[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

  • Thread starter Thread starter gjoerulv
  • Start date Start date
Status
Not open for further replies.
monsters give way too much exp to be level 20 when you leave midgar.
I'm pretty sure I was lvl 13/14 when I beat the Trio in Shinra HQ.
I got no idea how you did that. I was level 23 before RENO once. True, if you go for a perfect save without w-item trick, you need to steal 99 ghost hands which gives you some levels, but still... the sweeper in reactor 1 drops thunder plumes really often, so you can more or less throw one every odd fight of sweeper + 2 robots, which is like 250 exp.

I adjusted my exp curves now ( cloud needs 6 million now for lvl 99 ) and it works a lot better than before. I also upped the HP of most bosses and some mobs ( air buster specifically has now 3x as much HP as in the hardcore mod usually )
 
monsters give way too much exp to be level 20 when you leave midgar.
I'm pretty sure I was lvl 13/14 when I beat the Trio in Shinra HQ.
I got no idea how you did that. I was level 23 before RENO once. True, if you go for a perfect save without w-item trick, you need to steal 99 ghost hands which gives you some levels, but still... the sweeper in reactor 1 drops thunder plumes really often, so you can more or less throw one every odd fight of sweeper + 2 robots, which is like 250 exp.

I adjusted my exp curves now ( cloud needs 6 million now for lvl 99 ) and it works a lot better than before. I also upped the HP of most bosses and some mobs ( air buster specifically has now 3x as much HP as in the hardcore mod usually )
I was 15ish when I beat 'em.

hmmm... Except for maybe the 1st reactor I find this mod quite easy with the right tactics. At least 'til a certain point in the game.
The reason I decided to make Aps "easy" is 'cause there is no save after the whole Corneo event. If you face an incredibly hard enemy you can't escape from after such  long event, you'll get pretty sick of it after multiple game overs. But he might be a bit too easy. I'll jot it down.

It's quite funny actually. I feel I've gotten all posible sort of feedback for most bosses: "Reno is too hard",  "Reno is too easy", "Reno is just perfect", etc. it all comes down to how you play the game. This mod was mainly made to satisfy the way I play it. The problem is if I do a fix, it'll actually be a break for some. I can't possibly please everybody, thus I mainly aim to please myself (lol I see the jokes already).
But, of course, I like feedback. Feedback is a great way to see "errors".
 
So far the most difficult boss i faced were the 3 shinra soldiers you fight when getting the last key card. It took me leveling up for quite some time before i could even attempt to defeat them, even after knowing the right strategy. It also did not help that i insisted on stealing their items, but they were still extremely difficult to defeat otherwise. After that i walked over Jenova, Rufus, the elevator bosses, and the robot you fight at the end of the road. I think i was around level 22 by the time i made it to kalm.

Im not complaining though, This mod has totally refreshed the game for me. Prior to this i was simply creating mods, viewing them ingame, and never bothering to actually play :lol:

Also, steal 99 ghosts hands? For god sakes WHY?

lee
 
Could not play these days, I had to settle down in another town for my studies... Anyway.

I think that those who find the game too easy are those who XP too much. You don't really need to take 5 levels before each boss... and air buster was a tough boss at lvl10, the lvl you should be at this point of the game, I guess.
I was lvl20 when I bet jenova birth, it was hard, if you try to kill it at lvl30 it is a breeze... Like scorpio guard at lvl17 (wtf?!?)

A part of the game that is plain easy is after jenova birth, IMO.

Do you advise me to use the limit breaker patch? I was wondering that...
 
Use of the HP limit patch has been advised by gjoerulv, yes.

Also, it's hard *not* to overlevel for FF7, especially if you're the kind of person who likes to get every item and explore every area. I've always found that, without any grinding, I'm way overlevelled for most of the game. I don't make a conscious attempt to be at a higher level than is necessary; it just happens :|

For people who like to find everything and don't want to escape from every battle, a hardcore mod is needed to make the game challenging.
 
Ok like i stated before, this is the first time i played on this hardcore mod, so after getting my ass handed to me on a plate by the first boss, twice in a row, i decided to stay and level, and stock up on items and stuff.

I did not know just how easy or difficult this hardcore mod is, so i was probably way too high after the first boss, but even with the high levels, i have still died at numerous points in the game, and i found the Locke Venus Theo fight very difficult, seen as i wanted to beat them and get a fairy ring and silver armlets from them.

I am just outside Costa del sol now, and my guys are roughly 28-32s in level, maybe a bit higher then what is meant too, but im not exactly sure whats round the next corner, so i dont mind that.

If i cleared this mod, and wanted to play again, i would probably try and get through the game like the mod was made, and beat bosses at the lowest levels possible for the most fun.

Anyways im going to give my feedback again, from where i left off, which was just outside Junon in the forests.

-I went to fort condor area, and one mob there, the big beast with the guy on the back is 100 times stronger then before, clearly this has been changed so you can come back later to a challenging fight, it was taking off 6-13k off my characters with normal hits, and it was impossible to steal off or sense.

-I went to the beaches, and tried to steal off the junon patrons, i read you can get shinra betas round this time but could only find hi potions, these 3 junon patrons is a nice challenging fight, and i like the moves they do, very well thought out

-I fought bottomswell and did not see much difference, i was expecting a harder fight, but at no point was i close to being in trouble

-I fought the zemzelett, which does white wind, and i noticed how this is harder then before, seen as the move it does inflicts silence now, i actually got killed by one running between fort condor and junon when i only had cloud after the boss fight in junon, which i found was really funny, luckily i have 2 saves lol.

-On the ship i thought this was very well done, those new purple mobs are fun to kill and bet are a challenge at lower levels with the moves they do, i also found u can steal shinra betas off the soldiers, which is awesome as it gave me another 2 slots for materia, seen as i was using carbon bangles in 2 of my characters.

-The jenova fight was so much fun, at level 28-30s i still found this a challenge, i forgot to cure cloud before the fight, so he had 400 hp and was ready with meteorain, jenova was smart and killed cloud off straight away, so i started the fight badly, i had yuffie and redxiii in the back row, seen as they had most of the magic materia, and i give red long range materia.
Jenova was taking 300-400 off those, and 700 off cloud with the laser, so i still had to cure quite a lot, while trying to dish out damage, jenova was smart and stopped yuffie twice, when she was the only one i didnt have using a headband to be immune to it.
I did many limit breaks and thought she would die after i got meteorain again with cloud, but she still didnt go down! So the hp must have been really increased on this boss, eventually jenova died and i was pretty impressed with the fight, i would hate to do this fight at level 20s lol

-After getting out of costa del sol, i fought on the beach, and found the new seahorse mobs, which i noticed have some badass moves, need to kill them off quickly before they start killing everyone, luckily their hp is not too big.

Should be continuing on in my game today soon, so ill post more feedback for you as i do more :)

-
 
Ok like i stated before, this is the first time i played on this hardcore mod, so after getting my ass handed to me on a plate by the first boss, twice in a row, i decided to stay and level, and stock up on items and stuff.

I did not know just how easy or difficult this hardcore mod is, so i was probably way too high after the first boss, but even with the high levels, i have still died at numerous points in the game, and i found the Locke Venus Theo fight very difficult, seen as i wanted to beat them and get a fairy ring and silver armlets from them.
Thanks again kylos.
There is no "right" level to be at. Just play and have fun. I just wanted to point out that much leveling will make it easier (obviously). Some people likes to grind, others likes to advance as fast as possible.

I'm working on a minor update. Nothing much.
 
Ok carrying on in my journey :)

-Found swift bolts and Ice Crystal drops just outside Mt Corel, so i levelled there a little and picked some of those up.

-Did not notice a big difference in Mt corel, mobs were a little harder, specially the seahorse ones, summons really tear into these mobs still, which is nice.

-Stole Diamond pin off the green mobs(cant remember the name), seemed to have been the least appreciated steal so far, as i got a magic comb from Fort condor already for red xiii.

-Stole some Right arms off the bombs, will come in handy later ;)

-I headed out into Gold saucer area, and attempted to fight Harpy for Aqualung, so i put on Chocobo lure and attempted it, it didnt go very well, aqualung destroyed the party easily at this point.
Then i had an idea, i recently got Planet Protector for Aeris, so i formed a strategy, i will start with all limit breaks including that, to go invincible, then add a poison onto it, luckily you still learn enemy skills while Invincible so i managed to have a longish fight and get Aqualung at this point :D

-In Corel prison, i noticed the new tiger mobs straight away, noticed how they do Sneak attack and Final Attack type moves, i managed to get ???? enemy skill on one of my players, nice addition to the area :)

-Fought the Sand worms, who seemed a bit harder, and spammed Earthquake, Planet Protector and Pulse of Life helps so much though lol

-In the area just before dyne, picked up Laser and Matra magic, from those fights round there, which i dont believe are much harder then usual.

-Dyne was too weak, but i can understand why, the trip to get there, and then to lose would be quite discouraging, i killed him with 2 right arms.

-Back on the world map, i got Mighty guard, then tried harpy again, without Aeris this time, and noticed Mighty Guard is only castable on 1 player per time, and not the full party, which made me cry a little inside lol, but yes a big move like that, at this point would have made this mod too easy, so its alright :) I Managed to kill Harpy, and steal an Umbrella... Although i had just done the rollercoaster and on the first go, i got 5034 and went 1/1 on it! Did this thing drop umbrella before??

-Headed back to Junon area, and got my White wind, and Mithril from the cave, off the old man, headed over to fort conder, did that battle, went into Mythril caves, got Flame thrower for the other enemy skill, then headed outside for Midgar zolom.

-Attempted Midgar Zolom twice, at level 33-37 first time with setup Cloud Cait Sith and Yuffie, and i actually defeated it, Yuffie got knocked out of the battle, and Cait sith ended up constantly pheonix down on Cloud while the snake was poisoned, and eventually it died from the poison, but never did Beta on me.
Second time i changed to Cloud, Yuffie and Aeris, and tried to use Planet Protector, get Yuffie knocked out again, then get him to cast beta, but it ended up that once again, Cloud was dieing every move, Aeris was a pheonix down spammer, and then i screwed up and accidently pheonix down aeris instead of cloud, and it killed me off, so i thought yea, im not meant to be here yet :P

Ok editing this post, carrying on from where i left off.

-Attempted Midgar Zolom again, and had a much better strat, using Planet Protector at the beginning, and getting yuffie knocked out of battle, managed to get it to do beta, then kill it off, bio plays a big role in this fight.

-Tried Hell Rider outside Fort Condor, and beat it, Bio played a big role like midgar zolom, taking off 1100 each time poison hit, Planet Protector helped out too of course.
I beat it then tried again, and i eventually figured out it drops X-Potions, which i figured is not worth the massive amount of mp used in this battle lol.

-Got back to Gongaga area, and was killed by the green guys that do berserk lol, so i added a peace ring into the mix, and got my Goblin Punch(Thanks for adding these here) and Frog song of course.

-Attempted Reno and Rude, Renos new weapon comes equipped with a major mp steal and status effects lol, i went all out and they died pretty quick, i am level 35-39s though now.

-Entered the broken mako reactor, and ran into the Titan Boss fight, the red Heavy tank, i stole the Gold barrette for Red XIII, then i went all out with Meteorain and summons, and it didnt last too long, it was hitting quite hard though with regular moves.

-Cosmo area was interesting to me, managed to steal an X-potion off one of the turtles, and Elixir off the big birds, i find this area a real mp sponge, as the mobs like to drain huge amounts, so a lot of tents are needed to fight round here before heading into cosmo canyon.
I tried to steal off the new mob, the little green mob which does Stone stare, but was not able to figure out what it drops yet, will have to do that at a later time.

Entered Cosmo canyon, i but all my money into 2 hp plus and 2 mp plus, think its best to work on these soon as possible. About to head down into the Gi tribe area now. Peace :)

2nd Edit:

-Went down to the Gi tribe area, and was pretty worried as i thought this area could be nasty, i fought around the first area and did not find much trouble.

-Then i ran into that big red Aps like creature with the big long name that i seem to have forgotton.
I liked this new fight a lot, one reason why was because of the Adamant Clip, which seems to have replaced my Gold Barrette i got not long ago lol, the fight itself was not too difficult, i managed to get Fat Chocobo off, and confuse it, then finished it off with magics.

-Carried on in the area, did not notice any new mobs in this area, i might have just not fought for long enough, i was glad the spiders were not changed, they were still easily taken down with Frog song or Mini.

-Gi Boss, i didnt bother to try a pheonix down on this, although im guessing it was probably changed so it cannot be killed so easily, i fought it the normal way, and it does hit slightly harder, and has much more HP.

-Left cosmo canyon, tried the jellyfish on the beach, they were still easy, no change there, moved outside Nibelheim next, and found a new mob! Cant remember the exact name right now, but it hits quite hard, and it lets me steal Gold armlets off it :D So i stayed here til i had 3.
One thing i did notice about this new mob, even if you turn it into a frog, it still does all the big moves, they must be magical, at one point i tried to berserk it just so it would stop doing these moves, but it way overpowered it! To the point it was one shotting my guys , so im not going to do that again lol

-Shinra mansion time, i went straight upstairs for the Odin/Vincent key boss, i did not let this thing breath, i managed to stop it early with Choco/mog, then i ripped into it with Betas, Thundaga, Blizzaga and summons, by the time it become moveable again, and changed to physical form, it died really quick after that, it was hitting me pretty hard though when it had the chance.

-The rest of shinra mansion i tried to rush through, the mobs didnt seem much harder, except the swinging guy on the chain, who seems really resistant to magic and evasive to normal attacks.
I hate the 2 headed thing in the basement, it takes sooo long to kill it pisses me off lol

Heading to Mt. Nibel next, i heard theres a big dragon there, peace <3
 
Last edited:
One specific mob is broken beyond belief.
Oh wonder, its the red hedgehog pie in the church. In the short period you only control cloud, if they attack you and manage to hit with paralyze, its game over. you will NEVER recover from the paralyze because it seems once under paralyze, they hit you with paralyze for 100% or simply renew its duration
also, if both characters get hit, its also very possible to get a game over because of infinite paralyze.

I took this nonsense out and voila, its not broken anymore.
 
Well. When I tried this about 2 years ago, I got stuck on Jenova Birth.

...That's where I'm up to again now, and while I did manage to get her down to 3500 HP once, I still haven't beaten her.

I'm wondering if that battle is just a bit *too* hard... I mean seriously, multiple attacks every turn? Double Tail Laser is especially a pain.


Also, on a slightly unrelated note, is Silver Chocobo glitched? It randomly runs out of MP sometimes, despite having heaps.
 
Last edited:
Well. When I tried this about 2 years ago, I got stuck on Jenova Birth.

...That's where I'm up to again now, and while I did manage to get her down to 3500 HP once, I still haven't beaten her.

I'm wondering if that battle is just a bit *too* hard... I mean seriously, multiple attacks every turn? Double Tail Laser is especially a pain.


Also, on a slightly unrelated note, is Silver Chocobo glitched? It randomly runs out of MP sometimes, despite having heaps.
Try attacking with cloud only, while the others heal. Only use limits with the others if they need to attack.
The Silver choc is supposed to be odd. But I can't remember if that was intentional or not.
 
is there any actual reasoning behind making jenova weak to CUT? I found that to be really really weird.
if anything it should have elemental resistances because, you know, it's jenova. and weak to cut? it's not a plant.
 
Well. When I tried this about 2 years ago, I got stuck on Jenova Birth.

...That's where I'm up to again now, and while I did manage to get her down to 3500 HP once, I still haven't beaten her.

I'm wondering if that battle is just a bit *too* hard... I mean seriously, multiple attacks every turn? Double Tail Laser is especially a pain.


Also, on a slightly unrelated note, is Silver Chocobo glitched? It randomly runs out of MP sometimes, despite having heaps.
Yeah, Jenova-BIRTH was a tad tough! I remember I would have Meteorain at the start of battle, and everytime when I was at low HP, I would pray that Meteorain was almost close to charging. So basically, like gjoerulv said, just keep Cloud alive because he will possibly be the one to defeat Jenova-BIRTH.

As for the Silver Chocobo, check the video on my YouTube. I recorded that one match because his formula for attacking is random and odd. Odd as in it may use that flashing light thing and run out of MP immediately after (it has 65,535), and that flashing light thing does nothing!

Either way, that won't stop it from using Choco/Mog.

My question is, what is the purpose of the light-spell?
 
Meteorain?! I don't even have Blade Beam yet. o_O

Yeah, I am primarily attacking with Cloud, although if I get a free turn (when she's just used Stop on Red, who has immunity, or any attack hitting only one person, which just requires one Cure) I get Red and Yuffie to throw a few attacks at her as well.

And yes, I most certianly am using Lunatic High at the start to give Cloud and Yuffie Haste. (Red has the stop-protection, which also blocks Haste, sadly.)
 
I haven't played this mod, so I don't know if you are using a custom accessory or something to protect agaisnt stop, but if you are using Added Effect Materia, can't you pair it with Choco/Mog for protection against stop and not haste?  Sorry for not knowing about the mod to know whether this is a bad suggestion or not.
 
It's an accessory. It doesn't actually show Haste protection, I beleive it's a glitch resulting from Slow protection.

Anyway I finally managed to beat her. I'm up to Dyne now... and my only comment... WTF, 500 damage from Needle Gun?! o_O
I'm starting to think I'm seriously underlevelled... xD Barret has about 950 HP, Cloud's just broken the 1000 mark.
 
It's an accessory. It doesn't actually show Haste protection, I beleive it's a glitch resulting from Slow protection.

Anyway I finally managed to beat her. I'm up to Dyne now... and my only comment... WTF, 500 damage from Needle Gun?! o_O
I'm starting to think I'm seriously underlevelled... xD Barret has about 950 HP, Cloud's just broken the 1000 mark.
What the? You serious?

I think by that time I had a lil over than 1100 hp. (kept dying on certain bosses, which was tickin' me off so I started training -- also died on a few randoms). XD
 
is there any actual reasoning behind making jenova weak to CUT? I found that to be really really weird.
if anything it should have elemental resistances because, you know, it's jenova. and weak to cut? it's not a plant.
Yeah, I know, it's kinda cryptic. The only reason is that cloud is in all those fights. If you find more of this cryptic sh*t let me know. I think I'll remove it.
 
I generally tend to play RPGs with my levels a bit on the low side... but when you get to bosses like Dyne, which are nothing but pure power in a one on one match, this makes things quite hard. Guess I've got a bit of grinding to do...

Also, a minor thing, but I found the naming of the Earth spells kinda weird. "Stone, Stonara, Stonaga" just seems... a bit odd. :/ Would've preferred "Quake, Quakara, Quakaga" personally (since FFs generally refer to earth spells as "Quake"), but that's just me.
 
Last edited:
Status
Not open for further replies.
Back
Top