[FF7] Qhimm Catalog 3.0 Reports / Requests

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I'll go ahead and make a request for the mods to be available for download outside of the catalog, as I have been unable to download them for well over a year now and have tried a little bit of everything
 
Add Smoother 60FPS Battles - v0.93 - Cancelled, not possible
Aaaaww :( I came here to write this one up. I saw you mentioned working on 60 fps animations in another thread. Will some form of 60 fps battle animations be in the next pack?

Thanks for all your hard work on this. It is deeply appreciated! I'll try the first episode of the remake, but it'll never be the same as the original, with all its quirks. Thank you so much!
 
I would like to request Nightmare 7 mod and Super Boss Rush. I've been playing the hardcore mod and watching videos on Nightmare 7 mod. Please and thank you.
 
Really liking the whole idea behind the Sephiroth story mod, but the way the story is written is making me cringe a  bit. Is it still under development or is it in its final form already? I'd really like to go through the text and edit it so the grammar is correct and so everything makes a bit more sense, but I'm not sure how to do it or if I even can. Thanks!

By the by, I still haven't been able to get any mods working on my desktop computer. Everything runs smooth as silk on my laptop though.
 
The program doesn't check the catalog.  It may be due to the fact that I selected no to an option on letting it link to Windows when I first started the program and have never been asked about it again
 
Really liking the whole idea behind the Sephiroth story mod, but the way the story is written is making me cringe a  bit. Is it still under development or is it in its final form already? I'd really like to go through the text and edit it so the grammar is correct and so everything makes a bit more sense, but I'm not sure how to do it or if I even can. Thanks!

By the by, I still haven't been able to get any mods working on my desktop computer. Everything runs smooth as silk on my laptop though.
As far as I remember, the creator of the Sephiroth Story mod isn't EQ2Alyza.
 
Dude you seriously need to add an option to 7th heaven mod manager to resume broken downloads. I had filed textures part 2 just freeze and stop twice now after downloading about 2GB. Just wasted 4GB of data. Need to wait till next month now to redownload :(. I could not even find any trace of the old temp download file anywhere on my PC even after running a deep scan with recuva. So umm yeah dude some support for resuming broken downloads and not deleting the failed temp download files form the PC would be much appreciated!!!!! :mrgreen:
 
Catalog v2.2 is here. Updated the OP with the information.

I think I'll try to do smaller updates between shorter periods of time, rather than tackling everything at once over longer periods. I'm not sure how often it will be, but going 6 months between most major updates is something I want to change. Perhaps once a month with smaller updates seems more reasonable.
 
Catalog v2.2 is here. Updated the OP with the information.

I think I'll try to do smaller updates between shorter periods of time, rather than tackling everything at once over longer periods. I'm not sure how often it will be, but going 6 months between most major updates is something I want to change. Perhaps once a month with smaller updates seems more reasonable.
Thank you very much for your effort. I know how good it feels to make progress and the community appreciates it. Do as you please, but at least we know that you provide us with new updates. It just might takes some time. I have seen, you have taken the Sephiroth mod offline. Hopefully you and Kaldarasha can fix it :) Have a nice day and thanks for everything.
 
Catalog v2.2 is here. Updated the OP with the information.

I think I'll try to do smaller updates between shorter periods of time, rather than tackling everything at once over longer periods. I'm not sure how often it will be, but going 6 months between most major updates is something I want to change. Perhaps once a month with smaller updates seems more reasonable.
Update HYPE!! Thank you EQ2Alyza! Do whatever you gotta do to make it easier for you, even if you went on a few years hiatus I'd still be fine with that.  :-D
 
hey staff

how much longer until the sephiroth story mod is fully fixed and back online
 
How long would you take to fix it? Count it in days.
Anything bellow that is a free gift the coders are giving you. Just be thankful for each day counted.
 
Hey

if it was my mod it would not take me 3 years to fix it for this long
 
Hey

if it was my mod it would not take me 3 years to fix it for this long
So you're saying if it was your mod you could fix it in less time? Why not try creating it yourself then?
See how that actually works out for you?  ;D
 
Just to clarify a little with the Sephiroth Story Mod. It needs work still, and enough work that I don't want it released in its current state. Why? Because anyone who plays it will come to me for troubleshooting, and I simply don't have the knowledge to give.


1. There are 5 variations of files I was given.

> Sephiroth - No Weapons Change (vanilla Cloud weapons I assume)
> Sephiroth - Weapons v1
> Sephiroth - Weapons v2
> Safer Sephiroth - Weapons v1
> Safer Sephiroth - Weapons v2

I haven't tested all of them because I can't get them all working. The Sephiroth versions supposedly require the ff7_ss.exe to work (ss = Sephiroth Story), however it is not currently compatible with Menu Overhaul and can only be played with the vanilla game menu. Safer Sephiroth versions supposedly require the ff7_ss_safer.exe, however it is only compatible with Menu Overhaul enabled. Disabling Menu Overhaul will give you the squashed text and window alignment issues in the menus.

2. The field models are not complete. Perhaps they are, but I don't have them with me. Sephiroth has to be converted to each Cloud field model (parachute jump, bike escape, flashbacks, etc.).

3. Some battle animations are broken. I didn't test them all, but I know 2x Cut and 4x Cut don't have the proper animations. There may be others as well.

4. Menu Avatars are not correct. When I load up a previous game save and enter battle with a Cloud, Barrett, and Tifa group, the battle will have Sephiroth, Cloud, Tifa models. But outside battle, the Menu Avatars are still Cloud, Barrett, and Tifa.


These are just the issues I've found when starting a New Game jumping off the train or loading a previous save for 5 minutes of gameplay. I haven't played through the game with it, but can see other issues possibly.

What I propose is this:

1. Reduce this to one version: Safer Sephiroth (one weapon set) I honestly think that too many options can sometimes be a bad thing, and in this case simple is better. The Safer Sephiroth version allows Sephiroth to transform as his last Limit Break (the others are altered as well). I think that should be the main focus behind Sephiroth and his powers as you advance through the game. It's simple, but it makes sense.

2. While I can possibly do model conversions for some of them, I don't know what is to be done during the flashback scenes. There's Nibelheim with Cloud's mother, Tifa, and Sephiroth with Soldier. I don't know...

3. I've done zero modding with animations, so this one can't be fixed by me. The mod author or someone else will have to do this.

4. I think it's a file naming issue, but I'm not 100% sure. I honestly hate testing .tex files lol
 
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Hey alzya

when i played genesis063 sephiorth story mod last year it worked 100% fine

because genesis063 told me he fixed up everything for it including the weapon parts chest bugs on it to get parts for sephiorth weapons for the final part of the game
 
100%...Really? You played a 100% run through of the game with it already? What are you wanting this release for then?
 
hey Alzya

what i meant was i played this mod all the way through until the kalm flashback and got stuck there at a black screen all day

without moving forward
 
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