S
srvait
Guest
MoshMosh: Did you disable UAC? Did you right click on BFE.exe and go to compatibility and make it run as administrator? And Bootleg.exe too?
How long are you waiting for it to build char.lgp? It's one of the biggest files in the game initially, and turns probably the biggest if you chose any of the character Field Models, Base Models (NPCs), and Battle Scenes as LGP options.I am having the same issue as a previous person on Windows 7. I work in IT so I'm relatively sure I'm not doing something stupid.
I'm running it as admin, etc etc. Cleaned registry. Cleaned install from steam on another drive and not in a system folder. Installing on a different drive letter. CD is mounted on E. Bootleg located on another drive and not in a system folder. Even gave all permissions to these directories for all users just for good measure. Antivirus is disabled. Steam isn't open.
It gets stuck on the Building LGP files step, it gets to "Building char.lgp . . ." and that's it. It doesn't do anything else. It just... stops. I've repeated this process 3 times, and it always happens.
Post your APP.LOG after it happens. Use code tags please --- [ code] APP.LOG text [ /code]I had this working the other day with sound after the music patch ;D but now when ever i open bootloader, the command box opens up then the game starts to begin (stays on a black screen) but after that there is a beep and everything closes. Any ideas?
Are you running the Game Converter with Admin Privileges?I realize I am probably doing something right foolish, but I'm on Windows 7 and just got the Steam version, and while other people have issues with bootleg, I can't even get FF7_GameConverter_0.9b.exe to run! It just repeatedly tells me "Access Denied. Installation Aborted. Run this Program with Administrative Privalleges.", which I am doing. I have the blank iso mounted and I'm not in a system folder. Renaming a drive didn't work either. Rather frustrating, because after looking at all these mods I can't help but want to use them!
Is there something I could be doing wrong?
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GT 750M/PCIe/SSE2 4.4.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 2880x1800, output resolution 2400x1800, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\SteamIsh\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartINFO: C:\SteamIsh\steamapps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792INFO: slow output format from video codec h264; 12WM_CLOSE Field QuitUNINITIALIZE DD END UNINITIALIZE DD
Nope. As I said in my original post, I'm playing on a MBP retina display with windows 7 on a bootcamp install. I'm more than willing to tone down my resolution in order to get it working, but it seems like whatever I change my resolution to, the game scales top about 1 and 3/4ths the size of my screen.2880x1800 sounds like you're playing on a TV?
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GT 525M/PCIe/SSE2 4.4.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1080x720, output resolution 960x720, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...
Ah, apologies. I thought that I had mentioned it was a retina display.There was no mention of retina display, so I wasn't sure. You're the first to test and report that kind of display, so I have no experience dealing with it. I wasn't even aware people were playing it on Macs.
It's showing your output resolution as 2400x1800, so it's clear that it's not adjusting to your native unless that's the resolution you set in Bootloader. I've never dealt with any reports of that high a resolution, and I don't have anything that can output that to test. Basically, you're our first guinea pig to test and potentially solve it.
Have you tried playing windowed mode at a smaller resolution? Try testing one with a multiple of 640x480. If that works, then try a 16:9 resolution e.g. 1280x720 or 1920x1080.
A screenshot of the problem would be nice also. I'm unsure what you mean by seeing the top lefthand corner.
Did you check "New SoundFX" when you ran Bootleg?Hey
I need some help please
the menu noise does not work for me when i used this tifa bootleg mod
i installed everything right
so how can i fix this problem then
You installed .exe files before running Bootleg? Which ones did you install?Hey
Yes i did
but after i install the .exe files
the .exe files always stays in red in the mod listing page on the bootleg program
thanks
64bit Windows 7.INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 3.1.0 - Build 9.17.10.2843
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 320x240, window size 320x240, output resolution 320x240, internal resolution 320x240
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\users\owner\desktop\games\ff7input.cfg
initializing sound...
creating sound primary buffer
reading audio file
loading static sounds
sound initialized