[FF7 PC] Mod Manager - 7th Heaven (v2.2.3.522 Release) Outdated

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It seems it was a corrupted file as I just download the file from Google drive this time (instead of torrent) and it worked. It's strange though because all the other texture field  didn't work also and with the same bug. I cleared the texture cache just before that and it wasn't working either, but maybe it took some time to clear it  ??? . Anyway now it works. Thanks for your works guys, it's amazing to play this game with better graphics.
 
Hi

In 7th Heaven 2.0 I have a few problems with some mods not working.

Specifically

- Field Textures, from the Qhimm Catalog
- Media - Specifically the Movies
Those happen to be the 2 biggest ones. Did they get corrupted? Try redownloading from a torrent, mediafire, or google drive mirror on the web site http://7thheaven.rocks

So I'm having a problem installing the field texture with the 7th Heaven 2.0 manager, everything else seems to work except this part.
Please post your profile details. Settings>Profiles>Profile Details (eye icon). Also double check that 1) Your textures path is correct in 7th Heaven>Settings>General Settings>Textures. It should point to your FF7\mods\Textures folder (and verify that it exists) and 2) you may be using texture compression/caching. If you are, you won't see changes you are making with your mods (because the first copy that is cached is only going to load). Check it at Settings>Game Driver>Advanced>Texture Cache. Normally, it should be off. Also click the "Clear Texture Cache" button to clear the old cache so everything refreshes. If you decide to leave compression/caching on, you need to click this button to clear your cache any time you make a change to your mods.
 
Setting path was correct, it was the first thing I checked, the cache was off indeed but I double checked just in case. The most probable thing is that the file was corrupt. I no longer have the problem but I still think it's a strange bug considering I had 3 different field texture file having the same behavior, it's only when I downloaded it from google drive that I solved my problem.

I have to take back what I said about the controller working perfectly, half the time when I start the game it's not working, I have to restart my computer for it to works from time to time.

Is there a way to load a different save game without restart the game, it's like you can't go back to the main menu without restarting, it's quite annoying when the save game is corrupted.

7th Heaven Version: 2.0.3.406

# Miscellaneous - Qhimm Catalog
   ID: c0f4e84d-cf4e-49a9-bd61-b3f1f91d7a86
   Version: 3.0
   Is Active: True
   "=======Jessie Mod======="  (Miscellaneous)           = ""      (0)       
   "Jessie Mod"                (Jessie Mod)              = False   (0)       
   "Team Avalanche Fields"     (Team Avalanche Fields)   = True    (1)       
# Animations - Qhimm Catalog
   ID: ad98f03e-143d-41b0-8937-96fec7c821ea
   Version: 3.0
   Is Active: True
   "Battle"  (Animations - Battle)   = "1 - 60 FPS"                  (1)       
   "Field"   (Animations - Field)    = "1 - Bloodshot + Kaldarasha"  (1)       
   "World"   (Animations - World)    = "1 - Bloodshot + Kaldarasha"  (1)       
# Battle Models - Qhimm Catalog
   ID: e4786c44-997e-4a29-b522-a4922aa4d457
   Version: 3.0
   Is Active: True
   "=======Main======="  (Battle Models)                 = ""                                (0)       
   "Aerith"              (Main Characters - Aerith)      = "2 - ninostyle"                   (2)       
   "Barret"              (Main Characters - Barret)      = "6 - ninostyle [version 3]"       (6)       
   "Cait Sith"           (Main Characters - Cait Sith)   = "2 - ninostyle"                   (2)       
   "Cid"                 (Main Characters - Cid)         = "3 - ninostyle"                   (3)       
   "Cloud"               (Main Characters - Cloud)       = "5 - Team Avalanche - Bloodshot"  (5)       
   "Red XIII"            (Main Characters - Red XIII)    = "4 - ninostyle"                   (4)       
   "Sephiroth"           (Main Characters - Sephiroth)   = "3 - Kaldarasha"                  (3)       
   "Tifa"                (Main Characters - Tifa)        = "4 - ninostyle"                   (4)       
   "Vincent"             (Main Characters - Vincent)     = "3 - ninostyle"                   (3)       
   "Yuffie"              (Main Characters - Yuffie)      = "2 - ninostyle"                   (2)       
   "Aero Combatant"      (Enemies - Aero Combatant)      = "1 - ninostyle"                   (1)       
   "Air Buster"          (Enemies - Air Buster)          = "1 - ninostyle"                   (1)       
   "Chocobo"             (Enemies - Chocobo)             = "1 - ninostyle"                   (1)       
   "Diamond Weapon"      (Enemies - Diamond)             = "1 - Grimmy"                      (1)       
   "Elena"               (Enemies - Elena)               = "1 - ninostyle"                   (1)       
   "Frogs"               (Enemies - Frogs)               = "2 - Style 2"                     (2)       
   "Grunt"               (Enemies - Grunt)               = "1 - ninostyle"                   (1)       
   "Guard Hound"         (Enemies - Guard Hound)         = "1 - ninostyle"                   (1)       
   "Guard Scorpion"      (Enemies - Guard Scorpion)      = "1 - Team Avalanche"              (1)       
   "Hundred Gunner"      (Enemies - Hundred Gunner)      = "1 - ninostyle"                   (1)       
   "Jenova"              (Enemies - Jenova)              = "1 - WolfMan"                     (1)       
   "Joker"               (Enemies - Joker)               = "1 - Grimmy"                      (1)       
   "Life Form"           (Enemies - Life Form)           = "1 - cmh175"                      (1)       
   "Mighty Grunt"        (Enemies - Mighty Grunt)        = "1 - ninostyle"                   (1)       
   "Motorball"           (Enemies - Motorball)           = "1 - Bloodshot"                   (1)       
   "Reno"                (Enemies - Reno)                = "1 - ninostyle"                   (1)       
   "Ruby Weapon"         (Enemies - Ruby)                = "1 - JLOUTLAW"                    (1)       
   "Rude"                (Enemies - Rude)                = "1 - ninostyle"                   (1)       
   "Shinra Soldiers"     (Enemies - Shinra Soldiers)     = "1 - Kaldarasha"                  (1)       
   "Sweeper"             (Enemies - Sweeper)             = "1 - ninostyle"                   (1)       
   "Aerith"              (Weapons - Aerith)              = "3 - Mike + slayersnext"          (3)       
   "Cait Sith"           (Weapons - Cait Sith)           = "1 - omega res novae"             (1)       
   "Cloud"               (Weapons - Cloud)               = "3 - slayersnext"                 (3)       
   "Red XIII"            (Weapons - Red XIII)            = "1 - philman"                     (1)       
   "Sephiroth"           (Weapons - Sephiroth)           = "1 - Mike"                        (1)       
   "Yuffie"              (Weapons - Yuffie)              = "1 - Mike"                        (1)       
# Battle Textures - Qhimm Catalog
   ID: b9315620-c927-4fcb-9c05-185783a8967e
   Version: 3.0
   Is Active: True
   "Battle Textures"  (Battle Textures)   = "2 - [4x Upscale] SYW V3.17 - satsuki"  (2)       
# Field Models - Qhimm Catalog
   ID: 25cf73b9-873e-47a7-92c4-7a581d4707c9
   Version: 3.0
   Is Active: True
   "===Resize Project==="   (Field Models)                       = ""                                   (0)       
   "Resize Project"         (Resize Project)                     = False                                (0)       
   "===Dynamic Weapons==="  (Dynamic Weapons)                    = ""                                   (0)       
   "Cloud"                  (Dynamic Weapons - Cloud)            = "3 - cmh175 - Team Avalanche Edits"  (3)       
   "Buster Sword"           (Dynamic Weapons - Buster Sword)     = "3 - Millenia - Left Hand"           (3)       
   "Mythril Saber"          (Dynamic Weapons - Mythril Saber)    = "1 - Millenia"                       (1)       
   "Hardedge"               (Dynamic Weapons - Hardedge)         = "1 - Millenia - Left Hand"           (1)       
   "Butterfly Edge"         (Dynamic Weapons - Butterfly Edge)   = "1 - Millenia - Left Hand"           (1)       
   "Enhance Sword"          (Dynamic Weapons - Enhance Sword)    = "1 - Millenia"                       (1)       
   "Organics"               (Dynamic Weapons - Organics)         = "1 - Millenia - Left Hand"           (1)       
   "Crystal Sword"          (Dynamic Weapons - Crystal Sword)    = "1 - Millenia"                       (1)       
   "Force Stealer"          (Dynamic Weapons - Force Stealer)    = "1 - Millenia"                       (1)       
   "Rune Blade"             (Dynamic Weapons - Rune Blade)       = "1 - Millenia"                       (1)       
   "Murasame"               (Dynamic Weapons - Murasame)         = "1 - Millenia - Left Hand"           (1)       
   "Nailbat"                (Dynamic Weapons - Nailbat)          = "1 - Millenia"                       (1)       
   "Yoshiyuki"              (Dynamic Weapons - Yoshiyuki)        = "1 - Millenia - Left Hand"           (1)       
   "Apocalypse"             (Dynamic Weapons - Apocalypse)       = "1 - Millenia"                       (1)       
   "Heaven's Cloud"         (Dynamic Weapons - Heaven's Cloud)   = "1 - Millenia"                       (1)       
   "Ragnarok"               (Dynamic Weapons - Ragnarok)         = "1 - Millenia"                       (1)       
   "Ultima Weapon"          (Dynamic Weapons - Ultima Weapon)    = "2 - Millenia"                       (2)       
   "Huge Materia"           (Objects - Huge Materia)             = "1 - Grimmy"                         (1)       
   "Materia"                (Objects - Materia)                  = "2 - Team Avalanche"                 (2)       
   "Potions"                (Objects - Potions)                  = "1 - Costa07"                        (1)       
   "Save Point"             (Objects - Save Point)               = "2 - Team Avalanche"                 (2)       
   "Aerith"                 (Main - Aerith)                      = "4 - ninostyle"                      (4)       
   "Barret"                 (Main - Barret)                      = "11 - Timu + Kleyon + Asmodean"      (11)     
   "Cait Sith"              (Main - Cait Sith)                   = "2 - ninostyle"                      (2)       
   "Cid"                    (Main - Cid)                         = "3 - ninostyle"                      (3)       
   "Cloud"                  (Main - Cloud)                       = "0 - No Change"                      (0)       
   "Red XIII"               (Main - Red XIII)                    = "4 - ninostyle"                      (4)       
   "Sephiroth"              (Main - Sephiroth)                   = "2 - ninostyle"                      (2)       
   "Tifa"                   (Main - Tifa)                        = "5 - ninostyle"                      (5)       
   "Vincent"                (Main - Vincent)                     = "3 - ninostyle"                      (3)       
   "Yuffie"                 (Main - Yuffie)                      = "1 - Kaldarasha"                     (1)       
   "Biggs"                  (Support - Biggs)                    = "3 - ninostyle"                      (3)       
   "Bugenhagen"             (Support - Bugenhagen)               = "2 - Kaldarasha - Sitting"           (2)       
   "Jessie"                 (Support - Jessie)                   = "3 - ninostyle"                      (3)       
   "Wedge"                  (Support - Wedge)                    = "1 - Kaldarasha"                     (1)       
   "Air Buster"             (Enemy - Air Buster)                 = "1 - ninostyle"                      (1)       
   "Elena"                  (Enemy - Elena)                      = "2 - ninostyle"                      (2)       
   "Reno"                   (Enemy - Reno)                       = "2 - ninostyle"                      (2)       
   "Rude"                   (Enemy - Rude)                       = "2 - ninostyle"                      (2)       
   "Shinra Soldiers"        (Enemy - Shinra Soldiers)            = "1 - ninostyle"                      (1)       
   "Non-Player Characters"  (NPC)                                = "1 - Kaldarasha"                     (1)       
# Field Textures - Qhimm Catalog
   ID: ff3eb6c3-5f61-43e0-afd2-2f32685cc6eb
   Version: 3.0
   Is Active: True
   "Field Textures"  (Field Textures)   = "2 - [4x Upscale] SYW V4 - satsuki"  (2)       
# Jusete´s Project Edge
   ID: f4cec49a-492f-4b8d-a681-8ea974ca7150
   Version: 0.01
   Is Active: False
   "Textures"  (edgefields)   = "Project Edge Fields"  (1)       
# FF7 Remake ESUI Theme
   ID: 0b038238-8e3e-48a5-b56d-55a3fe0aa929
   Version: 1.03
   Is Active: True
   "FF7 Remake Theme"       (remake)          = "FF7 Remake - On"  (1)       
   "Start Screen"           (start)           = "Remake"           (1)       
   "Items + Materia Icons"  (items_materia)   = "Remake"           (1)       
   "UI Bars"                (bars)            = "Remake"           (1)       
   "Font Style"             (fonts)           = "Remake"           (1)       
   "Controller Icons"       (controller)      = "PSX Icons"        (1)       
# Gameplay - Qhimm Catalog
   ID: ace21ed7-9e32-4782-b397-1ce937bf3507
   Version: 3.0
   Is Active: True
   "======Difficulty======"  (Gameplay)               = ""                (0)       
   "Difficulty"              (Difficulty)             = "6 - New Threat"  (6)       
   "Always Run"              (Always Run)             = True              (1)       
   "Clock Fix"               (Clock Fix)              = False             (0)       
   "Disable Mouse"           (Disable Mouse)          = False             (0)       
   "Hand Indicator"          (Hand Indicator)         = "1 - Removed"     (1)       
   "Increase Sense Limit"    (Increase Sense Limit)   = False             (0)       
   "Invincible"              (Invincible)             = False             (0)       
   "Lock Inventory"          (Lock Inventory)         = False             (0)       
   "Lucky Cait Sith"         (Lucky Cait Sith)        = False             (0)       
   "Lucky Tifa"              (Lucky Tifa)             = False             (0)       
   "No Random Battles"       (No Random Battles)      = False             (0)       
   "Save/PHS Anywhere"       (Save/PHS Anywhere)      = True              (1)       
   "Skip Cutscenes"          (Skip Cutscenes)         = True              (1)       
   "Sync Barret Opening"     (Sync Barret Opening)    = False             (0)       
# Media - Qhimm Catalog
   ID: fe3a9938-8083-4201-9f52-dd1e3eaba28c
   Version: 3.0
   Is Active: True
   "Movies"  (Movies)   = "3 - [Original] DrLilo - Chibi Replacement"  (3)       
   "Music"   (Music)    = "2 - Anxious Heart - Fan Made"               (2)       
   "Sound"   (Sound)    = "2 - ProtoX"                                 (2)       
# Minigames - Qhimm Catalog
   ID: fae201ee-9fa5-4163-ab56-2b478111449d
   Version: 3.0
   Is Active: True
   "====Chocobo Race===="    (Chocobo Race)                 = ""                           (0)       
   "Base Models"             (Chocobo Race - Base Models)   = "1 - Kaldarasha"             (1)       
   "Cid"                     (Chocobo Race - Cid)           = "1 - Kaldarasha"             (1)       
   "Cloud"                   (Chocobo Race - Cloud)         = "1 - Kaldarasha"             (1)       
   "Tifa"                    (Chocobo Race - Tifa)          = "1 - Kaldarasha"             (1)       
   "Textures"                (Chocobo Race - Textures)      = "1 - Grimmy"                 (1)       
   "=======Coaster======="   (Coaster)                      = ""                           (0)       
   "Textures"                (Coaster - Textures)           = "1 - Grimmy"                 (1)       
   "======Fort Condor====="  (Fort Condor)                  = ""                           (0)       
   "Models"                  (Fort Condor - Models)         = "1 - Strayoff"               (1)       
   "Textures"                (Fort Condor - Textures)       = "1 - Strayoff + Grimmy"      (1)       
   "===Motorbike Chase===="  (Motorbike Chase)              = ""                           (0)       
   "Models"                  (Motorbike Chase - Models)     = "2 - Kaldarasha - Original"  (2)       
   "Music"                   (Motorbike Chase - Music)      = "0 - No Change"              (0)       
   "Textures"                (Motorbike Chase - Textures)   = "1 - Grimmy"                 (1)       
   "=====Snowboard======"    (Snowboard)                    = ""                           (0)       
   "Textures"                (Snowboard - Textures)         = "1 - Grimmy"                 (1)       
   "====Wonder Square===="   (Wonder Square)                = ""                           (0)       
   "Tweaks"                  (Wonder Square - Tweaks)       = True                         (1)       
# Spell Textures - Qhimm Catalog
   ID: 702dcfdb-70c1-48c4-95e7-a13413855e25
   Version: 3.1
   Is Active: True
   "Main"         (Main)          = "2 - [4x Upscale] kela51 + satsuki"  (2)       
   "Coin Skill"   (Coin Skill)    = "23 - Transparent Metallic Yellow"   (23)     
   "Limit Break"  (Limit Break)   = "9 - Mike - Version 2"               (9)       
# Enhanced Stock UI-rel2
   ID: 2b49d831-6556-41df-9ddb-d1a6e937f548
   Version: 2.24
   Is Active: True
   "Enhanced Stock"                     (enhanced)        = "Enhanced Stock - On"               (1)       
   "All Status Visible"                 (status)          = True                                (1)       
   "Items + Materia Icons"              (items_materia)   = "Colored Items + Standard Materia"  (3)       
   "UI Bar Thickness"                   (bars)            = "Thinner Bars"                      (1)       
   "Font Brightness"                    (fonts)           = "Bright Fonts"                      (2)       
   "Battle View"                        (battleview)      = "Recommended View, Optimized UI"    (1)       
   "Minimalistic No Battle Boxes View"  (nbb)             = False                               (0)       
   "Help Box Transparency"              (hbb)             = "No Box, Text Only"                 (1)       
   "Field Dialog Style"                 (fds)             = "Menu Overhaul"                     (1)       
   "Controller Icons"                   (controller)      = "PSX Icons"                         (2)       
   "EXP Bar Toggle"                     (nt)              = "Exp Bars Enabled"                  (0)       
# User Interface - Qhimm Catalog
   ID: d7fbbf75-2ff7-42f2-bbda-815fb92598a0
   Version: 3.0
   Is Active: True
   "Tifa"                    (Avatars - Tifa)          = "4 - Tsunamods"                   (4)       
   "======Menu======"        (Avatars)                 = ""                                (0)       
   "Enhanced Stock"          (enhanced)                = "Enhanced Stock - Off"            (0)       
   "All Status Visible"      (status)                  = True                              (1)       
   "Items + Materia Icons"   (items_materia)           = "Colored Items + Shiny Materia"   (4)       
   "UI Bar Thickness"        (bars)                    = "Thinnest Bars"                   (2)       
   "Font Brightness"         (fonts)                   = "Bright Fonts"                    (2)       
   "Battle Field View Size"  (battleview)              = "Recommended View, Optimised UI"  (1)       
   "Help Box Transparency"   (hbb)                     = "No Box, Text Only"               (1)       
   "Field Dialog Style"      (fds)                     = "Menu Overhaul"                   (1)       
   "EXP Bar Toggle"          (nt)                      = "Exp Bars Enabled"                (0)       
   "Controller Icons"        (controller)              = "PSX Icons"                       (2)       
   "Aerith"                  (Avatars - Aerith)        = "9 - WolfMan [Version 3]"         (9)       
   "Barret"                  (Avatars - Barret)        = "8 - WolfMan [Version 2]"         (8)       
   "Cait Sith"               (Avatars - Cait Sith)     = "9 - WolfMan [Version 3]"         (9)       
   "Chocobo"                 (Avatars - Chocobo)       = "6 - WolfMan [Version 3]"         (6)       
   "Cid"                     (Avatars - Cid)           = "9 - WolfMan [Version 3]"         (9)       
   "Cloud"                   (Avatars - Cloud)         = "4 - Tsunamods"                   (4)       
   "Cloud Young"             (Avatars - Young Cloud)   = "4 - Tsunamods"                   (4)       
   "Red XIII"                (Avatars - Red XIII)      = "4 - Tsunamods"                   (4)       
   "Sephiroth"               (Avatars - Sephiroth)     = "6 - WolfMan [Version 1]"         (6)       
   "Vincent"                 (Avatars - Vincent)       = "8 - WolfMan [Version 2]"         (8)       
   "Yuffie"                  (Avatars - Yuffie)        = "8 - WolfMan [Version 2]"         (8)       
   "Game Over"               (Game Over)               = "1 - Game Over"                   (1)       
   "Prelude Credits"         (Prelude Credits)         = "1 - Grimmy"                      (1)       
   "Start Menu"              (Start Menu)              = "10 - Gold Hilt Buster"           (10)     
# World Models - Qhimm Catalog
   ID: 3365b425-2391-4cc2-ba02-fef3437eba71
   Version: 3.0
   Is Active: True
   "=======Main======="  (World Models)              = ""                                      (0)       
   "Cid"                 (Main Characters - Cid)     = "2 - Kaldarasha"                        (2)       
   "Cloud"               (Main Characters - Cloud)   = "2 - Bloodshot - Team Avalanche Edits"  (2)       
   "Tifa"                (Main Characters - Tifa)    = "4 - Kaldarasha"                        (4)       
   "Diamond"             (Enemies - Diamond)         = "2 - PRP"                               (2)       
   "Emerald"             (Enemies - Emerald)         = "1 - PRP"                               (1)       
   "Ruby"                (Enemies - Ruby)            = "1 - PRP"                               (1)       
   "Ultima"              (Enemies - Ultima)          = "1 - PRP"                               (1)       
   "Buggy"               (Vehicles - Buggy)          = "3 - ninostyle"                         (3)       
   "Chocobo"             (Vehicles - Chocobo)        = "2 - ninostyle"                         (2)       
   "Highwind"            (Vehicles - Highwind)       = "2 - ninostyle"                         (2)       
   "Submarine"           (Vehicles - Submarine)      = "3 - ninostyle"                         (3)       
   "Tiny Bronco"         (Vehicles - Tiny Bronco)    = "1 - ninostyle"                         (1)       
# World Textures - Qhimm Catalog
   ID: 00583ff5-d5b8-4efa-9678-8e319574839e
   Version: 3.0
   Is Active: True
   "World Textures"  (World Textures)   = "2 - [4x Upscale] SYW V4 - satsuki"  (2)
 
No, unfortunately only way to get back to the start screen is to close and reopen or get a game over. Regarding your controller, double check that you are running it as administrator every time.
 
any way to get DLPB translation working with 7th heaven, JUST the translation not the reunion itself.
 
Hey guys, i got all installed on my lap, Windows 7 32bit, iso working, but i get this message once game screen starts up:

OpenGL renderer does not support OpenGL 2.0. Your graphics drivers are probably not up to date. Shaders are required since version 0.8.

So i can only shut down message and screen.

Now my lap is bought in 2007, and im sure there aint no new drivers for it... Its toshiba satelite. Yeah i can hear you guys screamin  with tears laughing - get a new one!

I got a pc but im not home and not gonna be for a few months more, so...
emoji4.png


Is it my guess that thats it or does someone have any advice? Anyway to get that opengl support or/and shaders support on it?

Log and dump are in the zip if needed.

PS thanks to everyone who worked hard to get us this new version!
emoji16.png
http://cloud.tapatalk.com/s/5e9df67bcbc07/Download.zip

PPS forgot, if i installed Windows 8 or 10 would it make any difference? And is there a difference in 32/64 versions, if one is not compatible w ff7/7h or not?

Sent from my Mi 9T using Tapatalk
 
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There's no difference between 32/64-bit or Windows versions other than where 7H looks for/sets game registry values due to architecture, and the "auto (dis)mount ISO" code since that is a native feature of Windows 8 and up only. With this being a laptop (integrated graphics) and being so old from 2007, my guess is that the problem is just as the error message says. If there's firmware/driver updates for it then that's probably your only option but you'd have to go digging on the internet to find out for your graphics chipset.
 
Thought so... Sigh... Will have to wait then. Thanks for quick response, cheers.

Sent from my Mi 9T using Tapatalk
 
I found the problem for the PS4 controller, it seems it wasn't working because Steam wasn't loaded in the background, I didn't get any problem since then.
 
First off thank you for all the work you've done. As a bit of a novice with this, I was finally able to play FF7 with beautiful mods due to how easy y'all have made it.

The program had been working correctly for me for a week or so now but today when I start it up, I get an error message and the app closes. The following message appears

"An unhandled exception has occurred and the app must close"

"The type initializer for 'Iros._7th.Workshop.Sys' threw an exception.

   at Iros._7th.Workshop.Sys.add_MessageReceived(EventHandler`1 value)
   at SeventhHeavenUI.ViewModels.MainWindowViewModel.InitViewModel()
   at SeventhHeavenUI.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
   at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
   at MS.Internal.LoadedOrUnloadedOperation.DoWork()
   at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
   at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
   at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.Resize(ICompositionTarget resizedCompositionTarget)
   at System.Windows.Interop.HwndTarget.OnResize()
   at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
   at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)"


Not sure what to do about it so any help would be welcomed. Thanks again everyone
 
Thought so... Sigh... Will have to wait then. Thanks for quick response, cheers.
I just looked up you graphics chip and it only supports DirectX 9 and OpenGL 1.4 . So it seems you won't be able to use Aali's driver or ffnx.
 
Thx for info you guys, very helpfull.
emoji4.png


Sent from my Mi 9T using Tapatalk
 
No you're, not. Mount the ISO using a 3rd party tool. The ISO is located under \Resources\FF7DISC1.ISO in your 7H folder.
You're right in that I could use a 3rd party ISO tool, but then I'd be running 4 programs to essentially run 1.  Ideally I'd like to run 2 programs (the mod manager and the game) and it sounds like you're making progress adding in controller support, which is cool.

I did try to put in a PS1 disc to see if that would work, but for some reason it seems they named the PS1 and PC discs differently.

When I said I was curious about this requirement I really meant it.  Does the Steam version somehow have an ISO mounting tool built into the launcher that I'm not aware of?  Does the FF7 have some weird space limitation that can only be bypassed by faking a larger disc?  Maybe it's explained somewhere I couldn't find.


Pause all downloads besides the one you want to download and that one will download. You're limited to 1 download at a time.
I'm aware of the one download at a time limitation.  The problem is that if you pause those other downloads you have to resume them one at a time.  That means that if I pause to get the fifth mod to download I have to actively be there to resume every single time a mod finishes downloading.  They can't be resumed into the "pending" status.

Unfortunately I wasn't aware of this when I first ran it and decided halfway through one of the larger downloads that I wanted the smaller things to download first.  I went through the first couple of smaller mods and decided this was too involved, so I closed the program.  This completely clears the list and seemingly deletes data from all partial downloads, meaning I wasted around 600MB of data that likely eats into a data cap on the server.  From there I was careful to start the downloads in order based on size.
 
I did try to put in a PS1 disc to see if that would work, but for some reason it seems they named the PS1 and PC discs differently.

When I said I was curious about this requirement I really meant it.  Does the Steam version somehow have an ISO mounting tool built into the launcher that I'm not aware of?
If you've got an optical drive, just burn the previously mentioned ISO to a physical disc and that should work just fine. If you don't like running several programs because it's a hassle to open and close them, you can always use a combination of 7th Heaven switches (see Help file for Shell Integration), the "Programs to Run" in the Game Launcher settings, and/or a batch file.

Steam doesn't have to use discs of course. They removed the disc checking code from their exe.
 
Sorry if this has been covered before, I've had a search and I think I've tried everything that has been suggested so far.

I've been trying to get 7th Heaven working with my PS4 gamepad to no avail.

Steps I've tried so far:

1. Setting the gamepad to preferred in Control Panel

2. Mapping the buttons to Key Binds in Big Picture for both 7th Heaven and the executable it loads.

3. Mapping the buttons to keys in AntiMicro then confirming in a notepad that the buttons are working as keypresses in Windows

4. Mapping the buttons to keys in Joy2Key then confirming in a notepad that the buttons are working as keypresses in Windows

5. Mapping the buttons to keys in DS4Windows then confirming in a notepad that the buttons are working as keypresses in Windows

if I load the game through Steam without the mod manager it recognises the gamepad without issue, but it just refuses to register any gamepad button presses if loaded through the mod manager. The keyboard works fine. I'm pretty confused as with points 3-5 it should just register the button presses as key strokes, which are working fine.

The problem is present regardless of whether I load 7th Heaven through steam or directly from the exe.

Any ideas would be greatly appreciated.


EDIT: Sorry figured it out, running DS4 as Admin works.

Please feel free to delete this post.
 
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Guys one question. I tryed to edit some text strings on ffvii.exe with touphscript. The tool does dump and ancode correctly but when i lunch the game with 7th all my edits come back to default. But if i rename the exe, to ffvii_bc.exe for example, all edits remain also in game. I use default ffvii.exe because I use ESUI for the menù, i don't use The Reunion mod. Is this an "issue" with 7th?
 
Guys one question. I tryed to edit some text strings on ffvii.exe with touphscript. The tool does dump and ancode correctly but when i lunch the game with 7th all my edits come back to default. But if i rename the exe, to ffvii_bc.exe for example, all edits remain also in game. I use default ffvii.exe because I use ESUI for the menù, i don't use The Reunion mod. Is this an "issue" with 7th?
If 7H is pointing to ff7.exe it should always be the English 1.02 patch. When you screw around with it, 7H knows it's not the correct EXE and fixes it. If you want to use a custom exe, name it as such (e.g. ff7_mycustom.exe) then point 7H to it under Settings>General Settings. 7H won't attempt to fix your custom named exe. ESUI doesn't require your exe be named ff7.exe either. You can name it whatever you want and ESUI will work fine.

This should be obvious, but I'll explain anyway. Your example, ff7_bc.exe is traditionally the old EXE used in the Beacause Menu Overhaul. ESUI isn't compatible with that exe because the content of that exe obviously conflicts with ESUI because they both significantly modify much of the same things in the UI, etc. It has nothing to do with it being named ff7_bc.exe. You could name your exe the same and ESUI would work fine with it, provided it doesn't change the same things that ESUI changes. You're talking about a conflict of mods, not 7th Heaven.

I'll also mention, everyone has moved away from custom EXEs. You can accomplish your same goal with hext, which is how ESUI does the same things as the old Menu Overhaul but without making permanent changes to or requiring a custom exe file.
 
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Have a bug where dialogue wont show on the flashback at the temple of the ancients. Turned the field models off and its back to normal. I was wondering if its just me that have experience this one.
 
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