[FF7] Tutorial for Bootleg - Tifa's Bootleg

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System folders are any folders generated from a clean install of Windows.

C:\Users\Admin\Desktop\Steam\SteamApps\common\FINAL FANTASY VII\

The bold is always created from a clean install of Windows, so it's treated as a system folder.
 
Oh, I didn't know that. So making literally any folder in C: will fix it, so long as I reinstall steam there?
 
Okay, so reinstalling and following the steps more closely, along with the information I got from you guys made it run uh... differently. The menus still doesn't work, but it exists, and there are way less errors in the APP.log file.

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishERROR: failed to set fullscreen modeINFO: ATI Technologies Inc. AMD Radeon HD 7640G 4.2.11476 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Vertex shader(s) linked, fragment shader(s) linked.ERROR: failed to stat file C:\Steam\SteamApps\common\FINAL FANTASY VII\/shaders/SmartBloom.postERROR: init_postprocessing failed, postprocessing will be disabledINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6INFO: C:\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: yuv program link log:Vertex shader(s) linked, fragment shader(s) linked.set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: COULD NOT CHANGE TO DIRECTORY C:\Steam\SteamApps\common\FINAL FANTASY VII\save WM_CLOSE END OF MENU SYSTEM!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
Now what did I do wrong? This is starting to get a little frustrating.
 
Whenever I start the game, I get the options for new game and continue, but I can't select either of them and none of my keys do anything.
 
It's working now, thank you. Some of the keybindings are a bit weird, though I can change those. The game is running fine now, thank you for helping!
 
Hello,

first of all thank you this community is awesome. I saw ff7 on steam and like many, I bought it and I'm very pleased. Sadly, backscreens suck, they were really poor so I looked for a way to increase resolution and I found bootleg; I folllowed instruction carefully, didn't worked. I removed FF7, did it again.

FF7 does launch, I come to new game / load game screen.

If I do new game, game crashes after fullscreen black

If I load the game I started 2days ago ( copied save game) the game starts ! with all mods it looks wonderful. But if I enter a town or fight the same full black screen appears (with music) and game crashes. What can it come from ?  I'm Win7 64b with ff7steam

APPLOG:
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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 560/PCIe/SSE2 4.3.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedERROR: failed to find file flevel/flevel.siz (LGP) (path: )ERROR: failed to find file flevel/MAPLIST (LGP) (path: )ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: E:\steam\SteamApps\common\FINAL FANTASY VII\Data\field)ERROR: offset error: hand_1.TEXERROR: could not open file hand_1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.timERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)ERROR: offset error: sibuki1.TEXERROR: could not open file sibuki1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.timERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)ERROR: offset error: sibuki2.TEXERROR: could not open file sibuki2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.timERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)ERROR: offset error: sibuki3.TEXERROR: could not open file sibuki3.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.timERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)ERROR: offset error: sibuki4.TEXERROR: could not open file sibuki4.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.timset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: E:\steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1
thank you

regards
 
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Hey guys, right now I just got out of Midgar but every time a battle starts the game crashes. Please help.

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 34
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/QVAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: STAGE67.D QVAA
ERROR: could not open file STAGE67.D
ERROR: unhandled exception
 
what might be the problem, if the 'write cfg' button doesn't do anything, and the settings dissappear after i close that window.
and also, what do i do, if the characters' field and battle models are white?
 
Hey guys, right now I just got out of Midgar but every time a battle starts the game crashes. Please help.

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 34
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/QVAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: STAGE67.D QVAA
ERROR: could not open file STAGE67.D
ERROR: unhandled exception
It's not finding your battle files. For whatever reason, they aren't installed correctly. I have no way of knowing what you installed or how you did it differently to end up with missing files. My only suggestion is to copy/paste your save folder somewhere safely, then redo the game installation and modding.

what might be the problem, if the 'write cfg' button doesn't do anything, and the settings dissappear after i close that window.
and also, what do i do, if the characters' field and battle models are white?
No idea, I've never heard of Write CFG not working. You can always manually edit the settings in ff7_opengl.cfg,

Can you post a screenshot of the white models? There is a section in the FAQ dealing with a couple white screen scenarios, but your situation sounds different.
 
i'll try again with the antivirus off, cause it told me that there are viruses a couple of times.
 
Music in game doesn't work (Sounds, such as the battle into's still work) and i have no idea how to save or skip the intro.  I have already tried downloading the patch for the laptop music but the link is down. Could u tell me how to save or skip cut scenes and also how to fix music ASAP?
 
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Music in game doesn't work (Sounds, such as the battle into's still work) and i have no idea how to save or skip the intro.  I have already tried downloading the patch for the laptop music but the link is down. Could u tell me how to save or skip cut scenes and also how to fix music ASAP?
you skip cutscenes with CTRL+S
 
Hello,

this is my first post and i'm happy that the registration finally worked!

So, first I want to thank all people, that are giving so much heart in such
an amazing project! That gives a new FFVII experience ;)

Sorry for my english, since its not my motherlanguage.

I'm playing the steam version of the game.

I have some problems with the mods, hope someone here can help me out:


1) Virus Problem:
As i went through the installation process described in the start post, my antivirus made alert:
Avalanche GUI v2.0.8.exe --> TR/Offend.2.2262' [trojan]
FF7 BarCorrectionPatch.exe -->  'TR/Offend.2.2262' [trojan]

So i had to disable the antivirus program.

And when i wanted to start the game, the following files made problems:
[...]\common\FINAL FANTASY VII\Multi.dll' -->  'TR/ATRAPS.Gen' [trojan]
[...]\common\FINAL FANTASY VII\FF7 Load Saved Games By Kranmer.exe --> 'TR/Crypt.XPACK.Gen5' [trojan]

I don't want to say, that the files are a trojan, thats just what antivirus gave me. Why is that?
It's annoying when you want to start the game and it makes alert or you have to disable the program whenever
you want to play.


2) Language problem:

I got the mod working, but i saw, that my game is "denglish" :D it's confusing...
That means, texts in the normal environment are in german (i play the german version in steam^^)
but the texts in the menu are a mixture, most parts english and some german in the descriptions of materia.
In battle field --> english

Can you please tell me if there is a possibility to mod the game and play it completely in german?

In the bootleg i choosed the language german^^


3) Music bug

For the soundtrack options I choosed: Anxious Heart Original
When you send the character to sleep, the melody which normally comes up, isn't to hear.


Thanks!

Kobe
 
Oh thx, I don't think u can fix the music but do you know how to save?
open the menu and press 'Save', maybe? either at save points or anywhere, if you enabled the 'save anywhere' mod.
 
ok mods installed but when i launch the game its a white screen ? i can sort of read New game and Continue but when the game starts its still just a white screen.
 
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