Y
yarLson
Guest
Well due to the overwhelmingly positive feedback, I think I'll stick with process.
I'll get to work. 8)
I'll get to work. 8)
The upscaling method is different. This creates a sharper image than linear filtering, but at the expense of adding in haloing and screwing with contrast. Some people like this trade-off, others don't, it's all a matter of taste.For me is there no difference to use his texture pack or the linear filter of the custom driver, except that the upscaled textures wasting memory.
Oh man thanks so much for the help. The transition problems may or may not be fixable on my end. It might have to do with the fact that aali's driver doesn't handle lighting effects properly for custom field scenes.I have found two small transition problems so far.
Here's the first -The backgrounds it pertains to are md_e1, cosmo2 and (can't find the one with Bugenhagen)
Here's the second -This background file is bugin1a.
I've nearly gone through the entire game so everything is looking good so far.
I do spot certain backgrounds that stand out a lot more because of their jagged nature - such as http://www.mediafire.com/view/blpdty87swa5lb2/ff7_2014-07-16_16-59-56-62.jpg
But I haven't been reporting these because I imagine they are unavoidable.
What issues exactly? The ones that napper has posted about or are you speaking of something else? Anyway, since aali is the only one with the code for his driver, for now, he is the only one who can fix it. Luckily he is a geniusI guess there is no hope to fix the issue with transitions.
I find this to be quite a deterrent in the overall scope of the project.
The issues with the wrong lighting at transitions that Napper posted about (https://www.ff7catalog.com/posts/205128/), yes.What issues exactly? The ones that napper has posted about or are you speaking of something else? Anyway, since aali is the only one with the code for his driver, for now, he is the only one who can fix it. Luckily he is a genius![]()