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EQ2Alyza
Guest
Good, that's what I needed 
I will have have a fix for this ASAP. Stay tuned for the 2.3 Update sometime later.
I will have have a fix for this ASAP. Stay tuned for the 2.3 Update sometime later.
thanks a lot EQ2Alyza! i just edited the settings in 7H for the MO and it works! and i notice my misc team avalanche field is in the bottom so i bring it up.. i thought it was the error, still, the error appears..Good, that's what I needed
I will have have a fix for this ASAP. Stay tuned for the 2.3 Update sometime later.
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: Intel Intel(R) HD Graphics 4400 4.3.0 - Build 10.18.14.4062[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Using PBO[00000000] INFO: Found swap_control extension[00000000] INFO: Max texture size: 16384x16384[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096[00000000] INFO: postprocessing program link log:Fragment shader contains a user varying, but is linked without a vertex shader.[00000000] : init_postprocessing failed, postprocessing will be disabled[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: VGMStream music plugin loaded[00000000] INFO: Loading external library Multi.dll[00000000] LOCK UNLOCK TEST [00000001] MATRIX INITIALIZE [00000001] INITIALIZE DD/D3D END [00000001] initializing sound...[00000001] creating dsound primary buffer[00000001] reading audio file[00000001] loading static sounds[00000001] sound initialized[00000001] set music volume: 127[00000001] set music volume: 127[00000001] Entering MAIN[00000001] Exiting MAIN[00000001] START OF CREDITS!!![00000001] INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152[00000001] set music volume trans: 127->0, step=60[00000066] END OF CREDITS!!![00000066] Entering MAIN[00000066] set music volume: 127[00000066] Exiting MAIN[00000066] START OF MENU SYSTEM!!![00000334] END OF MENU SYSTEM!!![00000334] Entering MAIN[00000338] Exiting MAIN[00000338] Field Start[00000418] : [00000850] Entering MAIN[00000852] Exiting MAIN[00000852] START OF MENU SYSTEM!!![00001866] END OF MENU SYSTEM!!![00001866] Entering MAIN[00001868] Exiting MAIN[00001868] Field Start[00003019] set music volume trans: 127->0, step=60[00003051] set music volume: 127[00004074] : [00004074] : [00004074] : [00004074] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TEX[00004074] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TIM[00004074] ERROR: COULD NOT LOAD RSD DATA CUGB.RSD[00004074] : unhandled exception
I just removed them from movie folder as they bother me as well so the game skips directly to credits screen and reports in red letters that theu are missing. Might use that simpler option.Guess what, More Requests!Any chance of a "Send to Top" and "Send to Bottom" for load order manipulation? Also If I want to submit a mod (literally just two blank video files to remove the intro videos) how would I go about it?![]()
That would need to be asked in the 7th Heaven thread over at the Tools section.Guess what, More Requests!Any chance of a "Send to Top" and "Send to Bottom" for load order manipulation? Also If I want to submit a mod (literally just two blank video files to remove the intro videos) how would I go about it?
Sure, I can look into it.Hi Alyza
You can add more "Battle Models - Characters" or add from Bootleg to the 7thHeaven? Because in the Bootleg had more Models than 7thHeaven.
Exemple:
Cloud:
AC Style (Grimmy)
New APZ Mature
Aeris:
HQ Aerith
New HQ Aerith
Yuffie:
AC Yuffie (Grimmy)
And others