[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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Ok i managed to get past the bit i was stuck on, and got out onto the world map with Tifa as leader, first place i went was Cactus Island.

I morphed one of these and got a Four Slots! I was pretty surprised but i guess a Tetra Elemental and this point would be too good, so i can see why its been done, pretty much makes Cactus Island pointless though.

I got the Curse Ring, and using this with Tifa and Powersoul is dam powerful at this level, specially combined with Deathblow and low HP, it easily breaks 9999 damage, sometimes i even got 26-30k hits with this powerful combo.

Decided to try and get a colour chocobo with Tifa, for the first time ever, normally i just wait to get Cloud back then get a Gold, but i wanted to try out some materia caves and the Ancient forest before continuing on with the story.

I got a Blue Choco, and went to the Quadra Magic cave, i noticed these mobs are really powerful, Bad Breath and L4 Suicide is a lifesaver against these, i have tried the Blue Adamantoise a few times now, and im not able to beat it, it does its Contain magic a bit too much and im just not strong enough to defend against these attacks yet.

Then i managed to get a Green choco after a lot of restarts, eventually choosing to mate my Blue with a Yellow choco, and getting the result of a Green, so i went to the Ancient Forest.

The regular mobs are pretty tough, i also ran into the Ochu, which was a pain but i got past that, then i picked up Typhon(shouldnt this be called Typhoon??) and went into the battle with the Black Clipper.

This thing is dam strong, i was doing fine until it called its pet out, and then i just could not do much.

I noticed some glitches in the bosses, which seem to be pretty big to notice.

-The adamantoise can be put to sleep, but it continues to do moves even though its asleep, after a few moves the zzZ icon disappears, you can put it back to sleep again, but it will continue to do moves anyways.
Also i noticed this Boss can be put into Mini, but this does not do anything as all its attacks are magic based anyways, i guess you should just make this immune to sleep and mini?

-The black clipper was strange to me, it kept attacking Tifa, but when she died, it started attacking itself til she was raised back up, then when it called its Pet out, it continued to attack itself even though Tifa was alive, even with this happening though, its Pet was really strong and i didn't last long anyways, needless to say this boss confuses me.

Outside Mideel is a great point to level still, which i like, only thing is now im level 70+ with all my characters now, and the Forest and the Caves seem a bit too tough, so i think i may just have to continue with the storyline and pick up some new Materia.
 
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-The adamantoise can be put to sleep, but it continues to do moves even though its asleep, after a few moves the zzZ icon disappears, you can put it back to sleep again, but it will continue to do moves anyways.
Also i noticed this Boss can be put into Mini, but this does not do anything as all its attacks are magic based anyways, i guess you should just make this immune to sleep and mini?
These aren't bugs. The sleep thing is a battle script, and you discovered it. The mini thing is a tease of some sort, as it doesn't help.

-The black clipper was strange to me, it kept attacking Tifa, but when she died, it started attacking itself til she was raised back up, then when it called its Pet out, it continued to attack itself even though Tifa was alive, even with this happening though, its Pet was really strong and i didn't last long anyways, needless to say this boss confuses me.
This is a bug. It shouldn't keep attacking itself. I'll look into it.
Good you discovered it.
 
Ah i see well i dont see the point in putting something in sleep or mini if it dont work, it might as well just be immune.

I tried to go back into the Ancient forest.. and i went against the Gi Spirits which are now there, and i had no chance against these, they are a lot stronger then the other mobs in the area, also after i did Bad Breath i noticed one of them moved, like it was floating around in the floor, it looked quite odd to me, maybe these mobs need some work, their power and death moves are ridiculous, i died twice now in the Ancient forest, once to the Typhon boss, and also once now to the new Gi's.

I decided to give up trying to do caves and the forest, and carry on with the storyline, i am currently doing the Simurg (Shouldnt these be called Simurgh? Thats what the bird is called in FFXI and other final fantasy)

I just paused it while doing this fight, it dont seem too difficult at the moment, i do think the camera is a bit too far away though, apart from that this new boss fight looks good. :)

Oh they do Angel Whisper!?? Nice move by them, you can tell these are protecting the Pheonix alright.

Ok these are quite difficult lol, i was just about to finish them off with a Hyper Jump i think(must have to kill them all at same time so they dont angel whisper) but then it crashed again :'(

Tried this again with a better strategy, managed to get down to 1 bird, and used Angermax to finish it off, then they all used Submit, was a pretty awesome fight! Good job on this

Next i tried the train fights in Mt Corel, and i totally failed lol, i did not manage to steal the Warriors Bangle, and no chance of stealing of the 3 Soldier's, if they drop anything decent i just dont think there is any time for it, i did manage to kill them but ran out of time as i got to the last fight. Guess ill have to try again lol

Something i forgot to mention before, when i got back onto the World map as Tifa, i did go back to Mt Nibel to attempt the dragon, and it was not too much of a challenge, i managed to steal a Diamond Bangle off it and got decent EXP from the battle, but something confuses me.

There is no way that you can beat this dragon at the stage where a Diamond Bangle is useful to have, therefore this battle and the strength of this monster is useless, its just more of an annoyance, i could understand if you come back later and got something decent from it (Dragon Armlet maybe?) but of course the strength of this monster will need to be balanced to the point that you can beat this and the item you get is actually useful to you, if this cant be done then i do not see a point in making this as strong as it is, it might as well drop a Diamond Bangle, be stronger then what it usually is, but is actually possible to beat when you first get to Mt Nibel.

This brings me onto another point, fights like this may just be annoyances more then rewarding, just like the monster outside Fort Condor, all it drops is an X Potion, true you could fight this later on and collect X potions, but i honestly thought i could come back later on and get a decent piece of gear or a weapon from it, but it does not so this battle was more of a disappointment then anything just like the dragon.

Onto my actual game, i did get past the train bit last night, managed to steal the Warriors Bangle (I expected this to be better then it is, seen as it can be a pain to get, and is the only one i know of you can find anywhere) and beat the 3 Soldiers (only managed to steal an Elixir off Locke, no idea what the other two will drop) with just over 2 minutes left, and i actually managaed to stop the train with less then 30 seconds on the clock.

After getting Ultima and Catastrophe, i went to Mideel and fought the Ultimate Weapon, i noticed the increased strength and new abilites, managed to steal the Curse Ring, this fight was not overly difficult but at least its more of a challenge then the original, after the painfully long cutscenes following this fight, i have just managed to get Cloud back, and this is where ill carry on right now :)
 
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The mob outside fort condor has a very, very hard to steal item iirc ( aka, out of 1-63, 1 ) and I think it was a precious watch.
You CAN get the warrior bangle somewhere else as well. I looked through the initial scene.bin of the hardcore mod and saw more than one warrior bangle entry.
There was also something weird about the dragon. I think it could drop megaelixirs or something.
 
Oh yes i remember, i did get a precious watch off that thing, only thing is that its totally useless, its got 0 defensive, 1 slot and Triple AP growth, a silver armlet is better then that junk.

As for the dragon i only fought it once, if it does drop Megaelixirs, its probably too much effort to farm them seen as its probably going to give the diamond bangle majority of the time.

I carried on with my game, managed to get my chocos to S rank, and get a Zeio Nut for when they ready to mate, i decided to try out the battle arena, i thought i would use the Warriors Bangle, but i figure its got too little Magic defense and slots for materia for it to be good enough for this.

This is where i think i might have ran into another bug, on the 3rd fight i fought the Griffon which does L2 Confu, it hit me with that and i started spinning (doesn't ribbon protect against this?) and Cloud continued to keep hitting himself for 2.5k, and would not break the confusion, although im sure usually hitting yourself during confusion cures the effect, Cloud continued to hit himself til death.. and still looked like he was spinning on the floor as the battle ended.

Has this type of confusion always been this way? Either its a bug or i am just simply not aware of this.

I can confirm that i was using a Ribbon in the fight, and i did not break my accessory before that fight occured, so the griffon should have not been able to use L2 Confu.

Also i am still getting crashes, it seems to occur randomly and is extremely annoying, i did leave a message in the tech support part of this forum but had no response yet. :(
 
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It would help a lot if you remember after which fights the crashes occurs. Or if it happens in a middle of a fight, before the 1st fight etc. I'll look into that griffin. Make sure you're level is not dividable with 2.
 
I think my level was dividable by 2, but shouldnt Ribbon still protect against confusion anyways?

And shouldn't an attack to myself stop Cloud from being confused? At least thats what usually happens when i fight the same monster outside of the battle arena.

Crashes seem to happen randomly, they can happen during fights or in the middle of cutscenes, if it happens again ill let you know where it crashes.

From memory these are the crashes i can remember:
In the battle arena, on disc 1 against the big bird (last fight) and the new snakes (5th or 6th fight?)
During the cut scenes after the save point in the game used by Barrett, it happened during the gas chamber part, and on the Highwind after saving Tifa..
Crashed while trying to get Chocobos near Rocket Town, luckily i just saved it anyways.
Crash during the Simurg fight when Cid used Hyper Jump.
Happened yesterday when i entered the battle arena, did not even get into the first fight (Went in as Cloud after getting him back)

There has been a lot more but cant remember exactly when right now, like i said the crashes are random and never seems to occur during possibly the first 30-60 minutes of play(always crashes after i been playing for a while), after that i keep saving it as im pretty much expecting it to crash at some point.
This has been a pain and i did make a post in the Tech support part of this forum, but it seems no one is helping there, its difficult when trying to do something like Battle arena or a lot of cutscenes in one go.

Edit: Currently in the battle arena, just got to the 6th fight, and theres this giant mob which looks extremely odd, not sure if its supposed to look this way

wtf.png


What the hell, how is it even standing, wheres its head and legs lol!
Keeps taking my wall away, did the enfeeble move.. and it seems to have put slow petrify on me, and seems to have turned Cloud around and stopped me from making any moves as my bar has stopped... now that is just scary lol.

Crashed again, 30 minutes of play, i entered the battle arena and it crashed there, ill post a log below.
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INFO: FF7/FF8 OpenGL driver version 0.7.9bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce 9400 GT/PCI/SSE2 3.3.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: main program link log: Fragment info-------------0(42) : warning C7050: "texture_color.xyz" might be used before being initializedINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 0MIDI set volume: 1270% of 127 = 0Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 1270% of 127 = 0Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 55reading midi file: GOLD1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 55song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 55song is already playing...MIDI play: 55song is already playing...MIDI play: 70reading midi file: ASERI2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 604[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loopGLITCH: texture conversion error[Neo] begin scan ground[Neo] finish scan ground[Neo] begin thunder[Neo] Effect_play3 group 0[Neo] finished effect play[Neo] Link ground, dust_manager, rock1_manager[Neo] link cloud1, sky_mask[Neo] link cloud2[Neo] link line_light3_manager[Neo] white out[Neo] white-in, link cloudsea, backsky[Neo] effect play3 group 1[Neo] finished effect play 3[Neo] linke ball_manager, circle, line_light1_manager[Neo] effect_play3 group 2[Neo] finished effect play3[Neo] link breath[Neo] rock2_manager[Neo] link flash2, rock3_manager, line_light2_manager[Neo] effect_play3 group 3[Neo] finished effect_play3[Neo] white-out[Neo] white-in[Neo] finish Neo Bahamut[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loopGLITCH: texture conversion error[Neo] begin scan ground[Neo] finish scan ground[Neo] begin thunder[Neo] Effect_play3 group 0[Neo] finished effect play[Neo] Link ground, dust_manager, rock1_manager[Neo] link cloud1, sky_mask[Neo] link cloud2[Neo] link line_light3_manager[Neo] white out[Neo] white-in, link cloudsea, backsky[Neo] effect play3 group 1[Neo] finished effect play 3[Neo] linke ball_manager, circle, line_light1_manager[Neo] effect_play3 group 2[Neo] finished effect play3[Neo] link breath[Neo] rock2_manager[Neo] link flash2, rock3_manager, line_light2_manager[Neo] effect_play3 group 3[Neo] finished effect_play3[Neo] white-out[Neo] white-in[Neo] finish Neo Bahamut[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle looppause_soundMIDI pauseresume_sound ()MIDI resumepause_soundMIDI pauseresume_sound ()MIDI resumepause_soundMIDI pauseresume_sound ()MIDI resume[BATTLE] in while-loop![BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField StartMIDI stop - OKMIDI play: 55reading midi file: GOLD1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 70reading midi file: ASERI2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 617[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exceptionFighting in the battle arena after this crash i have noticed somethings, like Fosforos move is super powerful (7k per hit) even with high defense gear, also certain mobs like Ochu take off 10-30k with a normal attack which seems well difficult to fight against with just one guy.Im running out of MP all the time, and having to keep Ribbon in to protect myself from status effects (so much more difficult without this) this battle arena seems much harder then the 1st disk battle arena, maybe i just dont have the right materia or something but i only managed to beat this once so far and that had me using a Dream powder and M-Tentacles strategy on the Viper breath monster, and waiting forever for it to die (and i did do an Omnislash), needless to say this is going to be a tough challenge to find the points for W-Summon materia. Dam!!! Its crashed again when entering the battle arena, think im just going to give up for W-Summon if its going to keep doing this to me :(Once again another APP log, sorry for the massive post, but i hope my feedback can be helpful to correct the mistakes i seen so far while playing this FF7 Hardcore mod.INFO: FF7/FF8 OpenGL driver version 0.7.9bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce 9400 GT/PCI/SSE2 3.3.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: main program link log: Fragment info-------------0(42) : warning C7050: "texture_color.xyz" might be used before being initializedINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 0MIDI set volume: 1270% of 127 = 0Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 1270% of 127 = 0Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 55reading midi file: GOLD1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Entering MAINExiting MAINSTART OF MENU SYSTEM!!!set music volume: 127MIDI set master volume: 1MIDI set volume: 1271% of 127 = 1set music volume: 127MIDI set master volume: 2MIDI set volume: 1272% of 127 = 2set music volume: 127MIDI set master volume: 3MIDI set volume: 1273% of 127 = 3set music volume: 127MIDI set master volume: 4MIDI set volume: 1274% of 127 = 5set music volume: 127MIDI set master volume: 5MIDI set volume: 1275% of 127 = 6set music volume: 127MIDI set master volume: 6MIDI set volume: 1276% of 127 = 7set music volume: 127MIDI set master volume: 7MIDI set volume: 1277% of 127 = 8set music volume: 127MIDI set master volume: 6MIDI set volume: 1276% of 127 = 7set music volume: 127MIDI set master volume: 5MIDI set volume: 1275% of 127 = 6set music volume: 127MIDI set master volume: 4MIDI set volume: 1274% of 127 = 5set music volume: 127MIDI set master volume: 3MIDI set volume: 1273% of 127 = 3set music volume: 127MIDI set master volume: 2MIDI set volume: 1272% of 127 = 2set music volume: 127MIDI set master volume: 1MIDI set volume: 1271% of 127 = 1set music volume: 127MIDI set master volume: 0MIDI set volume: 1270% of 127 = 0END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 55song is already playing...MIDI play: 55song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 55song is already playing...MIDI play: 55song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 55song is already playing...MIDI play: 55song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 24reading midi file: HORROR.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 24song is already playing...MIDI play: 57reading midi file: YADO.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 24reading midi file: HORROR.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 24song is already playing...MIDI play: 55reading midi file: GOLD1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 55song is already playing...Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 55song is already playing...MIDI play: 70reading midi file: ASERI2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 182[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battleUNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND [BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battleUNEXPECTED: zero count[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loopGLITCH: texture conversion error[Neo] begin scan ground[Neo] finish scan ground[Neo] begin thunder[Neo] Effect_play3 group 0[Neo] finished effect play[Neo] Link ground, dust_manager, rock1_manager[Neo] link cloud1, sky_mask[Neo] link cloud2[Neo] link line_light3_manager[Neo] white out[Neo] white-in, link cloudsea, backsky[Neo] effect play3 group 1[Neo] finished effect play 3[Neo] linke ball_manager, circle, line_light1_manager[Neo] effect_play3 group 2[Neo] finished effect play3[Neo] link breath[Neo] rock2_manager[Neo] link flash2, rock3_manager, line_light2_manager[Neo] effect_play3 group 3[Neo] finished effect_play3[Neo] white-out[Neo] white-in[Neo] finish Neo Bahamut[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField StartMIDI stop - OKMIDI play: 55reading midi file: GOLD1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 70reading midi file: ASERI2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 614[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battleUNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND [BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField StartMIDI stop - OKMIDI play: 55reading midi file: GOLD1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 70reading midi file: ASERI2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 614[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField StartMIDI stop - OKMIDI play: 55reading midi file: GOLD1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 70reading midi file: ASERI2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 604[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battleUNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND UNEXPECTED: invalid blendmode (64)BLEND MODE NOT FOUND [BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battleERROR: invalid version in polygon file ENEMY191.P16[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] next battle[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINField StartMIDI stop - OKMIDI play: 55reading midi file: GOLD1.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!MIDI play: 70reading midi file: ASERI2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 617[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exception
There's no reason for your app.log to take up 20 computer screens.  Fixed
 
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Seems like there are some broken data files there, some weird errors you got.

Can I see a crash.dmp?
 
I think my level was dividable by 2, but shouldnt Ribbon still protect against confusion anyways?

And shouldn't an attack to myself stop Cloud from being confused? At least thats what usually happens when i fight the same monster outside of the battle arena.
Not when the attack ignores stat defense, which this attack does. But it misses completely if your level is odd.

From memory these are the crashes i can remember:
In the battle arena, on disc 1 against the big bird (last fight) and the new snakes (5th or 6th fight?)
During the cut scenes after the save point in the game used by Barrett, it happened during the gas chamber part, and on the Highwind after saving Tifa..
Crashed while trying to get Chocobos near Rocket Town, luckily i just saved it anyways.
Crash during the Simurg fight when Cid used Hyper Jump.
Happened yesterday when i entered the battle arena, did not even get into the first fight (Went in as Cloud after getting him back)
I'll check the bird, the snakes and the chocobo fight in rocket town. Against simurg I guess hyper jump is the culprit. I always get random crashes with Cid's jumps, mod or not. I haven't touched the gas chamber field.

Edit: Currently in the battle arena, just got to the 6th fight, and theres this giant mob which looks extremely odd, not sure if its supposed to look this way

What the hell, how is it even standing, wheres its head and legs lol!
Keeps taking my wall away, did the enfeeble move.. and it seems to have put slow petrify on me, and seems to have turned Cloud around and stopped me from making any moves as my bar has stopped... now that is just scary lol.
It's supposed to look that way lol. So it appears in the battle arena huh? It also appear with the Gigas in the crater.
Not a good enemy to meet here as it manipulates you lol.
 
Oh L2 confu goes through a Ribbon, well thats dam annoying lol, still dont understand why a normal attack would not break this confusion like it does outside the battle arena (same mob thats outside Mideel, its confused people in my party many times, i just leave them to attack themselves most of the time and it solves it) but it seems like it dont work.

I never did see this monster in the crater, then again i didnt hang around for too long in that part, and if i did come across this alongside the actual gigas it would have been scary as hell, the gigas on its own could be a pain.

Just my opinion, but i do not like that new Giant mob, it just looks.. well half finished, like you stopped working on its graphics half way through or something lol, as for its moves im not sure if its going to be beatable in the battle arena, needless to say i stopped even trying to do battle arena as it seems the Battle Scene 617 crashes.

Yea i did look at the known bugs in the game, Hyper Jump is a culprit which is really annoying, as you Need to use it anyways to get a limit break :(

Also apologies for my code been 20 computer screens long, i didnt know you could put the code into something like that, ill make sure to do it like that from now on.

Aali is it ok if i send the crash.dmp to your email as i cannot open it.

I decided to reinstall my FF7, and used the following mods:
FF7 Remix 2.5.1
Aali Custom driver 0.7.9b
Avalanche Low res (I run at 1280x1024 so i thought this may be best)
Avalanche GUI v2.0.5
Advent children Avatars (Cids avatar never changes for me for some reason)
Blue AC limit v4

I turned off Fancy Transparency, using Avalanche mod in the config file.

I got a crash in the first 15 minutes of play fighting outside Mideel as i got into a battle.
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.9bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce 9400 GT/PCI/SSE2 3.3.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: main program link log: Fragment info-------------0(42) : warning C7050: "texture_color.xyz" might be used before being initializedINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.timstop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 15->127; step=4MIDI set volume: 127100% of 127 = 127MIDI play: 71reading midi file: KITA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=--=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=--=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 225[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loopGLITCH: texture conversion errorGLITCH: texture conversion error[Neo] begin scan ground[Neo] finish scan ground[Neo] begin thunder[Neo] Effect_play3 group 0[Neo] finished effect play[Neo] Link ground, dust_manager, rock1_manager[Neo] link cloud1, sky_mask[Neo] link cloud2[Neo] link line_light3_manager[Neo] white out[Neo] white-in, link cloudsea, backsky[Neo] effect play3 group 1[Neo] finished effect play 3[Neo] linke ball_manager, circle, line_light1_manager[Neo] effect_play3 group 2[Neo] finished effect play3[Neo] link breath[Neo] rock2_manager[Neo] link flash2, rock3_manager, line_light2_manager[Neo] effect_play3 group 3[Neo] finished effect_play3[Neo] white-out[Neo] white-in[Neo] finish Neo Bahamut[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.timstop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 226[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.timstop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=--=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 224[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.timstop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 225[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.timstop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 71, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 71reading midi file: KITA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!END OF MENU SYSTEM!!!-=-=[START OF WORLD MAP!!!]=-=-MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 226[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exception
 
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Hmm, there is nothing wrong with scene# 226 or scene# 617. Did you only use the Remix 2.5.1 or did you use my patch as well? I don't support the Remix version anymore.

I played for 2 - 3 hours now with no crashes in the battle arena (or anywhere else; tried a lot of battles). The crashes may have other sources, or just random. I tend to get some random crashes when I play as well.

Thanks for the feedback btw.
I suggest using a normal scene when fighting in the battle square if you can't handle it. It's supposed to be a lot harder than normal. But it is beatable.
Look at it like this: If you manage to beat the battle square at least once with my mod, you deserve to use a save editor to get the items. It may not feel as good, Of course, but you wold eventually get 'em anyway, so why spend hours on it?
 
I grind and repeat boss battles a lot, but I have yet to EVER encounter an odd crash that was not me messing with the lgps in some way
I also seem to be able to use hyper jump just fine. I tried it 50 times now, not a single crash. I am using the remix patcher version of this mod though and I know it's outdated. ( I did fix some stuff on my own, still have to fix a few other issues but I'm really just too busy with work to do anything nowadays )
 
I only used remix version 2.5.1 which comes with your mod in it.

I changed some settings in my config, fancy transparency had turned itself back on, and im using the stable timer, since then i aint had any crashes, even when using Hyper Jump, i think the total reinstall and the right settings have helped a good deal.

As for playing through your hardcore mod, the only time i used a normal scene was when i had to fight Rapps in Wutai, apart from that i wish to attempt to complete this game without having to do that, one reason is because i love a challenge, and also im trying to test all i can with this mod so it can help you to finish off the final tweaks in the future, this means doing battle arena fights in the hardcore mod also, i cant leave good feedback on your mod if i do not actually win fights.

I have won only once so far, i decided to level up and get a Gold chocobo(i got my black one last night) so i can get the materias from racing, also enough GP for EXP Plus materia, and after that ill go back to the Ancient forest and get the materia and weapons, after that i may be strong enough to do the battle arena, and win regularly, which will give you a good indication on what a player needs to get W-Summon on the second disc.

I would like to believe in the future this mod will be defined so that its a challenge, but beatable, even in the battle arena, the majority of the mod so far is well balanced, where there are some occasions of bugs and overpowered mobs with no real use.

Anyways im determined to beat that dam battle arena on hardcore, even if it does take me hours to do it, i will get my W-Summon :D

Edit: Continued on with my game, and i got a Gold Chocobo :D Then i carried onto take as much materia, armour and GP from racing as i could, and the only materia which i cant seem to get is the Magic Counter materia, which seems to only show itself very rarely on my game.

I had a great idea from there, i managed to get my EXP plus materia and after getting addicted to winning choco races for a while i managed to get over 5k GP, which i then decided to spend the majority of that on X-Potions and Turbo Ethers, these items are so cheap (80 for Xpotion and 100 for Turbo Ether) so you can buy 5 turbo ethers if you take 500 GP from a Cats Bell reward.

Something i also remembered is that i can now go back to Midgar with a key, going to head there and then attempt the Ancient forest again ;)

Edit2: Been back to midgar, got the sneak glove and Premium heart, which i notice is only 48 attack now and not 99 lol, then i went for tifas limit break 4, im guessing all the ultimate weapons have been reduced in attack power.
 
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Of course it's up to you to do whatever you want. I very much appreciate your feedback.

But the remix version does not contain the newest version of my mod. Te newest one is here: https://www.ff7catalog.com/threads/4228/

I dunno how much the remix patch have messed with flevel.lgp but to update now you should use my patch and, at least, update scene.bin and flevel.lgp. If you want the newest version that is.
 
Oh i never knew it was not the latest version of your mod lol, does this mean the feedback i left was useless?

By the way i just tried to do the Black clipper boss (Typhon) again and got so far with it, then they did Atomos and Cosmo Memory and i just could not survive that lol, this is a difficult boss to beat.

Just patched it with the new version, what exactly where the differences between the original hardcore mod and this version??

Tried black clipper and its pet once again, tried a different strategy but it just was not working, this is way too powerful for me (although my characters are level 77-82) im not able to do enough damage to kill its pet off and survive the powerful attacks it can do, guess i should just carry on with the storyline.

Also i noticed a bug in the clipper fight again, this time it decided to hit Cloud for 14k although he was already dead on the floor? lol :)

I tried to go back to the Quadra magic cave again to fight the blue turtle, i had no luck because this thing likes to do a Magical Chain which never ends, it did 6 or 7 Contain magics in a row, the only reason i survived that long was because i had Ice absorbed on Cloud, im not really sure how to beat this either at this stage of the game, i guess i should just stop trying to get ahead of myself.
 
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Useless? No far from it. The remix and the new version are pretty much the same, except for bug fixes and some minor tweaks.

You got dragon force from the blue dragon? Dragon force makes that clipper boss fight much easier.
Have Barret as tank (or the one with most Vit), equipped with a Ziedrich if you have one. He must have 100% cover materia, and as many counter attacks as possible. The 2 others cast dragon force 4 times on all (prioritize the tank obviously) and use white wind to heal. Only rely on counter attacks to kill 'em. You should also use death force to counter the death sentence status you eventually get from "Spear of Longinus". The statuses you should guard are paralysis and berserk. Elements to guard are holy and gravity. You should also use wall as much as possible, though it may be randomly dispelled with "Brute", barrier greatly helps against the "Forsaken Cosmos Thule" attack.

Once Armario is on very low health it will start to render your characters useless (remove 'em from battle). Kill it as fast as possible.
 
Ah i see well i have not got dragon force or a zeidrich yet, im not that far in the game lol :) i guess i should wait til disc 3 to try that area out.

I noticed a typo when i updated the hardcore mod, enemy away is now called Enemy Aviod.

Decided to carry on with the storyline, but i got ambused by some red Soldiers and killed me off, so time to try again lol.

After that i managed to start beating the Soldiers, and i beat the boss and finished the submarine mission, then i attempted to try Reno and Rude in the Gelnika, and they destroyed me lol, so much more powerful compared to me.

I carried on with my storyline, went to Rocket Town, and easily stole the Zeidrich off Rude and this boss was not difficult at all.

Then after coming back down from space, i gave the battle arena a go, i actually managed to beat that strange Giant monster, had to keep using Ultima on it and keeping myself alive, the only problem was that i was then against the ochu, used Bad Breath, it hit itself for 30k, then i thought ill need to sleep it with frog song, but by the time my bar was up it hit me for 12k with a normal attack :(

Tried many fights now in this battle arena, and some of these monsters are just so powerful, i even went up against the Pyramid mobs from the Northern crater, which was just stupid to be honest, i was in Mini, had poison, no accessory, no magic, no items, and all i really had was Beta or an Omnislash, figured i would do the limit break for the laugh because i knew what was coming... Instant death :(

I have only managed to beat this battle arena once, with just pure luck, at this point of the game i do not think its possible to get W-Summon, i guess its something i should come back to later on, like Typhon, the materia caves, and the Reno and Rude fight on the crashed ship.

Also a note, since reinstalling my ff7, and picking the right settings in my config, i do not seem to be getting crashes anymore, i did not get one single crash in the battle arena.

Edit: Since last night i been levelling and i just tried the Typhon boss again, with no dragon force, but i used Barrett as a tank and give him Zeidrich and Peace ring, then used Cloud and Vincent(highest magic) to be supports, keeping barrett hasted, regen and wall.

This was still a scrappy fight, barrett died a number of times, but i kept bringing him back, and i used Vincents limit half way through so the boss would get interested in him, this was a good strategy because now i was treating barrett and vincent like tanks, the boss has trouble beating Death gigas, i managed to beat the pet and carried on from there counter attacking and reviving.

Then i had a bug again, i think the boss could not figure out who had the most enmity, so it decided to attack itself, it hit itself for 30k per hit, two times in a row and then died.
I think i was going to win the fight anyways, so i would say the earliest point of been able to kill this boss is just after defeating the Diamond Weapon at the end of disc 2, as then your assure of having the right equipment and enough counter attack materia to survive this fight.

By the way, the Diamond weapon fight was a real challenge too, i did not survive the first time round just because i did not foresee the amount of status effects and damage it can do, its a challenge but beatable, which is awesome :)

Edit2: I have some more feedback for you, done quite a bit so far today.

Ultimate Weapon fights have been done well, it took a while to beat this for 2 reasons.
1) It kept going over Midgar, at this point of the game there is a cutscene if you go over it, so i had to keep restarting the game.
2) Hard to find it, i wish this thing had a marker on the map so it dont take forever to do this part of the game.
Managed to get Circlet, Shadow Flare and Ultima Weapon after a long while chasing this around the world.
Yes i know those points cannot be changed in the hardcore mod, but they still annoy me :P

Went back to the Blue turtle, and got beat, i had a decent setup but in the end it just spammed Contain magics and i could not do much, guess this is a disc 3 fight.
My opinion is that i dont like the name of the move it does called "Hyper Ether", it should be called something like Refresh or Mana Rejuvenation, as no monsters in FF7 use Ethers, there is no item called Hyper Ether, and Turbo Ethers do the same effect anyway.

I tried the Mime materia fight, and i got beat there too, on the final stage, i tried my best to beat the back 2 but in the end i got overpowered, i did not know what to expect from this fight, and i believe ill have a much better strategy the next time around, it looks beatable.

Next i went the HPMP Swap and MegaAll(!) materia fight, this took me forever to kill, my dad and my sister watched me do this fight for a good 30-40 minutes, and was in awe of the pure battle i had, although this fight was great, it had flaws in it, mainly this one.
It does a move in the final form, cannot remember what its called but it controls the characters and makes them attack other players, this is not so bad when you got the normal characters, but when you turn Vincent into a Limit break.... I used Death Gigas and whenever it did the move on him, it would take him a longtime to attack whoever it was, there was no animation but he turned to whoever he would attack, and this was the main reason why it took so long.

I really liked how many enemy skills this had, im disappointed i did not bring all 3 of my enemy skill materias to the fight, i had 2 of them though and learned a couple of things.
One last thing is i noticed it does a move sort of like death, really strange name what the hell does it mean, and what does this move actually do, sometimes it took me to low hp, and one time it just killed Vincent straight away??
Im going to attempt the Knights of the Round cave next, and win or lose, ill attempt the Mime and Double Magic fight after that, as i think its possible and would be great to have.

Edit3: Attempted the Knights of the Round boss, and had no chance against this, and i laughed at just how quick it managed to kill my characters, then i attempted the Mime boss again two times but i realize that cover does not seem to work in this fight, and its difficult to beat the last stage of this fight.

I think ill attempt the battle arena again (at level 96 Cloud) and try to get W-Summon, if i cannot do this then i strongly believe the battle arena is not beatable on disc 2 (unless your really lucky and get the right monsters)

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Attempting the arena once again, i have Ultima Weapon, Zeidrich and Ribbon, but this is still difficult, i will note the reasons why.Scene 617 is impossible, if fight 6 is the 2 pyramids they are not beatable.If fight 6 is not the pyramids, fight 7 is the Ochu which was impossible, i lost my accessory by accident.Pollen > Whip sting > Death3rd attempt on this i lost to the Griffon, thanks to l2 confu having a mind of its own.Outside the battle arena, this move can be broken by the player confused, by attacking themselves.2 out of 3 times, in the battle arena, Cloud has not broken confusion by hitting himself, and kept hitting himself til death.1 out 3 times, in the battle arena, Cloud did break the confusion by hitting himself, on the first hit of the 4x cut.He carried onto do his last 3 attacks on the griffon. This move is buggy, i do not understand it.4th attempt on this scene, i noticed the mob which does Toxic barf, actually attacked another mob and killed it, after this fight i got the pyramids on fight 6 and died instantly.Scene 614 is pretty easy, having 4x cut with Ultima Weapon for this is great, and the last boss is the Sandworm.Scene 613 has the wizard which can do Damnation, and no defense against it, still waiting to do this againScene 182 is ok, apart from the last boss is the Viper Breath mob, putting this is in bio and having dream powders from Mideel is a must have.Scene 609 can be pretty hard, specially if you and up against the ghost ship with no materia, an Omnislash will not kill it and it does 3-4k per hit and can double attack.Second time i did this i got the Ochu as the last, and its practically impossible, the Whip Sting still does 12k damage with a Ziedrich on.Unless Omnislash is ready, its virtually impossible, think i only beaten this once.Scene 606 did not seem too difficult, ended with the Sandworm again.Second time i tried this i got the Adamantoise on second battle, only way i could kill was by using ???? at low hpDid not help for the next fight as i did Full Cure, and it missed :( I really do not like it when Full Cure and Mighty Guard miss the character.One time on this i managed to get an awesome 12000 BP, as i had lost all my materia on the way to the sandworm, i was in slow for the last fight and having to use Hi potions to keep my hp up(running out of X potions) and finished with Omnislash.Scene 604 is pretty hard, specially with the new giant on fight 6, (do not get why it can be poisoned, when it takes 0 damage)Then you run straight into the ghost ship, i only had 4k max hp at this point and had no chance.Second time trying this i found it really easy, ended with the Sandworm, no difficult mobs at all.Scene 610 was not too difficult, but i did manage to get the right choices between fights, the 6th fight was the giant which is not so bad when you got 18k hp and lots of MP ready.After i beat this i had the ghost ship, i noticed it did not do that annoying move when it throws you out, managed to kill it with normal attacks while using White wind to stay alive. Win/Loss record: 8/9BP: 65000
As you can see, i eventually got my W-Summon materia on disc 2, it was difficult in the beginning, and some scenes are pretty much impossible, but in the end with the correct scenes and patience, its possible :)

Went to chocobos for Megalixers, Elixirs, GP for X-potions and Turbo Ethers, and to try get Magic Counter again, unluckily Magic counter materia is very rare and the 4 or 5 times i have seen it, out of dozens of races, it never wants to drop for me :(

Time to finish this disc off, Midgar here i come!

Edit4: This part is dedicated to the return to Midgar, this part has been done very well but there are some nasty parts too which needs some work.

Went into this with a party of Cloud Yuffie and Tifa all wielding Ultimate weapons, changed to Cloud Barrett and Vincent at the save point before Hojo.
Going to post what i think about each monster i encountered so far in this part of the game:
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Behemoth - This is much tougher, something which looks this bad and the history behind it, im surprised this is not a boss at some point in the game.This monster is used so often in the FF series, after killing this twice i was hoping not to run into this again.Crazy saw - Has a ton of HP now, i like the toughness.Cromwell - This seemed like one of the weakest monsters i could find.Eagle Gun - Loved this addition! Managed to get a second warriors bangle, and the fight was fun.Grosspanzer - Takes off a lot more damage then before, still it seems like an easy fight.Heli Gunner - I was surprised to see two of these, was a good fight and managed to get a Fourth Bracelet off one, which is great because i like the stats on it.This is outdated by the Zeidrich and Mystiles at this point of the game.Manhole - Immune to Bad Breath, still dont seem too bad.Maximum Kimaira - After Bad breath, this is easy due to the Silence.Soldier:1st - I hate these a lot, i encountered them in a back attack, and they were taking off 7-10k per hit off my players, although i had zeidrichs and mystile on.They attack very fast and there was no way i could defend against them, Bad breath does not work at all.This needs sorting out because its not good how easily they can kill level 90+ characters.Xcannon - I hate this too, it stops everybody, does the countdown, and it killed barrett every single time, as he was the only one without a ziedrich.Its too fast to take any decent damage off it between Dragon cannons, i only managed to kill this with an Omnislash, Cloud only had 3k left and my party was dead, annoying fight.Any other monsters i encountered were pretty cool, had no problems with them and liked the difficulty, now onto the bosses.The Turks - First time fighting these i died straight away, Elenas move wiped out 2 of my guys then Cloud got finished off, so i restarted and tried again with a slightly different setup.Second time round i used Mug(all) and got all 3 items in one swing from Yuffie, then i managed to have an epic battle against these 3, luckily the fight is not a long one, but its easy to get killed if not prepared for what they can do.Proud Clod - This fight was crazy, it was intense and Proud Clod is very strong, i really believe the only reason why i did not die on my first attempt, was because it attacked itself a few times.One time it was while Cloud was the only character alive with barely no HP, i was expecting to die right there, but it attacked itself and i managed to come back and finish him off.This battle needs work, the bug is not cool, and i believe its way too strong for level 90+ if it did not have the bug.Theo Locke and Venus - I am a big fan of these fights, the first two were awesome and were very well done, on this fight i noticed a couple of things, mainly how Venus needs to be kept asleep and killed first.Hellmasker is great against these, he does Nightmare and puts Venus and Theo in Mini which is a great help.In the dialogue at the start, i noticed a typo, one of them says "uss" when the correct word would be "us", small mistake but very noticeable.I beat these first, and made a separate save, had a feeling that these are holding a good item, and i was right when i tried again, using Barret to Mug(all) i managed to get an Elixir, Safety Bit and a Mystile!This helps so much as now its not required for me to use the glitch in the north crater to get 2 Mystiles.Hojo - This was a challenging and fun fight, protecting against stop and making sure you got some form of tank for the second form is a must to winning this.Hojos last form was crazy on its combo, great job on this!
 
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Got a question for Gjoerulv
How did you 'mash up' the actual scenes in scene.bin? There were some tabs when there were simply MORE enemies than before. Technically, you created entries in the scene.bin that did not exist before.
I want to create a few custom mobs myself ( some special challanges for when you're already strong enough to beat the weapons ) ( Or maybe a special dungeon ) but use your hardcore mod as 'basis' so to speak since I already did a god ton of edits to it and would hate to redo that to an original scene.bin
In essence, how did you create additional mobs in a scene.bin entry tab ( theres 256 tabs and each tab has several monster entries, I wanna know how I increase the number of that. )
 
@Kylos
It's supposed to be hard, and I'm actually happy to hear people got trouble lol. I know people have finished Midgar with lvl 70ish parties; the level helps, of course, but most of the enemies needs different strategies to beat. Against the XCannon you need to be immune to both paralysis and stop. It's attack will kill your party.

Hmmm, a bug on PC. I haven't done anything with the AI on it, but I'll check it out.

@KuugenTheFox
http://wiki.qhimm.com/FF7/Battle/Battle_Scenes <- (almost) all you need to know.
I also made a tutorial (soon 3 yeas ago), but not all information there is 100% correct. It's HERE!

I don't think it's possible to add battles to the last scene. You could try, but I suspect the game will crash.
 
Theres enough free spots for what I want to do but it seems it comes down to cumbersome hex editing to do what I wanna do. Well I guess that can't be helped.
 
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