[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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Thanks for the tip about Wall Market, Sega Chief. I'll try that soon.

For the record, I haven't had any limit oddities, ManuBBXX.
 
Thanks ! But I used only the level 1 limit, without setting the level2 limit before deblocking the level3
You don't have to have Lv.2 Limit set in order to unlock Lv.3; you can unlock Lv.2 and Lv.3 without ever changing from Limit Lv.1 (though you can't unlock the 2-2, and 3-2 limits until you've used 2-1 and 3-1 the required number of times).
 
Okayy, I got it !  :)
Thanks Sega chief ! Will try your great NT Mod when I would finish the game in Hardcore mod  ;) ;)
 
I presume this isn't a bad reason to bump the topic.

"# The character's stats are somewhat changed to make 'em more unique."

Is there any chance you could elaborate on this, or direct me to some post where I can get a long view of the characters' relative stats? I hope I didn't miss it while searching. Or if I use Black Chocobo to level my hard mode save's characters up (to test their stats: I like the difficulty as it is), will that level them in the same way modded play would?

Very much enjoying the new balance, thank you.
On stat increase, Sega Cheif explained it pretty well. All character have curves attached to their stats. There is some randomness involved, but basically every stat will strive to follow set curve. If you do some save editing and increase the stats by, lets say, 10, you will have to do some leveling before the stats will "naturally" evolve. But they will never decrease upon leveling.

What I mean by making them more unique is just that. Make their stat stand out more. Barret = good tank; bad mage. Aerith = good mage; bad tank. etc. The actuall effect on gameplay is somewhat meager though. In the end, any character could have any role in battle if set up properly.
 
I quite liked the character strengths/weaknesses in this mod. Later on in the game, Cait Sith is godly as a 'Lucky' Tank, Vince makes for a great but squishy mage, and Red/Yuffie are fantastic for dominating ATB.
 
Thanks for the input, guys. I made a spreadsheet of stats as seen in Wall Market. I didn't know I could see the stat curves with that program, but I've got all the data I want, now!

I'm all for the stat specialization: I preferred to build the characters to specialize their stats anyway.
 
Hi guys.

i try to fighr the lost number boss( for having Vincent ) .
I'm around level 26, with 1500hp each on my characters, and this boss hit me at 1900 lol..

Does I have to farm level 30, or boost super HP materia before fight it ? Or a lot of mighty guard ?
 
Is the 1900 damage coming from the Physical form's Lost Blow? I always found the Magic side to be easier to fight, both in this mod and the default game. What you could try though is a Poison strategy; use Sense on Lost Number and then Poison him. Your team should bring him down close to half HP, and then stop attacking. After 16 or so ticks from Poison, he should die without transforming. If you don't use Poison, then Slow + Stop can give you a significant edge. Going in with Seal Evil or some Hourglasses (I think you can get them from Kimera Bugs in Gongaga) should give you some breathing space.
 
@ManuBBXX If you really must tank, use sadness. It will bring the damage down to where you will survive one hit.
 
@ManuBBXX Are you using Sadness? If not, use tranquilizers. Can be used outside of battle if you didn't know. Sadness = less damage taken and slower limit accumulation.
 
Yeah, I knew that, thanks for the tip Gjoerulv.

Otherwise, I alwas fight in the rear line with your mod, cause ennemies hit too strong :D
Do you succeed playing in the first line ?
 
From time to time I have characters in front. Mostly in the beginning of the game. Faster limit breaks that way. Only against trash though, bosses usually hits too hard.
 
So I was thinking about doing Nightmare but if that's so incomplete this looks like a good alternative.

I'm just curious about one thing. Does this mod alter stat growth to give everyone clearly defined roles they can't power through with materia? I like job classes more than "everyone can do anything."
 
So I was thinking about doing Nightmare but if that's so incomplete this looks like a good alternative.

I'm just curious about one thing. Does this mod alter stat growth to give everyone clearly defined roles they can't power through with materia? I like job classes more than "everyone can do anything."
Kinda... Barret is the best tank for instance. Aerith best caster. You are slightly more restricted in this mod. To a certain degree. Using Barret as main caster is not smart.  In the end (that is, at the end of the game) anyone can have any role if set up properly. But checking your characters stat in any case is smart.
 
Little 'problem' here.
I'm around level35 and I decide to go exp at mideel region.
But, all enemies here hits me at 2500 and received 0damage.. ( the ennemies who grow at the very beginning of the battle ).
Is it normal ?  ;D
 
@ManuBBXX
Those are the Qwim type enemies? Yes they grow big and are immune to damage. Whenever they "take a rest" they become immune. When you attack them, they should temporarily lose immunity until they rest again. They rest when the message box says so. I can't recall the exact wording but it's something like "Qwim is taking a rest".
 
Yeah, it's exactly that message :)
But why are the so hard to beat ? ^^
I want to farm a little before goign the Yuffie's Wutai quest, and Mideel is a great region for that.
Otherwise, where, at lvl 30 ?
 
Beat all other enemies 1st, if any. Then time your attacks. To damage it you must have 2 attacks lined up. for example: Tifa use a normal attack to remove immunity, then Vincent has a Ultima queued right afterwards. 3rd character should stand by to heal, etc.
 
Thanks you but in fact, the real problem, is all ennemies in mideel area one shots me ^^ Hits betwenn 2500 and 3500 damage, and all my party members are in the back line...
 
Thanks you but in fact, the real problem, is all ennemies in mideel area one shots me ^^ Hits betwenn 2500 and 3500 damage, and all my party members are in the back line...
Try a combination of Sadness + Barriers; together with Back Row, that'll mitigate physical damage down by 30%, 50%, 50% respectively. Defend can reduce it by another 50%, if you have someone with a maxed Cover use it (with a Counter Attack Materia maybe) then that could help too.
 
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