B
Borde
Guest
I guess the cost of the resolution was pretty much linear. So it all boils down to how much time they actually could afford to spend rendering (keeping in mind the possible errors and multiple studied possibilities). I think they simply used the bare minimum resolution they found tolerable. And for the DVD versions, when everything was already final, they simply re-rendered the movies once more with a higher resolution.
As for the actual game resolution, who knows. Maybe they had some sort of technical reason for that. I can tell you , for example, early VGA games where rendered at 320x200 8bits because it was a very convenient resolution due to real mode memory mapping. Back on the day DOS programs could access the memory in 64KB chunks called segments. Since 320x200x1bytes = 64KB, one could fill the whole framebuffer without having to deal with costly bank switchings.
As for the actual game resolution, who knows. Maybe they had some sort of technical reason for that. I can tell you , for example, early VGA games where rendered at 320x200 8bits because it was a very convenient resolution due to real mode memory mapping. Back on the day DOS programs could access the memory in 64KB chunks called segments. Since 320x200x1bytes = 64KB, one could fill the whole framebuffer without having to deal with costly bank switchings.
