Ok so since I dont have a disk large enough to copy the whole FF7 folder, I just moved my steam folder to C:\Games. I just needed to delete everything besides steam.exe and SteamApps (which contains all my installed games) and ran steam.exe which automatically re-downloads and updates all the necessaries files for steam to run in the new location while my games are still intact (C:\Games\Steam). As for Bootloader, I changed my data drive to C:\ and was able to run FF7 (thank god).Yeah, I realize this is inconvenient for some people because they may have lots of Steam games already installed. Be my test dummy and try installing as normal, then copying the FINAL FANTASY VII folder into D:\Games\. Make sure Bootleg is pointing to that folder for the game directory before you run it.
You will always need to use FF7Bootloader to run with Bootleg mods. It will install a desktop shortcut for it, so run from that.
[Gamefolder]\saveAnother thing, where exactly does the modded FF7 hold its save file? I cant seem to find the save file location.
Something about it's trying to use your CPU's onboard video chip? Maybe set a profile for config.exe in your driver software? It's a tough one, for sure. Don't worry! You'll feel better when you get this solvedOK so I uninstalled the game completely , used the registry key editor I was suggested, I deleted the mods and started from scratch with the torrent, I set my bootleg the way I wanted it and I STILL get the config error =88839362&filters[recent]=1&sort=1&o=0]http://s615.photobucket.com/user/Drumblanket/media/confignotworking.png.html?filters[user]=88839362&filters[recent]=1&sort=1&o=0.Same error in the error log as before Faulting application name: FF7Config.exe, version: 0.0.0.0, time stamp: 0x35fd9b33. If there is no .DLL error how am I supposed to solve this?
Edit: Did you rename it back?I think I know the issue that you are having with your graphics card. I had an issue that seriously isn't documented anywhere, but it works.
After installing and modding the installation, try and launch "FF7Config.exe" from your FF7 installation folder.
If it doesn't open, then you most likely have the same issue that I had.
1. If you have an NVidia card go to the directory "C:\Program Files (x86)\NVIDIA Corporation\coprocmanager" (It may be different directory on your system).
2. Rename the file "Nvd3d9wrap.dll" to something else.
3. Afterwards re-run the FF7Config.exe. If it works, set your display device, sound device, etc.
4. After closing FF7Config, rename "Nvd3d9wrap.dll" back to the original filename.
Then it should work. I hope this helps.
Ok... your suggestion of renaming did in fact get the config to launch. YAY!!!! However, When I launched the game it crashed right away ..... I went to the nvidia control panel and set a value for ff7.exe but that did not help. I also had tried the config.exe before renaming the nvidia dll. After getting the bootlegger to launch I renamed it back from horsesh*t.dll to the correct name it originally had and it still launches but when it launches ff7 I get this error.Something about it's trying to use your CPU's onboard video chip? Maybe set a profile for config.exe in your driver software? It's a tough one, for sure. Don't worry! You'll feel better when you get this solved
Or maybe this:
HAH,you rock. that was the problem, I updated from catalyst 13.4 beta to 13.6 without doing a driver clean like I did with my old nvidia card any time i updated. Hadn't had any issues with amd drivers till now. Thank you very much.Look at this
Are you sure that you have the English version of Steam?
Please refer to in your game folder, if there a "ff7_en.exe" is splashing.
I did rename it back using copy and past to make sure it was 100% correct and that didnt solve the new ff7.exe stopped working crash.Something about it's trying to use your CPU's onboard video chip? Maybe set a profile for config.exe in your driver software? It's a tough one, for sure. Don't worry! You'll feel better when you get this solved
Or maybe this:
Edit: Did you rename it back?
Edit2: Before passing out for the night I can only suggest perhaps it didn't get spelled right when you changed it back? Other games working fine?
Specs:INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 9.17.10.2875
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
ERROR: failed to stat file C:\Games\SteamApps\common\FINAL FANTASY VII\/shaders/SmartBloom.post
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
set music volume trans: 127->0, step=60
INFO: C:\Games\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Sansung Laptopi7-3537U 2Ghz @2,5Ghz8Gb RAM ddr3Windows 8 64bitsIntel HD Graphics 4000
Ah, I see. Thank you very much! I will see if I can't find it somewhere.That is the Tifa model from Dissidia, ported and modified pretty poorly for FF7. Her legs are bow-legged because the bones are rotated backwards. This model is floating around the internet somewhere, but it would be against the site rules to provide links or support for it.
Actually, you don't need to uninstall Steam or move any of your games. When you install FF7, just tell Steam to install it in a different folder.Yeah, I realize this is inconvenient for some people because they may have lots of Steam games already installed. Be my test dummy and try installing as normal, then copying the FINAL FANTASY VII folder into D:\Games\. Make sure Bootleg is pointing to that folder for the game directory before you run it.
You will always need to use FF7Bootloader to run with Bootleg mods. It will install a desktop shortcut for it, so run from that.
Think that may have been the memory leak issue. It's a random crash when you run out of memory after been playing a while. Did you make it past that scene yet?I've modded ff7 following all the steps, then i used a save from the non-modded game, and started playing. Everything went normal, but after a big cut-scene, when Sephiroth faces Cloud inside Jenova's chamber, my game crashed (after playing for like 1,5h.
Hi! Thank you for answering.Think that may have been the memory leak issue. It's a random crash when you run out of memory after been playing a while. Did you make it past that scene yet?
The renderer tab needs to be on custom driver. Aali had to make a driver because the opengl driver is broken. Your resolution issue has nothing to do with Tifa's torrent. Have you tried changing out your video drivers?New problem.....
I am able to get the game to launch BUT! I cannot get the resolution to anything above 680 x 420 . I also cant get the aspect ratio to change. When it launches, a large part of the screen is is not showing so basically its cut off.... I see ''SONY COMPUTER'' on the bottom right. In the config I dont have the option for anything other than 680x420 not even the 1280 option shows up. Im going to try a few things to see if I can at least get the entire screen to fix. When I installed the mods I installed the options for both 680 and 1280 there wasnt a torrent for a 1080p resolution included in the torrent mod. Dunno if that has anything to do with it or not.
STILL FIGHTING! :wink:
Im just going to have to have one of you people please please PLEASE access my computer remotely and set this up.... Ive tried everything I can think of to get this to work but nothing fixes the issue. I know Im really close but first off I dont want to play the game in 680x420 p At very least I would play with 1280. PREFERABLY 1080p tho.... Everytime it tries to launch in 1080 p it just crashes. Im sure that has something to do with no 1080 p torrent file in the Tifas package torrent. I really am completely at a loss for what to do and I beg you to please access my PC remotely so you can at least see whats going on. Also in my renderer tab in ff7config I saw something that said openGL driver (broken)
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishERROR: failed to set fullscreen modeINFO: Microsoft Corporation GDI Generic 1.1.0INFO: GDI software renderer detectedINFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: VBO not supportedINFO: PBO not supportedINFO: Subtractive blending not supportedINFO: No swap_control extension, cannot control framerateINFO: NPOT textures not supportedINFO: Max texture size: 1024x1024INFO: Number of texture units: 1INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 680x420INFO: No NPOT texture support and output resolution is not a multiple of 320x240, expect missing framebuffer effectsERROR: no FBO support, cannot render in higher resolution than window sizeINFO: internal resolution clamped to 640x420INFO: No NPOT texture supportERROR: init_indirect failed, scaling and postprocessing will be disabledINFO: internal resolution clamped to 640x480INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_d_00.pngERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_e_00.pngERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_f_00.pngERROR: GL_INVALID_VALUEINFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712INFO: slow output format from video codec mpeg4; 0set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: texture dimensions exceed max texture size, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.pngERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.pngERROR: COULD NOT CHANGE TO DIRECTORY D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\save ERROR: GL_INVALID_VALUEWM_CLOSE END OF MENU SYSTEM!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
Thanks! I got the Always Run option working, but it looks like I need to press Ctrl+F4 every time I start up the game.You can still get Kranmer's run-always patch without the menu overhaul but I don't think you can get save anywhere and skip movies.
I am looking forward to resolve that issue as I would love to play this game again (been since its released on PS that I haven't played it).INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Games\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Heya drumblanket, remove the spaces in [ code] and [ /code] to use the tags. Thanks for posting your app.log. I don't know why it's behaving that way. Perhaps someone else with an Nvidia setup can shed some light on this.wow.... that didnt help anything other than giving me a bunch of errors i didnt know about. Where do I find APP.LOG?
using the custom driver it said ''You have passed the test and can now run the custom driver'' but when i launched the game it looked like i was playing on an apple from 1988. I lost a lot of quality if you can call what ive already experienced ''quality'' . Everything like quadruples and the game still registers as 680 x 420.
Code: [Select]Code:INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishERROR: failed to set fullscreen modeINFO: Microsoft Corporation GDI Generic 1.1.0INFO: GDI software renderer detectedINFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: VBO not supportedINFO: PBO not supportedINFO: Subtractive blending not supportedINFO: No swap_control extension, cannot control framerateINFO: NPOT textures not supportedINFO: Max texture size: 1024x1024INFO: Number of texture units: 1INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 680x420INFO: No NPOT texture support and output resolution is not a multiple of 320x240, expect missing framebuffer effectsERROR: no FBO support, cannot render in higher resolution than window sizeINFO: internal resolution clamped to 640x420INFO: No NPOT texture supportERROR: init_indirect failed, scaling and postprocessing will be disabledINFO: internal resolution clamped to 640x480INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_d_00.pngERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_e_00.pngERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_f_00.pngERROR: GL_INVALID_VALUEINFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712INFO: slow output format from video codec mpeg4; 0set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: texture dimensions exceed max texture size, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.pngERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.pngERROR: COULD NOT CHANGE TO DIRECTORY D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\save ERROR: GL_INVALID_VALUEWM_CLOSE END OF MENU SYSTEM!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
Turn shaders off in bootloader configuration. Let's see how that goes.I uninstalled ATI driver and Catalyst Control Center and installed the 13.5 one found in another thread.
I launched the game using the loader and the prompt appearing, then blackscreen and it stayed black. Thought I would see Square logo or something but nothing happened. After like 15 seconds, I hit "enter" and few seconds later I was back on my desktop.
I closed and started again the computer and tried again to launch the game but then I am back to my older problem : prompt, then black screen for like 1 sec, then back to desktop.
Done but same problem still. Here is the APPTurn shaders off in bootloader configuration. Let's see how that goes.
In case it can helps : running Windows 7 Pro SP1 64 bits / Intel Core i5-3450 CPU @3.10GHz 3.10GHz / 8,00 Go RAMINFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Games\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized