[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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The Reunion restores the PSX in as many places as it can - and the icons are part of it.  Since that's how the original game was to be played.  It's not too difficult to memorize what is assigned to X if you have not got a PS pad.
Well, I can emulate the original PSX version just fine on PC and even have an the option to apply the translation you provided on the first page to the original disc image, which is great, but if I want a good translation on PC/Steam version(with all it's perks like mods and achievments) I don't have any option and have to pretend I'm hitting the right buttons? That just seems superfluous when we have access to Beacause/FF7 Re-Translation project on the original PSX version.

There's just no way to just get the Beacause/FF7 Re-Translation only without the rest of the Reunion mods/PS Buttons for PC/Steam?
 
No, since Beacause and the menu now come as one.  I did it that way to avoid options...  to avoid the issue that plagued the last installer.  You may be able to do a search - replace using Makou Reactor on flevel.lgp

But X comes as easy to me as cancel...  I know all the PS buttons easily. I'm sure most people do.  The config menu does list the explanation with the button also.
 
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I read something on ff7.fr, don't know what's it worth, but I thought it may be worth mentioning here. If it was already known or considered by you then nevermind.
They say that in the American bêta some names were more faithful to the Japanese version before they got changed in the American final version. And their example is Pale Horse, which was Pyro Holes in the American bêta.
So, according to ff7.fr, Pyro Holes is more faithful to the Japanese version than Pale Horse is.
 
No chance.  We went off the original Japanese game and text - and you can clearly see Pale Horse is correct.  Not to mention "Pyro holes" makes 0 sense.

https://en.wikipedia.org/wiki/Pale_horse

Does.

Not sure what they're talking about - but it's nonsense - like a lot of stuff said about the game.

As I said before, though - a lot of times :P - the blue and orange and white entries are finalized.  Unless there is an absolute fact that contravenes it.  Recently, "The Pope" was changed - but that was purely because although it is still correct, the card and the graphic show the variant.

What I am trying to say is that the blue, orange and white entries are exceedingly unlikely to be wrong or to need a change.  Pale Horse is 100% correct.
 
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Roger.

My personal guess has always been that the name is a reference to the Apocalypse.

Not sure what they're talking about - but it's nonsense - like a lot of stuff said about the game.
Right!

As I said before, though - a lot of times :P - the blue and orange and white entries are finalized.
Ow the white ones too!! Sorry I didn't realise
 
Blue and white are the same thing, basically.  The difference is blue has been changed from the original game.
 
Okay! Yeah I got the white were the unchanged entries, just wasn't aware they were the same thing as the blue ones ^^

Hey Dan, there has been something on my To Post Here list for a good long while now x) and you've just talked about it, so that may be the right time. It's about the game bugs.
Initially I was planning to research a bit everywhere on the web to try to make a *rather* complete list of the bugs that were still not corrected by the people here.. but then, here I realised that a bug can be everything and anything, anywhere and anytime, and even hard to recognize, so "complete" cannot exist, at least for someone like me.

But still.. they are sites out there which already have decent lists, and I mean long.
So my idea was to report them here (without mentioning the bugs I know are already corrected).

So now, for reporting those lists, do I post here? Gonna be big post(s). Or in your other thread about the remaining bugs?
 
I think what we need is a dedicated "bugs remaining" thread.  That lists everything script or otherwise.  Fixed or not.  Maybe a google drive document?  Link me some threads.,
 
I will initiate one (google doc). There's already your other thread about the remaining bugs (which got around the Double Item bug mainly) so the doc could be linked to from there. But you want to index the fixed bugs too? I was less in a view to document the game than in a view of a What is remained to kill -list.

But anyway, if I did a non-fixed-only list there would still be fixed ones in it, as I'm not aware of every correction.

EDIT: And I'd rather do it for the 98 PC version alone, I don't care much about the psx version personally. And there may be differences with the Steam version as well..
 
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I think we'd need to list the one's fixed and where.  Without a list of what is done, people won't know whether to add it.
 
I think we'd need to list the one's fixed and where.  Without a list of what is done, people won't know whether to add it.
Right

Okay yeah.. Big task x) But no fear!
I can begin the work but won't post anything soon I think.. I say that because I'm in the pre-process of reinstalling my systems, rethinking my PC and then I will be rebuilding it, FF7 PC and psx emulator are not even installed atm, so no testing for now. But I can already search through those lists out there (and Qhimm forums) and index the bugs in a text doc on my PC, for a start. And on Qhimm, I will be able to see which are the ones already taken care of.
 
I think you should open it for editing by people like me , tony, and kaldarasha too.  That way we can help update.  Also add a column "how to fix" and "fixed by".  That way we can note how.  There are a lot of fixes people have made and no one even knows how they were fixed.
 
Sure will do, and if they (or even more people) are up for it, then the better.

Okay, so we'd need those columns:

- map / game moment
- description
- PSX (yes) (no)
- for green entries / fixed bugs : how to correct
- for green entries / fixed bugs : if corrected, who found the correction

and red entries will be uncorrected bugs.
Sounds good ?
 
I wonder if anyone else spotted this....

When you get into the elevator at Mako Reactor 1, the floor is "5" and the graphic displays the floor correctly.  After that (like when you change floors), it is broken.
 
Is the Hojo animation glitch I reported a few pages back not worth placing on the bug tracker?
 
I found an animation bug with Hojo (may be old, may not be limited to him): in Shinra HQ, Hojo's field model jitters up and down as he moves, almost as if he momentarily levitates. It's most pronounced in the board room when he walks toward the camera, and in the laboratory when he's on the walkway facing the test chamber. Not sure if anything can be done to fix this, but I figured it was worth a mention.
I'll have a look at it.  This would be a strange one.  Does it happen on PSX?  Can you find me a video online (play through with time index) of it?
 
Paulz showed me a nice program for stopping the dll for FF7 Steam from moving about in memory. So now I should be able to tackle the fps of the minigames there.
 
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