[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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Can anyone who has recently installed the current version of Hardcore mod please do me a huge favor. PM me the flevel.lgp from the FF7\Data\Field?? It has to be done from someone who has manually installed the gameplay mod. If you used 7H it won't work. I need this so I can patch some animations that have problems when using my red werewolf mod. This would be soooo helpful and greatly appreciated. Thanks!!
 
Why don't you install it manually? You can install one file at a time if that's the issue.
 
I'm trying to make this user friendly for everyone without harming any of their gameplay mods. There are only a few edits I am requesting to make. NONE of them effect the mod's purpose or integrity. They are a couple of animation edits to 4 field scenes in all. They are due to the fact that Red Werewolf stands up.
1. blin68_2 - Reds 1st appearance - I change the "Attack Aeris" animation and the "Attack Hojo" animation
2. blin70_1 - Put Red in handcuffs
3. blin70_2 - Put Red in handcuffs
4. Unknown - Adjust the attack mode when Schizo approches

That's it. The rest just uses the all of the regular animations that game already contains
I've tested it in vanilla and this doesn't effect anything else.

Point is, installing everyone manually is going to take a lot of time and I was looking for assistance from someone who has it handy. :) That's all
 
Hi there, i´m playing again with ff7 and i finally decide to use bootleg and mods so i install also hardcore mod. But I have a noobish question, how can I know if it´s working? I dont really see the difference...
 
Check in your FF7 folder. If there are folders such as mods, shaders, then it was installed most likely. If there's only save and data, it wasn't.

Also, the hardcore mod had to be manually installed during the process (an installation box pops up, and you have to select to install), so if you skipped it, it wouldn't have installed.
 
Thanks for answering! I install it manual but I cant see if there is something i can see. I pass the scorpion but still to easy and I read that you have low potions and is hard to get full life in that boss so... Also I read you have different start equip but still i dont have changes x_x

Edit: Ooookay, Is a problem of the languaje installation, I have spanish over english and I install english mod but the game is spanish, now it´s difficult, using limit on first battle ^^
 
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If it's working, you should see/feel the harder difficult immediately.

Edit:
Oh, there was another page.  :-D
 
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Hey, I've been browsing these forums for ages now (I thought I had an account, but apparently I didn't...) and I came upon this mod. I'm attempting to get it working but I'm encountering some issues. I patched everything, but when I select New Game, it takes me to a black screen. Nothing happens afterwards and I need to Ctrl+Alt+Delete out of it. I probably made some noobie mistake or something, but any insight would be appreciated!

EDIT: This is for the original PC release, not the Steam version.
 
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Still having problems? I'm assuming you're using the English version. Try Ali's cgd? https://www.ff7catalog.com/threads/10156/ and play in windowed mode. At least then you don't need to ctrl+alt+del every time. S for what is the problem I have little to go on. Have you tried re-installing the game? Requires full install.
 
Is there a list of OTHER mods COMPATIBLE with this?
Getting into Bootleg for the first time and such and I'm highly interested in this, but I don't want to have conflicts and such.
 
I'm thinking of another release. There are still some things that bugs me. For example KOTR materia guardian attack animation that might crash the game. Are there any suggestions on anything else (fix, improvements, etc)? It will in any case not be a heavy update. If you beat it once before you're not missing much.
 
Are there any suggestions on anything else (fix, improvements, etc)?
Well, it's possible to run/escape from the Noxiancardicae fight, ending the battle and letting you keep the Materia; that's the only real glitch/oversight that I remember. There might be a typo or two in the SOLDIER Squad dialogue, but I can't remember what it was specifically.

As far as improvements go, I reckon there could be a reduction in the number of pincer attacks, converting them into regular/back attacks. Maybe certain physical attacks like the counter-attacks used by the SOLDIER Squad could have their critical-hit chance removed. Basically a little RNG trimming here and there.  Demon's Gate and Carry Armor could maybe stand to have a slight boost though; people didn't complain enough about them.
 
is their anyway to change the animation or something like that for the KOTR guardian crash bug because i cant defeat him because of this crash
 
If you download the Proud Clod editor tool, you can change the animation for Modron manually. After downloading the tool, give it admin permissions and then open the 'data' folder inside the FF7 folder. For Steam, you're looking for:
C:\Program Files (x86)\Valve\Steam\SteamApps\common\FINAL FANTASY VII\data\lang-en\battle

For the original 1998, it's:
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\battle

Open the .bin file called 'scene' with Proud Clod. Go to entry 254 (this contains the data for Ma Bino Gi On) and then click on the attack 'Modron' toward the bottom of the list. You want to change this attack's Animation ID from BC to something else; 5A is a safe one.

When you've done this, click File then Save/Create Scene.bin and click No when asked to check the Kernel (it shouldn't need to be synched after such a minor change).
 
i did all that but its not saving the changes keeps reverting back to the original and the problem might also be their is no save/create bin just create
 
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Create & Save are the same function, it's just that in newer PrC builds I think it was re-worded from Create to Save. Try setting PrC to run as admin (and unblock it if that option is there) and check if the scene.bin has writing permissions (right-click it then go into Properties. From the Security tab, set Users to have full permissions). Just to make sure, move the scene.bin to the desktop as well and edit it while it's there before moving it back into it's original folder.

One last thing, make sure you're editing the right scene.bin. If you have more than one instance of FF7 on the PC then make sure you're editing the correct one. There was a problem that popped up once for another mod where the guy was patching his files but launching another instance of the game from a different directory.
 
ok i did all that and its still not working apparently its giving me an error that im trying to load with an incorrect format 0x8007000B
 
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