[FF7] Tutorial for Bootleg - Tifa's Bootleg

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Thanks a million times !!!! It worked !!!! Thanks to all who have helped me through this !! :D

I guess Kompass converter must have done the trick ;)
Aha, fantastic news! Komp will be very pleased. Great job working it through.

"Seems like this game is held together with tape sometimes" - cmh175

from: MrKravin on 2013-07-07 16:50:53

    Hmm, so I deleted everything and started over. After installing FF7 from Steam again, I searched for the file and found it under Steam\SteamApps\common\FINAL FANTASY VII\data\lang-en\battle. So if I install the mods again, but move the cam files to \data\battle, would it work? Just thinking out loud.
I'm getting the same issues as you, it seems if you reinstall FF through Stream it places some files in data\lang-en\battle instead of just data\battle. Getting error when installing the Hardcore mod that it couldn't find scene.bin and then I get crashes on the first fight every time like you.
You should use this FF7-Remove-keys tool after uninstalling and deleting all ff7 files and directories. Install the game, then use Kompass63's Game Converter, then try bootleg and see how that goes.
 
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I was finally able to get it to work. I think I kept getting errors when I used the same folder for bootleg and Temp for multiple installations. I think some things were saved in bootleg and the temp folder from previous installations, and it was causing errors when I tried reinstalling.

For the installation that worked, I created a brand new folder to put bootleg and the mods into, as well as a new temp folder. It completed without any issues, and it ran on the first try! Can finally enjoy this game again!
 
For some reason my game wont play. When I hit Play FF7 the screen goes black for a second, then back to normal, no game. It doesn't give me any error or tell me why.
 
How do i configure the controls or use a controller once I've applied everything?
For some reason now I start the game and can only use the NUM pad to move and press enter to start.
 
Step 9 for me never shows up and I have no bootloader program to change the resolution. All my files were in green and yellow on the bootleg and Im using the latest version.
I am having the same problem with the Steam version (English v1.0.8.12).  I get a black DOS-box and it asks me to specify which character models within the preset I want to use.  After going through all the options it cuts out (the box/program closes as if it is done). 

The game doesn't even attempt to start.  If I attempt to start the game from the regular installer I end up with the Square-Enix installer (which doesn't have the option to switch to a custom rendering/sound option).  Not really sure what I'm supposed to do as this tutorial gave me the impression that the Bootlegger would downgrade the game for me.
 
How do i configure the controls or use a controller once I've applied everything?
For some reason now I start the game and can only use the NUM pad to move and press enter to start.

I have an xbox360 controller that I plug in. The game automatically recognized it. The D-Pad doesn't work, though, only the joystick.
 
This doesn't seem to work on the Steam 2013 version. I followed the instructions, but some steps seem to be out-of-place or non-applicable (For example, step 9 doesn't look anything like what it does in your screen shots.)

I'm using the torrent package, with all the mods, but when I start the game with 1920x1080, it crashes, immediately. It will load the title screen when I remove "Preserve Aspect", but it crashes immediately after selecting New Game in the same manner, with only a black screen.

After working with the Game Converter, I was able to get past this and start the game. Immediately after starting the game, in the first FMV while the stars are moving, the game crashes. The Applog returns the following:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FFVII\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FFVII\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FFVII\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
ERROR: unhandled exception
I made sure to set my Sound Device in FF7 Config. There were a few errors (Mostly just the incorrect number of files errors from Menu Overhaul) that came up during installation, like the following, which appeared twice:

Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe
Has this been tested? Or was it just stated that the Steam version would work with it on the assumption that it was the same version as the 2012 Square Enix one? Or am I just doing something wrong? I'd really like to play the game with these mods, and I appreciate the work you've all done with this, but it's looking increasingly like it can't be done.


EDIT:

With a little luck and some setting changes, I've managed to get into the First Reactor and through a few battles, to the first save point. Hopefully, no more errors will appear~ Now, I just need to configure my Xbox 360 controller to work with it.
 
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Microsoft .Net Framework Unhandled exception:
Code: [Select]
Code:
[quote="bob7757"]I am having some trouble, after I downloaded and ran BFE.exe and downloaded all the necessary mods and run bootleg an error message shows up. it is titled Microsoft.NET Framework and says Unhandled exception has occurred in your application if you click continue the application will ignore this error and attempt to continue. if you click quit the application will close immediately. The System cannot find the file specified, and if I go to details it says: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.ComponentModel.Win32Exception: The system cannot find the file specified   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)   at System.Diagnostics.Process.Start()   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)   at BootlegFE.Bootleg.StartBootleg(Int32 iFlagStart)   at BootlegFE.Bootleg.RunBootleg_Click(Object sender, EventArgs e)   at System.Windows.Forms.Control.OnClick(EventArgs e)   at System.Windows.Forms.Button.OnClick(EventArgs e)   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)   at System.Windows.Forms.Control.WndProc(Message& m)   at System.Windows.Forms.ButtonBase.WndProc(Message& m)   at System.Windows.Forms.Button.WndProc(Message& m)   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlib    Assembly Version: 2.0.0.0    Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll----------------------------------------BootlegFE    Assembly Version: 1.0.4748.37298    Win32 Version: 1.0.35.0    CodeBase: file:///D:/BFE.exe----------------------------------------Microsoft.VisualBasic    Assembly Version: 8.0.0.0    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)    CodeBase: file:///C:/windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll----------------------------------------System    Assembly Version: 2.0.0.0    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Windows.Forms    Assembly Version: 2.0.0.0    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System.Drawing    Assembly Version: 2.0.0.0    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System.Runtime.Remoting    Assembly Version: 2.0.0.0    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll----------------------------------------System.Configuration    Assembly Version: 2.0.0.0    Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll----------------------------------------System.Xml    Assembly Version: 2.0.0.0    Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------Accessibility    Assembly Version: 2.0.0.0    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)    CodeBase: file:///C:/windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration>    <system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box.what should I do?[/quote]
I too am having this issue.
.net framwork is up to date.
I'm running win 7 64, both BFE and Bootleg are set to run as admin.
I'm also having issues on my Win8 machine.
Despite having both BFE and Bootleg set for run as admin, when I get to the "run bootleg" step the box comes up, goes through the first checks and then fails stating that Bootleg does not have admin permissions.

It's the Steam 2013 version on both computers. Both games are installed to either C:\games\ff7 (win 8 computer) or d:\games\ff7
the BFE,Bootleg and accociated files are installed in the same directories as above just under games rather than ff7.
 
Unfortunately, it no longer seems to work, and just breaks down and crashes at random intervals.

I guess this really doesn't work with the Steam Re-Release.  :cry:
 
Yeah... It seems to be quite a chore trying to play FF7 with all these mods installed. I have to play some story segments like 3-5 times before I can proceed because said story segments are too long for me to get through without experiencing at least one random crash. :cry:
 
Yeah... It seems to be quite a chore trying to play FF7 with all these mods installed. I have to play some story segments like 3-5 times before I can proceed because said story segments are too long for me to get through without experiencing at least one random crash. :cry:
That's just not normal at all. I play for hours at a time sometimes, going through the early parts of the game through the story and stuff. Can you post an APP log after one of these crashes? can chop it down to the end and see what kinda error it throws off.
It turns out that my GUI artifacts were coming from the "Internal Resolution" option in the Bootloader. Have you tried turning that off?
I'm using the Avalanche GUI and Hi-Res stuff at 1920x1200 and everything is looking great. :)
The only problem I'm having now is that the game seems to crash from time to time... Like maybe every 30 mins to 1 hour, depending on how lucky I am. I guess I'd better save every chance I get. ::)
I was quite shocked to hear your solution to the non-menu overhaul graphics issue. I have played around a lot with internal resolution settings and found 5120X3840 with an output res of 1920X1080 to be stunning, particularly because Antialiasing also works with these settings... but the menu graphics glitches we've been talking about come up without the menu overhaul. Unfortunately, my setup does not allow me to go up to 1920X1200... that's fantastic. I kinda want to try that, but I'm curious what you do about your internal resolution and antialiasing and if you've been able to play around with these settings. Also... since 1920X1200 is not a standard res that I know of... and this is really speculation here, it could possibly be the source of your crashes.
The best I've got so far has been using output res of 1920X1080 and internal resolution of 2560X1920. It's really a far cry from what you get with that doubled internal res. Perhaps I will look into this further if the next Menu Overhaul release doesn't address this crap.
 
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That's just not normal at all. I play for hours at a time sometimes, going through the early parts of the game through the story and stuff. Can you post an APP log after one of these crashes? can chop it down to the end and see what kinda error it throws off.
Unfortunately, there is no crash log since it doesn't actually crash. Usually it freezes on a blank screen during some sort of transition.

I was quite shocked to hear your solution to the non-menu overhaul graphics issue. I have played around a lot with internal resolution settings and found 5120X3840 with an output res of 1920X1080 to be stunning, particularly because Antialiasing also works with these settings... but the menu graphics glitches we've been talking about come up without the menu overhaul. Unfortunately, my setup does not allow me to go up to 1920X1200... that's fantastic. I kinda want to try that, but I'm curious what you do about your internal resolution and antialiasing and if you've been able to play around with these settings. Also... since 1920X1200 is not a standard res that I know of... and this is really speculation here, it could possibly be the source of your crashes.
The best I've got so far has been using output res of 1920X1080 and internal resolution of 2560X1920. It's really a far cry from what you get with that doubled internal res. Perhaps I will look into this further if the next Menu Overhaul release doesn't address this crap.
I have "Override application settings" 24x Supersampling Edge-detect AA turned on in Catalyst Control Center, but I have no idea if it's being applied or not. There does seem to be some small amount of aliasing when I look at Cloud's field model closely (such as during the opening sequence, like in the images you posted), but I can't get rid of it. When I heard you say that AA wouldn't be applied unless the correct internal resolution is used, I definitely tried to mess around with it, but nothing ever changed (except my menus getting messed up).

Actually, 1920x1200 is very much a standard resolution. Up until a few years ago, all widescreen computer monitors used the 16:10 aspect ratio, with resolutions such as 1280x800, 1440x900, 1680x1050, and 1920x1200. Perhaps you have heard of some of these? They are all the same ratio.

Edit: Okay, so I tried the 2560x1920 Internal Resolution, and the menus still look good! In the past, I was using something like 3840x2160 because that's what was there by default (for me). However, that isn't even a multiple of 640x480, so I have no idea why that was my default. I also tried something like 3200x2400 in the past (which *is* a multiple of 640x480), but there were still menu artifacts, so I gave up on it. It looks like if you choose a multiple that's too big, then it will cause problems.

However, the aliasing still doesn't look any different.


Is there any way to change the controls?
Just like in the old days. Open the menu in-game, then go to Config -> Controller -> Customize.

Of course, the horrible part about this is that the default keyboard controls are completely retarded, and there's no way to change them or figure out what they are unless you already know the defaults. So, if you're using a keyboard: Pretty much all of the controls are on the numpad. It looks like [Menu] is "+" and [OK] is "Enter". Make sure you use the + and Enter on the Numpad, otherwise it won't work! :-P

(Personally, I already had a PS3 controller hooked up to my computer, so I never had to deal with any of this keyboard nonsense. :-P)
 
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(Personally, I already had a PS3 controller hooked up to my computer, so I never had to deal with any of this keyboard nonsense. :-P)
You speak out of my soul ;D
 
Wrong place for this, I know, but I ain't sure this deserves a whole thread in the Troubleshooting board. Anyways, the remaining available space on my HDD has been "fluctuating" by a range of about 8GB ever since I've gotten Bootleg and been playing it again. Right now, it's at 61.8GB, and I haven't played it today. Yesterday, it was at around 57GB, and I haven't uninstalled or deleted anything (Except a 5MB .swf file that I downloaded and deleted shortly after today). I think this has something to do with Bootleg, because this has only happened since I've gotten it. I am aware there are viruses (Like Vundo, for instance) that can make the amount of space you have left on your hard drive "fluctuate", but I've ran a full scan at least once ofter the past few days with Malwarebytes and gotten nothing. What gives?
 
Unfortunately, it no longer seems to work, and just breaks down and crashes at random intervals.

I guess this really doesn't work with the Steam Re-Release.  :cry:
It has been tested by many on this forum, including myself, and it works great. Over 3200 have downloaded Bootleg040 and the Mod Package since the Steam release, and there have been only a handful or two of the same questions asked, and we've pretty much solved all with the FAQ or a simple fix to a user error.

Post your bootleg.log, ff7_opengl.cfg, and whether or not you installed the AMD Catalyst 13.5 BETA2 drivers.

Unfortunately, there is no crash log since it doesn't actually crash. Usually it freezes on a blank screen during some sort of transition.
It doesn't matter if it's a crash or a freeze. When the APP.log halts is when the game shuts down, which you need to do on a game freeze anyways. If you don't have an APP.log, then you have not installed the mods correctly. It must be there and cannot be said otherwise.

The biggest reason I like to see APP.log is to witness the GPU being used. Are you running Intel HD Graphics or a dedicated video card? This question doesn't really matter at this point though because you need to start all over in order to record your APP.log through Aali's driver.

Wrong place for this, I know, but I ain't sure this deserves a whole thread in the Troubleshooting board. Anyways, the remaining available space on my HDD has been "fluctuating" by a range of about 8GB ever since I've gotten Bootleg and been playing it again. Right now, it's at 61.8GB, and I haven't played it today. Yesterday, it was at around 57GB, and I haven't uninstalled or deleted anything (Except a 5MB .swf file that I downloaded and deleted shortly after today). I think this has something to do with Bootleg, because this has only happened since I've gotten it. I am aware there are viruses (Like Vundo, for instance) that can make the amount of space you have left on your hard drive "fluctuate", but I've ran a full scan at least once ofter the past few days with Malwarebytes and gotten nothing. What gives?
It sounds like you have Compress Textures enabled. This will create a texture cache that fluctuates as you play.
 
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It doesn't matter if it's a crash or a freeze. When the APP.log halts is when the game shuts down, which you need to do on a game freeze anyways. If you don't have an APP.log, then you have not installed the mods correctly. It must be there and cannot be said otherwise.

The biggest reason I like to see APP.log is to witness the GPU being used. Are you running Intel HD Graphics or a dedicated video card? This question doesn't really matter at this point though because you need to start all over in order to record your APP.log through Aali's driver.
Ah, I see. I just remember it asking me questions about the log during an actual crash, so I didn't realize it would be there otherwise. I'm using an ATI HD 5970 video card, which was like, the best card you could possibly buy 3 years ago.

Maybe it's not happy with dual GPUs? :-P
 
I played the game for a few hours through Steam, had a save file and everything.  I just ran through the bootleg process and was disappointed to see it did not import my save file. How do you migrate your Steam save file to work from a mod? I'd really not like to start over.

EDIT: Figured it out! Had to navigate to the Final Fantasy VII Steam folder in My Documents, find the save00.ff7 file, and copy it over to the "save" folder under the main installation folder, which was previously empty.
 
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