[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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The kernel contains static data, like weapon and armour stats. Materia ap levels, starting items, kills needed for limits, stat curves, etc.
 
Hi there,

Thanks for such an awesome mod. Its been a long time since I played FF7, but this has given me the motivation to dust it off :)

I have a question about the Theo/Locke/Venus encounter in Shinra HQ, though. I'm level 14 with Cloud/Tifa/Barret, and I've managed to steal 3 carbon bangles and a Hardedge from the 67th floor. And even starting with limit breaks, mindblowing Locke, cross-slashing Theo etc, I still basically get ripped a new one. Am I vastly underlevelled?
 
Is there plans to be adding anymore new bosses?
REcently dusting off some Final Fantasy games I saw Gilgamesh with the fake buster sword and I was like.
OMG Cloud should totally battle Gilgamesh.
So yeah... Any Gilgamesh side story plans to be inserted?
 
There don't seem to be any plans to extend this mod further ( at least there were none when I asked a while ago ) but I'm ready to stand corrected.
There is no gilgamesh battle model in this, so that'd need to have to be created from scratch. The current additional mobs aren't entirely new models
 
I have a question about the Theo/Locke/Venus encounter in Shinra HQ, though. I'm level 14 with Cloud/Tifa/Barret, and I've managed to steal 3 carbon bangles and a Hardedge from the 67th floor. And even starting with limit breaks, mindblowing Locke, cross-slashing Theo etc, I still basically get ripped a new one. Am I vastly underlevelled?
They're beatable at that lvl. Have you tried to confuse 'em with loco weeds? The enemies there drop it.

@ShadowzI
I have no current plans for this mod. I'm still young (kinda) though. You'll never know. I have fixed another bug not released yet. The "mighty grunt death" bug.
 
They're beatable at that lvl. Have you tried to confuse 'em with loco weeds? The enemies there drop it.
Yeah. I managed to beat them with 3-4 Loco weeds. Was just bummed out that I didn't really feel like I had time to steal from them, or I'd get pruned :) But ah well!
 
Replaying through this mod again. MUCH easier the second time through since I knew how to prepare. The first Locke battle though is still scary. If you don't have a decent supply of loco weeds you're basically cooked. Also gonna try to actually beat the KotR boss and Omega this time.

Something I noticed though: a couple of the battles you encounter around midgar (specifically, one with a devil ride and kalm fang and another one with kalm fang and I believe the bandits) are kinda screwy. The devil ride is stationed almost right in front of the characters yet is labeled as back row, and if you try to attack him it says "can't reach". Any thoughts on this? Pretty sure it's related to this mod because this is the only thing I have that alters the .scene files.
 
I looked at that as well. Something changes the row data of that devil ride to 16 ( aka 10 hex ) which is 'can't reach'
As for the postion, thats just enemy object position data being a bit weird
 
It's in scene8. The devil ride's position and row is all 0xFFFF. There used to only be 1 devil ride in this battle, but apparently I added a kalm fang at some point. I can't remember doing it...
 
I'm thinking of tackling this on a No EXP run. Wish me luck if I do end up trying it, but first I need to see if FFVII runs on this craptastic laptop integrated graphics card...
 
This isn't FF8, a No-EXP isn't possible. It would be possible if you edited every single enemy (or boss, if you prefer) to give 0 XP.
 
This isn't FF8, a No-EXP isn't possible. It would be possible if you edited every single enemy (or boss, if you prefer) to give 0 XP.
You can just easily edit everyone to give out 0 exp with Hojo. I've done it before.
 
Is there a way to just add the new enemies without boosting the diffficulty?
 
in theory? yes. but its really annoying
you'd have to make several softened up versions of the hardcore only enemies since they only come as 'hardcore' difficulty
I'm not gonna do that and I'm not sure Gjoe will bother either
 
Is there a way to just add the new enemies without boosting the diffficulty?
It's quite easy to use Proud Clod to adjust the difficulty. It just takes time.
I may do this sometime, but don't wait for it too badly. Actually, I originally intended to.
 
I have begun to do this before. I gave up because I lacked the patience to go through 250-or-so scenes and about 600 enemies. If you DO have the patience, then go for it.
 
1) find scenes with new enemies
2) export scenes
3) take vanilla scene
4) import scenes
5) adjust enemies

done

No need to go through 600 enemies
 
How are you supposed to beat KOTR? I kill him so many times until he uses Vagrant on everyone for 30000 damage, instantly killing everyone.
 
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