[FF7PC-98] Higher Resolution (v1.00)(Discontinued, use Aali's driver)

  • Thread starter Thread starter The SaiNt
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There, posted a new version of the patch that fixes several problems.
Enjoy =)
 
well, I tried the new release and I can't get it to work either  :(  this patch seems so cool, i'd really like to try it out.
 
The new patch doesn't work for me either :(

My char.lgp is edited, do you think that might be the problem?
 
One thing I forgot to mention.
Please ensure that your monitor / video card is able to do a resolution  of 1280x960 before reporting your problem.
If your monitor / video card cannot support this resolution, the game will quit to the desktop immediately.
 
i can't set that resolution. It jumps from 1280x768 to 1280x1024. Is this the problem? if yes is there any way to solve it?
 
Yes there is a solution... Sorta.

After applying the Hi-Res patch, apply the cetra 'windowed mode' patch to the ff7.exe. Just make sure you have your res set higher than 1280x960 on the desktop. That should work.

*edit*

Unfortunately with this fix, the movies have two big black bars running down them, but I think thats the cetra patchs fault. Thats how I got it working on my widescreen laptop, since I would normally have the bottom cut off.
 
Following what Div said, the game now works in hi-res. To get rid of the black bars, set your desktop to 16bit colour.
 
ok thanks Hybir, got that working. Now I'm missing the bottom part of the screen(I can see like an inch of my desktop...)
 
Since the patch runs at 1280x960 and your desktop is probably 1280x1024, naturally, the window won't cover your entire desktop.
 
for that 32bit centra thing i get this msg when i try to double click on the program:

"This application has failed to start because ficedula.dll was not found. Re-installing the application may fix this problem."


where exactly do i get ficedula.dll??
 
Request: Can we fix up the text at all (make it look smoother by scaling down the jaggies)?  If you don't wanna be arsed, Saint, let me know what needs to be done and I'll give it a shot.  I'm sure all One would have to do is find the alphabet graphics ff7 uses and edit it... though saving in an acceptable format and plugigng it back into field.lgp would probably be the pain in the arse part.
 
I HAVEN't even tried it out on my old crappy pc's I own, but im pretty sure it will work and even if it doesn't ill buy a new pc just for this patch.

Cloud Strife and I have the same birthday. August 19th

http://members.lycos.co.uk/mercenary689/cloud.html

btw, I have a myspace account check my profile out, you must have an account to see others pictures and etc. btw, here is my myspace account

http://www.myspace.com/3746239


Sorry to not start another topic, but does anyone happen to know if there are any more graphic edits or graphic improved patches that I don't know about. I am kind of busy and I can't look through out this forum. Thnx
 
Request: Can we fix up the text at all (make it look smoother by scaling down the jaggies)?  If you don't wanna be arsed, Saint, let me know what needs to be done and I'll give it a shot.  I'm sure all One would have to do is find the alphabet graphics ff7 uses and edit it... though saving in an acceptable format and plugigng it back into field.lgp would probably be the pain in the arse part.

There are 2 ways around this.
1) Resize the texture files in a graphics editor, reimport it and I change the internal code to work on it.
2) I rewrite the 2D stretching code to do on the fly interpolation, which of course will fix every single texture in the game. (This is like the lowest on my priority list)

Although 2) is unlikely to happen anytime soon, I would still prefer that solution so I don't have to go through the code and fix stuff twice. You have no idea how much work it is to go through >~5MBs of assembler to fix stuff in this patch.

On a side note, I've fixed most of the problems in the snowboard game, just a few minor texture issues (The original FFVII texture engine is extremely bad at resizing)
 
Ah.  Well, ok.  This "texture fix" with the interpolation, that would fix the tiny damage numbers and the effed up status inicators as well, correct?

Also, i noticed today that the countdown number you get when you have death sentance or slow-stone, those are normal size, but have a tiny line under them.  Odd, concerning every other number/graphic that appears in battle is tiny =/

If you wanna screenshot, lemme know.

But hey, take your time.  This patch is a god-send as is =)
 
Hi there. Just wanted to tell you that your patch is one of the greatest patches I've seen so far. Together with the battle-to-field patch this game looks "new" ^^
If you really get this interpolation thingy to work then you can be considered a god :-)

I really hope you don't give up on this project. And if you do I'd even learn programming and stuff to continue this though I am a real lazy person xD

Well keep up your great work and always keep in mind: We are all behind you!

PS: 'scuse my bad english. Not my normal language
 
I have few questions to The SaiNt.

1. I am runing ff7 highres in desktop resolution 1280x1024 i windowed mode becouse my monitor doesn.t support 1280x960.
In this wondowed mose background scrolling is not fluid.everything 2d is not fluid. Is this a windowed mode fault or this same happens in full screen mode. If this is a windowed mode fault is there a way to alter high res patch
that way that ff7 would be ran in 1280x1024 fullscreen with tiny black line on the bottom of the screen ( so in reality ff7 graphic would be 1280x960 + black line on he bottom)

2. About ff8. On geforce 6 and probably 7 background has black squares. This is a blending fault. Everything looks terrible and only 3d graphic is good.
Would it be possible to create patch for ff8 to change a way that bacgrounds elements are blended. Would you The SaiNt do something about it?
If you have time, possibilites etc.
Thanks for ff7 high res.
 
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