (of 7) ...
22:21:30|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:31|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 4 (of 7) ...
22:21:36|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:36|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 5 (of 7) ...
22:21:42|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:42|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 6 (of 7) ...
22:21:47|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:47|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 7 (of 7) ...
22:21:53|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:53|WARN|SeventhHeaven.Classes.GameLauncher|Failed to inject after max amount of tries (7) ...
22:21:55|INFO|SeventhHeaven.Classes.GameLauncher|   user chose not to set compatibility fix. Aborting ...
22:21:55|INFO|SeventhHeaven.ViewModels.GameLaunchViewModel|Failed to launch FF7. View the above log for details.
Something is interfering with 7H trying to hook the game. Try disabling antivirus or other such programs and make sure your Windows DEP settings are the defaults.
 
No, NT's IRO from your thread isn't a standalone download in the Qhimm Catalog. It's directly unpacked and unedited into the Gameplay category as its own option.

I believe this is a case of the Red XIII field models by WolfMan. In older catalogs, they had Reunion patches and separate options to choose. Those options disabled mods altering the flevel because those WolfMan models needed its own patch + Reunion flevels to function. I removed Reunion and those model options from Catalog 3.0, but I forgot to look at the compatibility tags that were attached to them. This might have caused a shift in ID values in those compatibility tags, now pointing to a different Red XIII model that is disabling mods with an incompatible flevel. New Threat was one of those. This is obviously an honest mistake and will be fixed.

Too much hearsay going on, so I please ask that no one assume anything was done with Catalog 3.0 without talking to me about it first. Keep the discussions here about the 7th Heaven tool itself, and direct your questions about Catalogs to the 7th Heaven forums where Strife and I have our Catalog threads, or alternatively on Discord.
Is it possible to get a link to the catalog thread?
 
Hello guys,

I downloaded the torrent of the media mod (6.9 GB) but i get an error when i try to import it to 7th heaven: "Failed to import mod. The error has been logged".
 
Hello guys,

I downloaded the torrent of the media mod (6.9 GB) but i get an error when i try to import it to 7th heaven: "Failed to import mod. The error has been logged".
If you open the log it may provide more details (depends on situation). My guess is it could be a disk space issue or corruption of the file.
 
If you open the log it may provide more details (depends on situation). My guess is it could be a disk space issue or corruption of the file.
Thank you very much. It was a disk space issue.

Cheers!
 
Hi!, i recently installed 7th heaven in the Steam version of the game and finished downloading all the mods that i wanted, but when i try to launch the game, it fails to find the field/flevel.lgp, it then says to insert the game discs, i proceed to mount the one that is in the folder of 7th  Heaven but it does not recognise that the ISO is mounted.

Image: https://imgur.com/tAW9SSw


Edit: Fixed.
 
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Something is interfering with 7H trying to hook the game. Try disabling antivirus or other such programs and make sure your Windows DEP settings are the defaults.
Just tried this and sadly I still get the same problem.  :(
 
Just tried this and sadly I still get the same problem.  :(
Go crazy and try launching the exe (both ff7.exe and/or ff7_en.exe) just for fun, close them, then try running it via 7H. Someone else posted something about that working, no matter how off the wall it might seem.
 
Go crazy and try launching the exe (both ff7.exe and/or ff7_en.exe) just for fun, close them, then try running it via 7H. Someone else posted something about that working, no matter how off the wall it might seem.
That didn't work either. Not sure what else to try. Maybe this is just not for me.
 
Thank you so much for the masterpiece! Will play through FF7 again before Remake drops  8)

One question tho. Is the Sunwalkers shader available in 7th Heaven 2.0? I looked through the menu but couldn't find it. If no, any chance it will be added to the manager soon? :)

link:
https://www.ff7catalog.com/threads/12061/
 
Looks like i'm having an issue which i'm uncertain how to resolve or if it's even directly related to 7th Heaven, after trying to soft-reset the game with assist+start+pageup+pagedown+target+camera (in the old PSX was Select+Start+L1+L2+R1+R2) i've noticed that the game speeds up and i'm unable to turn it off, after trying multiple button combinations it ends up being the button positions for Assist+End (or Select+RT on a Xbox controller), the thing is, i'm using an Xbox One controller and since it didn't recognize the LT RT and D-pad buttons i had to use Steam to change it for directional arrows and Home+End to match the button positions, so right now that combination (Select+End) triggers an in-game speed up but i haven't figured out the combination to turn it off, does anyone know how to do it?
 
Looks like i'm having an issue which i'm uncertain how to resolve or if it's even directly related to 7th Heaven, after trying to soft-reset the game with assist+start+pageup+pagedown+target+camera (in the old PSX was Select+Start+L1+L2+R1+R2) i've noticed that the game speeds up and i'm unable to turn it off, after trying multiple button combinations it ends up being the button positions for Assist+End (or Select+RT on a Xbox controller), the thing is, i'm using an Xbox One controller and since it didn't recognize the LT RT and D-pad buttons i had to use Steam to change it for directional arrows and Home+End to match the button positions, so right now that combination (Select+End) triggers an in-game speed up but i haven't figured out the combination to turn it off, does anyone know how to do it?
ive been trying to figure that out myself i couldnt even figure out what caused it so Kudos to you for figuring that out but ive always had to restart the game in order to fix it
 
Thank you so much for the masterpiece! Will play through FF7 again before Remake drops  8)

One question tho. Is the Sunwalkers shader available in 7th Heaven 2.0? I looked through the menu but couldn't find it. If no, any chance it will be added to the manager soon? :)

link:
https://www.ff7catalog.com/threads/12061/
I'm not keen on adding shaders because they're unstable, and reading through that thread only proves my point. Plus that thread is old and those don't look supported anymore. I'm actually thinking of removing the existing ones because of the instability problems. I like to offer choice as much as possible but not at the expense of stability. The shaders are unpredictable and never work the same across all video cards. If you want the shaders you can manually copy them and edit your config and even the UI to include them on your own.
 
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8
if your looking for something to go from i made a decent preset for Reshade makes things more crisp and vibrant yo can use it to play around with if you like
 
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8

Wow this is kinda amazing, i have several questions if you don't mind, which shaders did you activate? And which mods? For the character models i believe you may be using the chibi version from this guy: https://www.nexusmods.com/finalfantasy7/mods/4?tab=description  but for the pre-rendered backgrounds i have no clue, this looks way better than the Remako.
 
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somebody knows if it's possible to apply mods to the original launcher (ff7_eng.exe)?
here in Italy we use that exe file to apply our own italian translation of the game (it has never been translated into Italian, officially speaking)...
 
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