D
drfeelgud88
Guest
yeah... chocobo weapon... not relle feelin it lol :|
I'm on vacation now, thus no editing will be done. But I'm almost done play-testing my beta lol. I had in mind more than 1 boss. It will be more like the Hojo-battle. Making a new quest sounds tedious. But hey, I just may make it if anyone has a super great idea.... I don't know what you can and can't do because I've never modded FFVII and certainly can't code but I think it would be a really good idea and better than 1 ultimate boss, I think 3 ultimate bosses would be really fun, each being extremely hard for different reasons. ...
EDIT: I just thought of something! The 3 guys could be Kadaj's gang off AC, not as in humanoid models but as gigantic beasts and monsters in battle or maybe just have Sephiroth or Safer Sephiroth's battle model but coloured differently? Now that I got that off my chest any idea when the final release will be? Also whatever you decide to do, I reckon Safer Sephiroth should be stronger and more powerful than the ultimate boss! Either that or you fight the ultimate boss after defeating Safer Sephiroth, for example after the credits maybe? *shrug*
I just re read it after sleeping and I see how it sounds tedius but some hojo style extreme uber boss would be very interesting and hopefully very hard, but enjoy your holiday and I look forward to the updateI'm on vacation now, thus no editing will be done. But I'm almost done play-testing my beta lol. I had in mind more than 1 boss. It will be more like the Hojo-battle. Making a new quest sounds tedious. But hey, I just may make it if anyone has a super great idea.... I don't know what you can and can't do because I've never modded FFVII and certainly can't code but I think it would be a really good idea and better than 1 ultimate boss, I think 3 ultimate bosses would be really fun, each being extremely hard for different reasons. ...
EDIT: I just thought of something! The 3 guys could be Kadaj's gang off AC, not as in humanoid models but as gigantic beasts and monsters in battle or maybe just have Sephiroth or Safer Sephiroth's battle model but coloured differently? Now that I got that off my chest any idea when the final release will be? Also whatever you decide to do, I reckon Safer Sephiroth should be stronger and more powerful than the ultimate boss! Either that or you fight the ultimate boss after defeating Safer Sephiroth, for example after the credits maybe? *shrug*
Kadaj... Hmmm I dunno man.
Tank you, I will! It will be quite the long vacation. I'll be back home August 18th. Thanks for the interest btw! Keep the ideas comming.I just re read it after sleeping and I see how it sounds tedius but some hojo style extreme uber boss would be very interesting and hopefully very hard, but enjoy your holiday and I look forward to the updateI'm on vacation now, thus no editing will be done. But I'm almost done play-testing my beta lol. I had in mind more than 1 boss. It will be more like the Hojo-battle. Making a new quest sounds tedious. But hey, I just may make it if anyone has a super great idea.... I don't know what you can and can't do because I've never modded FFVII and certainly can't code but I think it would be a really good idea and better than 1 ultimate boss, I think 3 ultimate bosses would be really fun, each being extremely hard for different reasons. ...
EDIT: I just thought of something! The 3 guys could be Kadaj's gang off AC, not as in humanoid models but as gigantic beasts and monsters in battle or maybe just have Sephiroth or Safer Sephiroth's battle model but coloured differently? Now that I got that off my chest any idea when the final release will be? Also whatever you decide to do, I reckon Safer Sephiroth should be stronger and more powerful than the ultimate boss! Either that or you fight the ultimate boss after defeating Safer Sephiroth, for example after the credits maybe? *shrug*
Kadaj... Hmmm I dunno man.![]()
oh man! i can hardly w8! a final release! wo0t!The final release wont be released 'til the end of august or later. This will be the final release. I feel there are enough modding tools available for anyone to make a mod like this one without too much trouble.
Uh good... but how do you make special encounters like the SOLDIER-Trio when picking up that codecard in the ShinRa-Building. I know that you have to insert BATTLE(00,xx,xx) into meteor and then replace the old flevel.lgp with the new one, but how do you determine what formation ID to use where the x's are?I feel there are enough modding tools available for anyone to make a mod like this one without too much trouble.
Hmmm... I've might have given you wrong info. Try 1 instead of 0 in the 1st param (01,02,00).Uh good... but how do you make special encounters like the SOLDIER-Trio when picking up that codecard in the ShinRa-Building. I know that you have to insert BATTLE(00,xx,xx) into meteor and then replace the old flevel.lgp with the new one, but how do you determine what formation ID to use where the x's are?I feel there are enough modding tools available for anyone to make a mod like this one without too much trouble.
I tried it like the following: Scene 1 contains Formation ID 0000 to 0003 - for testing I just edited one of its enemies and put it into the third formation i.e. 0002. Then i wrote BATTLE(00,02,00) into the right space in Meteor. It didn't work...
That was the Grand Horn enemy, and I've experienced this also. It spawns right in front of cloud with his back to him, and it always spawns with a gobiln, and I think Gagighandi.I found a couple of problems along the way:
1. One of the random enemy groups outside Gongaga (sp) with with the earth/based, berserk casting thing (sorry it's been a while and I forgot the name) places one of the enemies right in front Cloud. Not sure this is happening I think I have a current version of the your mod (I think) , it might also be becasue of the other mods I have installed.
Again congratulations on the great work! I know you be out of town until the 17th enjoy your VA K.
I've tried the current version of this mod, its hard, lol. I've played ff7 so many times and I tend to rush the story, this mod is forcing me to slow down and train alot more, which is a good thing really...The final release wont be released 'til the end of august or later. This will be the final release. I feel there are enough modding tools available for anyone to make a mod like this one without too much trouble.
hah, is that all?? I think he should blow your computer up and burn your house down :-o :evil: :-DI personally feel that if Chocobo Weapon is to be implemented into the game, he should be impossible to beat. After you deal out X damage to him he immediately destroys your party AND ERASES ALL YOUR SAVES!!!
I think that instead, Chocobo weapon should have 2 million HP, and deal out 2 million HP damage, but those 2 million should be spread out across 2 million battles, one occuring each step Cloud takes, (after a certain time.) Sort of a punishment for taking too long, if you will.hah, is that all?? I think he should blow your computer up and burn your house down :-o :evil: :-D