[FF7] Tutorial for Bootleg - Tifa's Bootleg

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at first, I want to thank all the people who generously made and share these beautiful mods.
I love it. but there's a problem.
I often, but not always, got the error window that said:

Oops, something very bad happened
Wrote crash.dmp to FF7 install dir.
please provide a copy of it along with APP.LOG when reporting this error.
write emergency save to save/crash.ff7?

during either start of the game or start of battle (or in the middle of battle).
I install the game in D:\Program Files\Final Fantasy VII while the mods are in E:\Games\Final Fantasy VII PC remake\Mods.
my pc specs are intel i5 3.0 GHz; ATI Radeon HD7850; 8GB of RAM.
I follow all the step in tutorial and already try uninstall-install the game and the mods but still, I often got the same damn error window.

here's my APP.LOG from when i got the window in the starting of the game

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: D:\Program Files\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
and ff7_opengl.cfg:

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Code:
# ff7_opengl-0.7.11b config file - modified by Bootleg## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1600window_size_y = 900internal_size_x = 3840internal_size_y = 2160preserve_aspect = yesfullscreen = yes#window_pos_x = -1#window_pos_y = -1#widescreen_hack = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yesrefresh_rate = 60# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no#new_hp_limit = yes#new_mp_limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectsenable_postprocessing = yespost_source = shaders/SmartBloomAdvanced.postyuv_source = shaders/yuvAdvanced.fragfrag_source = shaders/mainAdvanced.fragvert_source = shaders/mainAdvanced.vert## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes#enable_lighting = yes#show_light_rays = yes#show_normals = yes#show_tbn_space = yesmax_lights = 12#Variable Functions##specular_fog = yes#texture_scale_bias = 1#texture_coordinate_clamp = yes#pixel_texture_bits = 32#generate_mipmap = yes#detail_texture = yes#shader_precision = yes#tessellation_program5 = yes#multisample_coverage = yes#multisample_filter_hint = yes#texture_filter_anisotropic = yes#texture_edge_clamp = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = noskip_frames = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yesuse_vbo = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load Multiple DLLsload_library = Multi.dll
I really have no idea what went wrong, so an help will be appreciated  :) :)
 
Last edited:
Problem:
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
Solution:
Update to the newest driver.

Also you should use Anxious Heart 03, it will place the music in the rigth folder for the new driver.
 
Last edited:
Problem:
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
Solution:
Update to the newest driver.

Also you should use Anxious Heart 03, it will place the music in the rigth folder for the new driver.
Hold off on using the new driver after a Bootleg install. I have no idea what mods may not work after doing that.
 
at first, I want to thank all the people who generously made and share these beautiful mods.
I love it. but there's a problem.
I often, but not always, got the error window that said:

Oops, something very bad happened
Wrote crash.dmp to FF7 install dir.
please provide a copy of it along with APP.LOG when reporting this error.
write emergency save to save/crash.ff7?

during either start of the game or start of battle (or in the middle of battle).
I install the game in D:\Program Files\Final Fantasy VII while the mods are in E:\Games\Final Fantasy VII PC remake\Mods.
my pc specs are intel i5 3.0 GHz; ATI Radeon HD7850; 8GB of RAM.
I follow all the step in tutorial and already try uninstall-install the game and the mods but still, I often got the same damn error window.

here's my APP.LOG from when i got the window in the starting of the game
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: D:\Program Files\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153and ff7_opengl.cfg:# ff7_opengl-0.7.11b config file - modified by Bootleg## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1600window_size_y = 900internal_size_x = 3840internal_size_y = 2160preserve_aspect = yesfullscreen = yes#window_pos_x = -1#window_pos_y = -1#widescreen_hack = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yesrefresh_rate = 60# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no#new_hp_limit = yes#new_mp_limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectsenable_postprocessing = yespost_source = shaders/SmartBloomAdvanced.postyuv_source = shaders/yuvAdvanced.fragfrag_source = shaders/mainAdvanced.fragvert_source = shaders/mainAdvanced.vert## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes#enable_lighting = yes#show_light_rays = yes#show_normals = yes#show_tbn_space = yesmax_lights = 12#Variable Functions##specular_fog = yes#texture_scale_bias = 1#texture_coordinate_clamp = yes#pixel_texture_bits = 32#generate_mipmap = yes#detail_texture = yes#shader_precision = yes#tessellation_program5 = yes#multisample_coverage = yes#multisample_filter_hint = yes#texture_filter_anisotropic = yes#texture_edge_clamp = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = noskip_frames = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yesuse_vbo = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load Multiple DLLsload_library = Multi.dll
I really have no idea what went wrong, so an help will be appreciated  :) :)
Start over and install the game to a non-system folder. Program Files is a system folder.

how can i change the language of the game?
It's English only for now.
 
Start over and install the game to a non-system folder. Program Files is a system folder.
This doesn't solve the memory overflow. With the driver version 0.7.11b you will get this crash sooner or later, depending on how many textures are loaded in over the time. The bigger the textures the faster the crash. The new driver has solved this by limiting the texture cache. So the only solution is either to swap to the new driver (the old GUI overhauls wont work) or not to use too many texture improvements ( I suggest the HQ magic shouldn't be used. Most of them aren't improvements anyway and are only memory eater) and reducing the possibility for a crash.
 
How do you set the controls? Every time I run the game, I get to the screen for starting a NEW GAME, but I can't do anything. No matter what buttons I press, nothing responds.

Also, not sure how to attach the app log. Sorry, I'm really new to this.
 
But I don't see anywhere a memory overflow crash in his app.log...?
To be honest I didn't read his app log. But it doesn't even show an error anyway.  However a look in his config shows the possible reason for the crashes:
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes <-- MUST set to no
use_vbo = yes
@shwikkaman
The default key setting uses the numpad. There is a keypatch for laptops somewhere, which haven't a numpad.
 
That could be something he could try also. Regardless, the guide says not to install to system folders, and I will always make my case for that in people's app.log.

The laptop keyboard patch is an option you can select. You can either run Bootleg again with it selected, or manually install it. The file for the patch can be found in The Big List of Mods.
 
Hi, my game is crashing 65th floor of Shinra HQ. I tried using the UNLGP+LGP and then overwrite the blin65_1 file as you mentioned in your FAQ but it still crashes with the boss battle music playing.

Any other way to fix it?

Here's my app.log
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishERROR: failed to set fullscreen modeINFO: ATI Technologies Inc. AMD Radeon HD 7900 Series 4.3.12780 Compatibility Profile Context 13.350.1005.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: E:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLGLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not workSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 1000[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exception
 
I believe so. Whenever I open my FF7 Bootloader, there's a droplist fo difficulty mode. How do I disable it?
I remember the first time it crashed, it didn't have mode switching on. Since then, I tried reinstalling different bootleg presets to see if that fixes the problem or not. =\
 
BFE.exe then Game and Translate Text..
German Language works great for me.
EQ2Alyza i dont know why you talking its englisch only xD
 
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@Kaldarasha
Right then. Do you know where I can download it and where I put it in?
 
I believe so. Whenever I open my FF7 Bootloader, there's a droplist fo difficulty mode. How do I disable it?
I remember the first time it crashed, it didn't have mode switching on. Since then, I tried reinstalling different bootleg presets to see if that fixes the problem or not. =\
Every time someone reports that crash, they always have Mode Switching installed. It shouldn't crash if you install without Mode Switching. The fix in the FAQ works if it's associated with just installing Gjoerulv's Hardcore Mode, but it doesn't ever work with Mode Switching because of the way it swaps out the flevel.lgp files. If you can find the multiple flevel.lgp files that are used for each difficulty mode selected, then perhaps using the FAQ method needs to be used for each one of them. I've not used Mode Switching in a very long time, so I can't remember if/where those files are stored.

BFE.exe then Game and Translate Text..
German Language works great for me.
EQ2Alyza i dont know why you talking its englisch only xD
It doesn't work in a lot of cases when people choose the Menu Overhaul options. Did you install Bootleg onto an English or German copy of the game? Did you install any Menu Overhaul options?

@Kaldarasha
Right then. Do you know where I can download it and where I put it in?
You can find this information in The Big List of Mods under the Tools, Drivers, and Patches section.
 
Start over and install the game to a non-system folder. Program Files is a system folder.

It's English only for now.
I'm not.
my system folder is in C:\Program Files (x86) or C:\Program Files
 
To be honest I didn't read his app log. But it doesn't even show an error anyway.  However a look in his config shows the possible reason for the crashes:
I just try that and still I got the damn error window
then I try to update the FF7 opengl to v.0.8.1b
but the font and the image in the bottom got screw up.
I dont know what to do.
please help :-(  :-(
 
This doesn't solve the memory overflow. With the driver version 0.7.11b you will get this crash sooner or later, depending on how many textures are loaded in over the time. The bigger the textures the faster the crash. The new driver has solved this by limiting the texture cache. So the only solution is either to swap to the new driver (the old GUI overhauls wont work) or not to use too many texture improvements ( I suggest the HQ magic shouldn't be used. Most of them aren't improvements anyway and are only memory eater) and reducing the possibility for a crash.
how could I "not to use too many texture improvements ( I suggest the HQ magic shouldn't be used. Most of them aren't improvements anyway and are only memory eater)" ?
 
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