[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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Ok I actually have a good idea for a difficult enemy to fight (though I'm unsure about the trigger)

During the Nibelheim flashback you see the fmv of the mako saturated being fall out of his capsule in the reactor.  It would be cool if you could later go up to that same capsule and fight him.  His model is in Crisis Core and shouldn't be too much trouble to put into FF7.
 
Not a bad idea.  And maybe a trigger isn't needed.  Just turn on encounters in that area and make it so that the superboss is the only thing that appears.  But one would need to take care not to make it so that it could be encountered during the flashback.

One problem though.  Currently, with the Hardcore mod as it is now, that monster is already fought (during the flashback - you're supposed to take it down with Sephiroth).  Still a good idea, though.  Supposing many creatures fell out of their capsules, and over time, that reactor became a monster's den.
 
Great forum and good job to everyone being so dedicated to modding this awesome game.

I'm trying to get the 9999 limit break patch and this mod working, but having just started my game I'm not sure if they're working. (I'm not a coder, just a game fan) Is there a way I can double check before I get 50 hours into a game and realize I need to start over?
 
It should be obvious from the start whether the hardcore mod is working; the fights will all be much harder and there will be a new enemy in the first reactor. (Also, if some parts of it have installed properly and some haven't, there'll be lots of crashes).

The best way to find out whether the 9999 patch is working is to save twice at the first save point (to different files) and edit one of them with a save editor, giving yourself 9999 HP and lots of mastered HP+ materia, as well as strength and magi stats of 255 and some ultimate weapons. If your HP goes over 9999 with the materia and you do more than 9999 with any of your attacks...
 
This may sound insane but why not make it a side quest? Like after you've beaten Ruby and Emerald weapon, you then get an item that teleports you to this place (some memorable place that you can no longer get access too) And these 3 guys are there (the black gowned guys that only say Sephiroth) with a savepoint and an exit to the world map, then you have a choice, either fight all 3 bad guys one at a time for items (End game materia anyone?) or leave and never get access to that area again. I don't know what you can and can't do because I've never modded FFVII and certainly can't code but I think it would be a really good idea and better than 1 ultimate boss, I think 3 ultimate bosses would be really fun, each being extremely hard for different reasons. Like one could be a status effect death spammer, one could be an extremely powerful mage and the last an extremely strong physical fighter, it would really test how well your party can fight under extreme conditions and require a lot of strategy :)

EDIT: I just thought of something! The 3 guys could be Kadaj's gang off AC, not as in humanoid models but as gigantic beasts and monsters in battle or maybe just have Sephiroth or Safer Sephiroth's battle model but coloured differently? Now that I got that off my chest any idea when the final release will be? Also whatever you decide to do, I reckon Safer Sephiroth should be stronger and more powerful than the ultimate boss! Either that or you fight the ultimate boss after defeating Safer Sephiroth, for example after the credits maybe? *shrug*
 
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... I don't know what you can and can't do because I've never modded FFVII and certainly can't code but I think it would be a really good idea and better than 1 ultimate boss, I think 3 ultimate bosses would be really fun, each being extremely hard for different reasons. ...

EDIT: I just thought of something! The 3 guys could be Kadaj's gang off AC, not as in humanoid models but as gigantic beasts and monsters in battle or maybe just have Sephiroth or Safer Sephiroth's battle model but coloured differently? Now that I got that off my chest any idea when the final release will be? Also whatever you decide to do, I reckon Safer Sephiroth should be stronger and more powerful than the ultimate boss! Either that or you fight the ultimate boss after defeating Safer Sephiroth, for example after the credits maybe? *shrug*
I'm on vacation now, thus no editing will be done. But I'm almost done play-testing my beta lol. I had in mind more than 1 boss. It will be more like the Hojo-battle. Making a new quest sounds tedious. But hey, I just may make it if anyone has a super great idea.

Kadaj... Hmmm I dunno man.
 
... I don't know what you can and can't do because I've never modded FFVII and certainly can't code but I think it would be a really good idea and better than 1 ultimate boss, I think 3 ultimate bosses would be really fun, each being extremely hard for different reasons. ...

EDIT: I just thought of something! The 3 guys could be Kadaj's gang off AC, not as in humanoid models but as gigantic beasts and monsters in battle or maybe just have Sephiroth or Safer Sephiroth's battle model but coloured differently? Now that I got that off my chest any idea when the final release will be? Also whatever you decide to do, I reckon Safer Sephiroth should be stronger and more powerful than the ultimate boss! Either that or you fight the ultimate boss after defeating Safer Sephiroth, for example after the credits maybe? *shrug*
I'm on vacation now, thus no editing will be done. But I'm almost done play-testing my beta lol. I had in mind more than 1 boss. It will be more like the Hojo-battle. Making a new quest sounds tedious. But hey, I just may make it if anyone has a super great idea.

Kadaj... Hmmm I dunno man.
I just re read it after sleeping and I see how it sounds tedius but some hojo style extreme uber boss would be very interesting and hopefully very hard, but enjoy your holiday and I look forward to the update :)
 
... I don't know what you can and can't do because I've never modded FFVII and certainly can't code but I think it would be a really good idea and better than 1 ultimate boss, I think 3 ultimate bosses would be really fun, each being extremely hard for different reasons. ...

EDIT: I just thought of something! The 3 guys could be Kadaj's gang off AC, not as in humanoid models but as gigantic beasts and monsters in battle or maybe just have Sephiroth or Safer Sephiroth's battle model but coloured differently? Now that I got that off my chest any idea when the final release will be? Also whatever you decide to do, I reckon Safer Sephiroth should be stronger and more powerful than the ultimate boss! Either that or you fight the ultimate boss after defeating Safer Sephiroth, for example after the credits maybe? *shrug*
I'm on vacation now, thus no editing will be done. But I'm almost done play-testing my beta lol. I had in mind more than 1 boss. It will be more like the Hojo-battle. Making a new quest sounds tedious. But hey, I just may make it if anyone has a super great idea.

Kadaj... Hmmm I dunno man.
I just re read it after sleeping and I see how it sounds tedius but some hojo style extreme uber boss would be very interesting and hopefully very hard, but enjoy your holiday and I look forward to the update :)
Tank you, I will! It will be quite the long vacation. I'll be back home August 18th. Thanks for the interest btw! Keep the ideas comming.
 
wut happened to the new kernel and scene bin files? they arent there anymore...  :-(

EDIT: nvm, it was just my internet acting all weird i guess :\
 
Hey new guy hear but I have been following your forum post for a few months and I thought it was dead when I was reading it last.  I was so happy to know this is still alive and going.  I was even more excited to find out you are considering adding new enemies (ultimate bosses to the game). 

FFVII is hands down the best game I have ever played.  Lots of good memories and every time I play it I get more out of it. 

I am soooo glad you made this mod last time I played it I was maxed out LVL 99  went to the final boss and was completely let down  :cry: .  I am using other mods with this one and have a made an installation instruction guide based on a torrent I found (I own the game just torrented the mod collection don't worry)  If anyone would like a copy of the instructions let me know.

Right now I am on disk two huge material quest and am having trouble with those damn 1st Class Soldiers at Corel, but don't give me hints I love the challenge(gonna try confuse all next). 

I found a couple of problems along the way:
1. One of the random enemy groups outside Gongaga (sp) with with the earth/based, berserk casting thing (sorry it's been a while and I forgot the name) places one of the enemies right in front Cloud.  Not sure this is happening I think I have a current version of the your mod (I think) , it might also be becasue of the other mods I have installed. 
2. The battle with Jenova-Death gets messed-up if you start using reflect or mighty guard I'm not sure which.  It seems like the damage order get messed up, it was very strange...  When he hits you it forms a barrier on you?  Is this intended, I am pretty sure that you didn't want the enemy to put good status things on you?  Also his fire based attacks are no longer fire based (red light I think) the only one that was still fire based was magic breath also unsure if this was intentional.

Again congratulations on the great work!  I know you be out of town until the 17th enjoy your VA K. 

Ideas for new bosses: 

I really like your idea of adding a Hojo-like boss.  I really think that you should put him or something else in Midgar only available after 3rd disk, it would be an outstanding place to hide an "unbeatable".  Something like a a non-Jenova (because the reunion already happened) Hojo clone born from an extreme Mako bath or something bad-ass like that.  I'm not sure where exactly yet once I get back inside I'll give you some ideas.

I had another idea but it's gone... I'll post again when I remember.
 
Yeah I know 'bout those bugs. They are fixed but not released yet. There were other bugs as well, and as far as I know, there shouldn't be anything left.

The biggest bug in the current release is on the phoenix boss. You kinda can't kill them lol.

When I say a boss like Hojo I mean an encounter that doesn't end after you've killed the 1st enemies. The hojo battle is actually 3 encounters ya know.

The final release wont be released 'til the end of august or later. This will be the final release. I feel there are enough modding tools available for anyone to make a mod like this one without too much trouble.
 
The final release wont be released 'til the end of august or later. This will be the final release. I feel there are enough modding tools available for anyone to make a mod like this one without too much trouble.
oh man! i can hardly w8! a final release! wo0t!
 
I feel there are enough modding tools available for anyone to make a mod like this one without too much trouble.
Uh good... but how do you make special encounters like the SOLDIER-Trio when picking up that codecard in the ShinRa-Building. I know that you have to insert BATTLE(00,xx,xx) into meteor and then replace the old flevel.lgp with the new one, but how do you determine what formation ID to use where the x's are?

I tried it like the following: Scene 1 contains Formation ID 0000 to 0003 - for testing I just edited one of its enemies and put it into the third formation i.e. 0002. Then i wrote BATTLE(00,02,00) into the right space in Meteor. It didn't work...
 
I feel there are enough modding tools available for anyone to make a mod like this one without too much trouble.
Uh good... but how do you make special encounters like the SOLDIER-Trio when picking up that codecard in the ShinRa-Building. I know that you have to insert BATTLE(00,xx,xx) into meteor and then replace the old flevel.lgp with the new one, but how do you determine what formation ID to use where the x's are?

I tried it like the following: Scene 1 contains Formation ID 0000 to 0003 - for testing I just edited one of its enemies and put it into the third formation i.e. 0002. Then i wrote BATTLE(00,02,00) into the right space in Meteor. It didn't work...
Hmmm... I've might have given you wrong info. Try 1 instead of 0 in the 1st param (01,02,00).

If this doesn't work, then you need to tell me exactly what's wrong. Does the game crash or hang? Or is the wrong encounter that occurs?  You are right 'bout the formation IDs. But only if the 1st param is correct (1 or 0 which I don't remember  :-P).
 
I found a couple of problems along the way:
1. One of the random enemy groups outside Gongaga (sp) with with the earth/based, berserk casting thing (sorry it's been a while and I forgot the name) places one of the enemies right in front Cloud.  Not sure this is happening I think I have a current version of the your mod (I think) , it might also be becasue of the other mods I have installed. 

Again congratulations on the great work!  I know you be out of town until the 17th enjoy your VA K. 
That was the Grand Horn enemy, and I've experienced this also. It spawns right in front of cloud with his back to him, and it always spawns with a gobiln, and I think Gagighandi.
 
The end of August or later?  Durnit, I just managed to get my discs working, too.
 
The final release wont be released 'til the end of august or later. This will be the final release. I feel there are enough modding tools available for anyone to make a mod like this one without too much trouble.
I've tried the current version of this mod, its hard, lol. I've played ff7 so many times and I tend to rush the story, this mod is forcing me to slow down and train alot more, which is a good thing really...
 
I personally feel that if Chocobo Weapon is to be implemented into the game, he should be impossible to beat.  After you deal out X damage to him he immediately destroys your party  AND ERASES ALL YOUR SAVES!!!
hah, is that all?? I think he should blow your computer up and burn your house down  :-o  :evil: :-D
 
hah, is that all?? I think he should blow your computer up and burn your house down  :-o  :evil: :-D
I think that instead, Chocobo weapon should have 2 million HP, and deal out 2 million HP damage, but those 2 million should be spread out across 2 million battles, one occuring each step Cloud takes, (after a certain time.)  Sort of a punishment for taking too long, if you will.

It would ruin the game for people for several months.  Especially if they haven't saved for a while, and are about 400 steps from a save point, or the world map.
 
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