FF7 - Reactor RELOADED Project

  • Thread starter Thread starter Elentor
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Heh, I do phot manipulation for fun too, lol, 4-5hrs of fun. :P
Me too. It's real fun :)

I wish you guys best of luck.
Remember to make it long enough so there would be lots of fun with it :P
 
hello
i am planing on making a ff7 clone in direct x (just a section of it). i will build the engine myself in c++ and was wondering if i could use your map? and any player models you guys have? i dunno when im gunna finish it as i will have to balance it with other work that im currently doing but if i didnt have to model that would speed things up gr8ly.
 
Not to sound a bit negative... but if you can't extract the models yourself I'm a bit concerned for your project.
 
i havent looked at extracting the models and i mean updated models not the original altho the orginal would do. i have ff7 on the psx only so i dont think its possible to extract the models due to the format but havent looked into it. neways i mainly saw that gr8 map and wanted to use that.
 
I doubt Squaresoft will care should this mod be a success. Just as long as you demand that it's only a mod, and that Squaresoft is the original author of the game's source code, and DON'T try to make profit you'll be fine.

I really respect what this guy is trying to accomplish. A legit remake from Square is so far down the road it's best to not even think about it sometimes. Learning the ins and outs of this great game's source and mechanics to produce improvements or modifications is an exciting thought. It is daunting and repetitive, but if you're a programmer worth your sault you can accomplish it.
 
I agree that if someone could just whip up higher rez backgrounds, especially to compliment Borde and Reunion's work, that would be a noteworthy project in and of itself.(not to mention plenty of work in and of itself).


Personally i like the idea of making another engine to handle a revved up FF7, but really the amount of work involved, plus the likelyhood of SE slapping down, or worse confiscating and claiming as their own, any work put into it would make it seem not worth the time.
 
this is great work . I have no skills in 3d making etc. but if i could learn from any of you guys I am all ears, but does someone know where I can find the directory of the pre-rendred background, just a pale idea . I heard many old engines that are being remaked or new models are being inserted into the engine,that it would serriosly lagg.
i would be great if i had the source of the fmw's cuz i know pretty much i movie making and stuff like that


can someone teach me 3D modeling  :P want to learn

peace out TyranN
 
bit high poly dont you think? especially if your thinking of putting it into a game environment...

/me waits for unreal engine 3 and its ubar displacement mapping abilities o/
 
Awesome work Elentor!  Battle areas look great! :D  If we could just form a couple dedicated mod teams together.  We have - 1)battle field conversion 2)high resolution 3)new music 4)hi res cloud patch 5)misc patches, mini game patch etc.  The NPC patch is already in the works and I'm a big fan of it.  Now we just need 1)Elentor's awesome battle area updates 2)Hi-res 2D background images 3)32bit support 4)anything else (updated fmv, whatever) and this would be an amazing, completley fan created, remake.  I'm very impressed and excited by Elentor's work and good luck with the project.  If I could lend a hand let me know.
 
Redoing every single background would be hard…

You could though redo the cutscenes.

Seriously, your pre-rendered stuff is amazing (really like the Naruto one), plus redoing the cutscenes seems a little more practical than redoing every single background. (Then again, I thought recreating all the NPC’s was far-fetched.)

Battle scenes in high-rez (w00t)
I cant see any of Radiosity’s links (not found on server)
 
hey... i'm sorry i haven't read the whole thread yet so i'm not sure if this has already been said..

why not use source or cryengine 1.x or 2.0? all three has sdk's and cryengine 2 has a sandbox editor.. it can handle insane quality graphics and scale all the way down to ff7 original graphics..
it has a flow-chart system that you could prolly make the combat system in fairly easily and.. and and (brains overload from excitement) an...aaaaa...

*dies*
 
this thread is 4 years old bub, i think it's safe to say this project is dead
 
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