[FF7PC-98] FeliX Leonhart + magochocobo Battle Scenes(lgp converted)(2011-06-29)

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In theory, LGP itself is faster than stuffing files in a windows folder.
In theory, loading a .tex file is faster than loading a .png file.
However, also in theory, once the .tex file gets beyond a certain size, loading it from disk is going to be much slower than decoding the png.
However #2, once that png is loaded it might be cached if you have texture compression enabled, this makes it even faster.

Of course all of this depends on what kind of hardware you have etc.

In practice, any difference in performance is irrelevant for most people and using modpath is just tons easier.
 
Pardon me for being a little out of the loop, but is there overlap between FL's and magochocobo's packs? In other words, do they both have new versions of any or all of the battle maps?
 
Sorry, I'm a bit confused about what you are saying...

I was asking philman whether modifying battle.lgp with his files showed increased performance in latest Aali's driver compared to just using the .png. He replied that he has seen no difference in performance when using both.

And you are saying that using philman's for-lgp files increased your performance? What is it that you don't recommend - modifying battle.lgp or using .png files?
What I found with latest aali driver is that using .png in mod directory is better for me. For some reason the cache and mod path is now super fast whereas it has apparently always not worked for me though I didn't know it. Perhaps it's that Aali has fixed texture compression for my computer's generation of ATI video card, which always had problems before. I don't know. All i can say for sure is that there would be absolutely no reason for ME to use the lgp converted version of this mod. Previously for me it seemed to increase performance when one of these battle scenes was called upon, and this was probably because texture compression wasnt working for me and reading from the .pngs every time was noticeably slower than philman's lgp version.

Hope that made some semblance of sense. Having your battle.lgp file a small size is obviously better, in my opinion.

Pardon me for being a little out of the loop, but is there overlap between FL's and magochocobo's packs? In other words, do they both have new versions of any or all of the battle maps?
There is no overlap
 
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There used to be a problem with the driver that would cause it to recreate the cached file every time instead of using it. So that means loading the .png file, compressing the texture and saving it to disk. Every single time. Obviously that lead to some seriously bad loading times :P
 
im having a problem getting the new battlefield textures to work. i am using the bootleg configurator and it says it installs them just fine but once i get into the game its the old textures. i have both the lgp ones and png ones. do i just need one or can i use both
 
tapatos,
Not all battle scenes are new.
After the first train station and reactor battles, it's quite awhile before you encounter any other new battle scenes.
 
Ya I believe the first new one you see after the train station is when you leave Midgar. Correct me if i'm wrong.
 
Bootleg has two additional battle scenes retextured: the opening battle at the train platform and the battle at the entrance to the first reactor.
 
Sorry for the bump, guys, but i´m still a little confused about installing this mod.

Which one should i use, Felix Leonhart´s mod or magochocobo´s one? Or does one complement the other?


And do i still have to decompile battle.lpg with LGPTools, replace with the files in the pack and recompile it, or is it just move the "battle" folder to my mods folder and Aalis driver will load it?
 
first off id like to just start off by saying what a great job u did with dis battle field mod enhancement, and the only issue I have with it is the load time its waaaay to long if anyone could help with dis tht would be great. My "modpath = DK" and im using 0.7.11 opengl
 
If aali's graphics driver 0.7.9 and up is working perfectly you don't need use the battle scenes in lgp,the png are better.Use the lgp only for 0.7.8 and down.
 
The PNG's slow the load times significantly.
This is most noticeable before field and battle scenes open.
Using the LGP textures results in an initial slowdown but subsequent loading is faster.
Not all PNG's are converted for LGP use.

Enabling compression improves load times at a great cost in visual fidelity.
    compress_textures = yes
 
thx
cocoboii download most of the available 'png' battle enhancements from these:
https://www.ff7catalog.com/threads/7712/
https://www.ff7catalog.com/threads/7705/
thx a lot e1sunz!! the world map looks soooo much better than b4. As for the battle scenes.. well even with the png files its still lags just as pitbrat mentioned above. And I enabled compression just like you suggested pitbrat and yeah some of my schemes and themes were gone so I turned it back off lol
 
Sorry but I have to revive this thread. The links on the first post are still active, but magchocobos scenes are packed in separate folders, which is not needed extra work for the end user. Here is a link with the files in one big pack:
https://mega.nz/#!nBVyGBCb!dN3bumvI7-zLH361fcWnh4t5lm5f5vqw_SPi41ggKbQ

I upload this for my ChaOS Steam version, but since I'm not the creator of these textures I won't upload it with my models together.
 
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