[FF7] Qhimm Catalog 3.0 Reports / Requests

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Good, that's what I needed :)

I will have have a fix for this ASAP. Stay tuned for the 2.3 Update sometime later.
 
Good, that's what I needed :)

I will have have a fix for this ASAP. Stay tuned for the 2.3 Update sometime later.
thanks a lot EQ2Alyza! i just edited the settings in 7H for the MO and it works! and i notice my misc team avalanche field is in the bottom so i bring it up.. i thought it was the error, still, the error appears..

here's the new app.log (don't know if this is different 'coz of the misc field misplacement of order):
Code: [Select]
Code:
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: Intel Intel(R) HD Graphics 4400 4.3.0 - Build 10.18.14.4062[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Using PBO[00000000] INFO: Found swap_control extension[00000000] INFO: Max texture size: 16384x16384[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096[00000000] INFO: postprocessing program link log:Fragment shader contains a user varying, but is linked without a vertex shader.[00000000] : init_postprocessing failed, postprocessing will be disabled[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: VGMStream music plugin loaded[00000000] INFO: Loading external library Multi.dll[00000000] LOCK UNLOCK TEST [00000001] MATRIX INITIALIZE [00000001] INITIALIZE DD/D3D END [00000001] initializing sound...[00000001] creating dsound primary buffer[00000001] reading audio file[00000001] loading static sounds[00000001] sound initialized[00000001] set music volume: 127[00000001] set music volume: 127[00000001] Entering MAIN[00000001] Exiting MAIN[00000001] START OF CREDITS!!![00000001] INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152[00000001] set music volume trans: 127->0, step=60[00000066] END OF CREDITS!!![00000066] Entering MAIN[00000066] set music volume: 127[00000066] Exiting MAIN[00000066] START OF MENU SYSTEM!!![00000334] END OF MENU SYSTEM!!![00000334] Entering MAIN[00000338] Exiting MAIN[00000338] Field Start[00000418] : [00000850] Entering MAIN[00000852] Exiting MAIN[00000852] START OF MENU SYSTEM!!![00001866] END OF MENU SYSTEM!!![00001866] Entering MAIN[00001868] Exiting MAIN[00001868] Field Start[00003019] set music volume trans: 127->0, step=60[00003051] set music volume: 127[00004074] : [00004074] : [00004074] : [00004074] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TEX[00004074] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TIM[00004074] ERROR: COULD NOT LOAD RSD DATA CUGB.RSD[00004074] : unhandled exception
here's the place i'm talking about :D
itTBUII.png


thanks again! :)
 
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A quick note, im passed the kalm town. When yuffie scene comes, when choosing party members don't choose anyone else besides tifa and aeris, otherwise aeris and yuffie will get stuck after battle. This is surely related to phs cheat. Probably the same with barret. After i kept tifa and aeris in party during battle, yuffie joined wo glitches.
 
Please start a New Topic in the main 7th Heaven forum so that others may see the the title of the error and be aware. Things tend to get buried in here, and it's only really meant for requesting mods.
 
Request: Playstation icons from Reunion mod if possible (and/or update to R04 :P). Apologies if it's not. As always thank you for the awesome work!
 
Mod request:  Any chance you'll be able to add the overworld map options present in Reunion R03e so we can pick between the olde style or the HQ style?  I noticed this option is not present in the current R04c release and hope it isn't forgotten about.  The olde style was a great mod!  Thank you!
 
Sure, I believe that should only be a couple simple files to add. I'll look into it.
 
Guess what, More Requests! :P Any chance of a "Send to Top" and "Send to Bottom" for load order manipulation? Also If I want to submit a mod (literally just two blank video files to remove the intro videos) how would I go about it?
 
Guess what, More Requests!
emoji14.png
Any chance of a "Send to Top" and "Send to Bottom" for load order manipulation? Also If I want to submit a mod (literally just two blank video files to remove the intro videos) how would I go about it?
I just removed them from movie folder as they bother me as well so the game skips directly to credits screen and reports in red letters that theu are missing. Might use that simpler option.
 
Hi Alyza
You can add more "Battle Models - Characters" or add from Bootleg to the 7thHeaven? Because in the Bootleg had more Models than 7thHeaven.

Exemple:
Cloud:
AC Style (Grimmy)
New APZ Mature

Aeris:
HQ Aerith
New HQ Aerith

Yuffie:
AC Yuffie (Grimmy)

And others
 
Guess what, More Requests! :P Any chance of a "Send to Top" and "Send to Bottom" for load order manipulation? Also If I want to submit a mod (literally just two blank video files to remove the intro videos) how would I go about it?
That would need to be asked in the 7th Heaven thread over at the Tools section.

Hi Alyza
You can add more "Battle Models - Characters" or add from Bootleg to the 7thHeaven? Because in the Bootleg had more Models than 7thHeaven.

Exemple:
Cloud:
AC Style (Grimmy)
New APZ Mature

Aeris:
HQ Aerith
New HQ Aerith

Yuffie:
AC Yuffie (Grimmy)

And others
Sure, I can look into it.
 
This is less of a request and more of an inquiry, but, for the remastered FMVs by cmh175, does it use the retranslated versions of the Jenova and ending FMVs?
As for an actual request, would it be possible for you to include the FMVs without Cait Sith in Media - Movies?
 
Mod Request: Hey Alyza, would it be at all possible if we could try to include the 2D menu sprites by AbyssWolf? I always thought those avatars would look so cool to use in-game!  :P
 
As for the Jesse mod Avatar issue I might have some insight. When I was working on the mod I had all sorts of trouble getting the avatars to switch. Basically any texture you want to switch must run as a .tex file from a .lgp folder. If you have another avatar running as a png the driver will cache it and you cannot switch it. Also even with cache turned off on the driver it will load the png over the .tex. So you will have to have all the tifa avatars run as .tex. Does that help? Also what about adding the bahamut summon into the catalog. I cannot get any magic.lgp folders to load, but I am working on that. Have you gotten anything to load into 7H from a magic.lgp folder?
 
So in order for the Runtime Variables to work and the Avatars display correctly between Jessie and Tifa, the Jessie Mod Avatar needs to be a .tex file for the menu_us.lgp folder AND all the Tifa options in Menu - Avatars and Backdrops need to be .tex files for the menu_us.lgp folder?

There are currently no mods in the Catalog that have files for the magic.lgp folder, so it's untested on my end. I'm sure it's just a case of asking Iros to add the magic.lgp for recognition if it's not already.
 
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