O
obesebear
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Quit with all the Italian. If you're not going to use English (this is an English based forum), send Private Messages.
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When you change settings a batch file rewrite part of ff7_opengl.cfg in the main game folder, that process is absolute automatic and on my two system work.help me! even if i change settings the game start without any change!!!! what i have to do?
i use windows 7
TNX@Indrema: hai fatto una lavoro magistrale, un one-time installer è proprio quello di cui aveva bisogno qualcuno che ha cercato per tutto questo tempo di creare guide a prova di idiota nella speranza di diffondere il verbo,grande!
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Great work, i really needed a one time installer to spread "the word"!
INFO: FF7/FF8 OpenGL driver version 0.7.10bINFO: Auto-detected version: FF7 1.02 SpanishINFO: ATI Technologies Inc. ATI Radeon HD 5670 4.1.10524 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384ERROR: failed to stat file .\/shaders/nolight/main.vertERROR: failed to load shaders, reverting to fixed functionINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device -1:Microsoft MIDI Mapper, mid=1, pid=1,midi data type: GENERAL MIDIusing midi data file: .\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: .\Movies\eidoslogo.avi; mpeg4/null 320x240, 25.000000 FPS, duration: 0.080000, frames: 2INFO: slow output format from video codec mpeg4; 0INFO: .\Movies\sqlogo.avi; mpeg4/null 320x240, 25.000000 FPS, duration: 0.080000, frames: 2INFO: slow output format from video codec mpeg4; 0set music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 95reading midi file: PRE.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127GLITCH: missing external texture: FieldText/usal_00.pngGLITCH: missing external texture: FieldText/usbl_00.pngGLITCH: missing external texture: MenuArt/btlal_00.pngGLITCH: missing external texture: MenuArt/btlbl_00.pngGLITCH: missing external texture: MenuArt/btlcl_00.pngGLITCH: missing external texture: BattleText/btldl_00.pngExiting MAINSTART OF MENU SYSTEM!!!GLITCH: missing external texture: FieldText/usah_00.pngGLITCH: missing external texture: FieldText/usbh_00.pngGLITCH: missing external texture: MenuArt/btlah_00.pngGLITCH: missing external texture: MenuArt/btlbh_00.pngGLITCH: missing external texture: MenuArt/btlch_00.pngGLITCH: missing external texture: BattleText/btldh_00.pngGLITCH: missing external texture: avatar/cloud_00.pngGLITCH: missing external texture: Avatar/barre_00.pngGLITCH: missing external texture: avatar/tifa_00.pngGLITCH: missing external texture: Avatar/earith_00.pngGLITCH: missing external texture: Avatar/red_00.pngGLITCH: missing external texture: Avatar/yufi_00.pngGLITCH: missing external texture: Avatar/ketc_00.pngGLITCH: missing external texture: Avatar/bins_00.pngGLITCH: missing external texture: Avatar/cido_00.pngGLITCH: missing external texture: buster_00.pngGLITCH: missing external texture: MenuArt/btlbh_01.pngGLITCH: missing external texture: FieldText/usah_14.pngGLITCH: missing external texture: FieldText/usbh_14.pngGLITCH: missing external texture: MenuArt/btlah_01.pngGLITCH: missing external texture: FieldText/usah_12.pngGLITCH: missing external texture: FieldText/usbh_12.pngWM_CLOSE GLITCH: missing external texture: FieldText/usal_00.pngGLITCH: missing external texture: FieldText/usbl_00.pngGLITCH: missing external texture: MenuArt/btlal_00.pngGLITCH: missing external texture: MenuArt/btlbl_00.pngGLITCH: missing external texture: MenuArt/btlcl_00.pngGLITCH: missing external texture: BattleText/btldl_00.pngEND OF MENU SYSTEM!!!Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD END UNINITIALIZE DD
I think there's a problem on your original installation, to fix it remove from control panel every FFVII installation, then run this script and delete squaresoft folder (before it backup your Save folder).Ok indrema i got a small issue.
I got original ff7, installed it.
Installed it to maximum installation.
then ran your patch. It patched everything ok ( folder content was all re writtable ).
BUT even if i change settings, EVEN by editing with the notepad myself game runs normally at fullscreen but at original resolution, not at 1920 / 1080 and character avatars are NOT the new ones. No crashes whatsoever, just the new customized parts are missing!
I basically get this in the APP.log
Code: [Select]thanks if anyone could help and thanks for this nice little project of yours.Code:INFO: FF7/FF8 OpenGL driver version 0.7.10bINFO: Auto-detected version: FF7 1.02 SpanishINFO: ATI Technologies Inc. ATI Radeon HD 5670 4.1.10524 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384ERROR: failed to stat file .\/shaders/nolight/main.vertERROR: failed to load shaders, reverting to fixed functionINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device -1:Microsoft MIDI Mapper, mid=1, pid=1,midi data type: GENERAL MIDIusing midi data file: .\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: .\Movies\eidoslogo.avi; mpeg4/null 320x240, 25.000000 FPS, duration: 0.080000, frames: 2INFO: slow output format from video codec mpeg4; 0INFO: .\Movies\sqlogo.avi; mpeg4/null 320x240, 25.000000 FPS, duration: 0.080000, frames: 2INFO: slow output format from video codec mpeg4; 0set music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 95reading midi file: PRE.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127GLITCH: missing external texture: FieldText/usal_00.pngGLITCH: missing external texture: FieldText/usbl_00.pngGLITCH: missing external texture: MenuArt/btlal_00.pngGLITCH: missing external texture: MenuArt/btlbl_00.pngGLITCH: missing external texture: MenuArt/btlcl_00.pngGLITCH: missing external texture: BattleText/btldl_00.pngExiting MAINSTART OF MENU SYSTEM!!!GLITCH: missing external texture: FieldText/usah_00.pngGLITCH: missing external texture: FieldText/usbh_00.pngGLITCH: missing external texture: MenuArt/btlah_00.pngGLITCH: missing external texture: MenuArt/btlbh_00.pngGLITCH: missing external texture: MenuArt/btlch_00.pngGLITCH: missing external texture: BattleText/btldh_00.pngGLITCH: missing external texture: avatar/cloud_00.pngGLITCH: missing external texture: Avatar/barre_00.pngGLITCH: missing external texture: avatar/tifa_00.pngGLITCH: missing external texture: Avatar/earith_00.pngGLITCH: missing external texture: Avatar/red_00.pngGLITCH: missing external texture: Avatar/yufi_00.pngGLITCH: missing external texture: Avatar/ketc_00.pngGLITCH: missing external texture: Avatar/bins_00.pngGLITCH: missing external texture: Avatar/cido_00.pngGLITCH: missing external texture: buster_00.pngGLITCH: missing external texture: MenuArt/btlbh_01.pngGLITCH: missing external texture: FieldText/usah_14.pngGLITCH: missing external texture: FieldText/usbh_14.pngGLITCH: missing external texture: MenuArt/btlah_01.pngGLITCH: missing external texture: FieldText/usah_12.pngGLITCH: missing external texture: FieldText/usbh_12.pngWM_CLOSE GLITCH: missing external texture: FieldText/usal_00.pngGLITCH: missing external texture: FieldText/usbl_00.pngGLITCH: missing external texture: MenuArt/btlal_00.pngGLITCH: missing external texture: MenuArt/btlbl_00.pngGLITCH: missing external texture: MenuArt/btlcl_00.pngGLITCH: missing external texture: BattleText/btldl_00.pngEND OF MENU SYSTEM!!!Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.10bINFO: Auto-detected version: FF7 1.02 SpanishINFO: ATI Technologies Inc. ATI Radeon HD 5700 Series 4.1.10750 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Vertex shader(s) linked, fragment shader(s) linked.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: postprocessing program link log:Fragment shader(s) linked.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: .\Movies\eidoslogo.avi; mpeg4/null 320x240, 25.000000 FPS, duration: 0.080000, frames: 2INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: yuv program link log:Vertex shader(s) linked, fragment shader(s) linked.INFO: .\Movies\sqlogo.avi; mpeg4/null 320x240, 25.000000 FPS, duration: 0.080000, frames: 2set music volume: 127set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127ERROR: unhandled exception
Confirmed! If can be help ficedula FFVII Music returned this error:9999 limit in this compilation crashes the game when you go to Status Menu.
This bug was signaled in Aali's bug thread, but nobody cared about it, (or politely replied, to be honest :|)