[FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)

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And what is your problem? I can't see anything on the pic, because of the low resolution.
 
Oh !! Sorry xD This is the Fullscreen

1186879_420444584724252_2083008307_n.jpg
 
If we could imagine a port for a .lgp version (for 2012 version/steam) it would be just awesome ! :)
 
I'm unfamiliar with how the formatting works, but converting the PNG to TEX doesn't work. So it's far off, if not ever, possible.
 
You can convert the png to a 24bit bmp than save the tex file. The bigger issue though is the incredible amount of time that'll take. So much easier to just convert your game to the 98 version.
 
24 bit works? I've only been doing 32 bit because anything lower doesn't work with PNG format. You know, despite the fact that there are 7000+ field files, the process to convert is all the same. I have all the fields imported and edited, but I can't figure out how Omzy Batch Exported them back into the correct PNG format.

I'm wondering, if we gather enough people and designated smaller amounts across all field files, we can collaboratively get it done pretty quickly. Any thoughts or offers to help?
 
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For sure the collaborative work is the way to go ! I'm in, if you need it ! :)

I need to have some discussion with my bro' Myst6re about this process.
 
The original field backgrounds aren't stored in TEX files. The format used to store them is actually completly different and has very heavy color restrictions. Besides, the tile size is not configurable either. There is no way HD backgrounds could be used with the 2012 version. Unless Aali's driver was adapted to support it (or someone else came with an equivalent).
 
I'm not sure meant to say tex file, but rather the file format that Palmer imports the PNG back into. I technically have figured out how to import my field edits, but it's only individually. Omzy has tried to help me in PMs with the batch process, but I can't get it working on my end.
 
I'm wondering, if we gather enough people and designated smaller amounts across all field files, we can collaboratively get it done pretty quickly. Any thoughts or offers to help?
Oh still need some help? Don't know what i would need to do though
 
All those who offered help, please stick around. I want to finish my other 2 projects before I get to this one. I will come back to this, hopefully by New Years  :)
 
I'm not sure if anyone's maintaining this mod at this point, but I'll just leave these here in case it does get some attention again in the future.I'm not sure if any of this is due to Aali's driver, of which I am using 8.1b.
This texture seems to be behaving strangely when you walk out of the door (shown in the screenshot):
http://i.imgur.com/VQhN8ae.png
Here's another misbehaving texture:
http://i.imgur.com/u5GEP8g.png
The railing at the corel reactor looks a bit blocky:
http://i.imgur.com/ksrSiCJ.png
 
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I see it's been addressed, But is there a proper fix for this? I don't use bootleg as i like the control handling the files manually goes, So it's not an option for me.
 
It seems it is no longer possible to use the 'disable_popup' option in Aali's custom driver configuration file in its latest version.

Thus we can't hide the GLITCH error messaged anymore...
 
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