[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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The Steam minigames will now run at correct frame rate.  I made a very sloppy fix to get around their file, but it works :)
 
Pretty sure DLPB mentioned in this (or another thread) that you can replace the file containing the ps icons with xbox ones but that was up to the user to do so. I intend to do this when I get round to FF7 again so I too would appreciate a few instructions on how to do this :)
That sounds great but unfortunately I've looked around and haven't found a way to do this. I'm not sure where to find the files to replace or how to replace them. I've tried downloading Makou Reactor and editing the flevel.cgp but I don't know what to look for. :(

I've already had a friend who I had recommended to install this translation complain  that while playing "it maps my controller buttons wrong" and they struggled with minigames like the parade cause of this. It'd really be great if we could get the translation available with a configurable control scheme someday.
 
Just found a small American English issue.  During the pre-chocobo race scene with Joe, he says something to the effect of "We're not supposed to enquire about the past here".  In American English, Inquire would be used.
 
Just found a small American English issue.  During the pre-chocobo race scene with Joe, he says something to the effect of "We're not supposed to enquire about the past here".  In American English, Inquire would be used.
It's more that one seems to be heavily preferred in America - but both are still correct.  America seems to use Inquire a lot more, regardless of situation.  Britain uses both, depending on if it is a formal or informal investigation. http://www.oxforddictionaries.com/words/enquire-or-inquire

It isn't that both spellings are unique to each country, like "colour / color".  But it's easy to add enquire to the list of words to change.  I'll see what Covarr says.

@Granfalloon

You can configure it yourself using Makou Reactor.  It should be simple to do a search replace on flevel.  I'm not adding the PC text as it then means having to do more work to keep both neat. The game was designed for a joypad.  Just invest a small amount of time to learn which buttons do what.  It's not a big deal to learn that X = cancel, Triangle = menu, and so on.
 
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I could always add a silly "pc controls text" option but it would also mean certain text boxes looking very poor, since I would not touch them for that at all.  Then people would just complain that the pc text for controls looks bad.
 
I could always add a silly "pc controls text" option but it would also mean certain text boxes looking very poor, since I would not touch them for that at all.  Then people would just complain that the pc text for controls looks bad.
Worst case scenario, you could place a warning about the "poor" quality to minimize people's complaints. Then it'd come down to how visible that warning is to people who want to use the "PC controls text."
 
nah i've decided against it.  The Reunion is primarily a project for my own tastes.  I mean I will stretch things a little, but not going back to the old way of catering to 100 people.  That's what new Reunion hopes to avoid.
 
nah i've decided against it.  The Reunion is primarily a project for my own tastes.  I mean I will stretch things a little, but not going back to the old way of catering to 100 people.  That's what new Reunion hopes to avoid.
I can understand this completely. No matter what is created here, there are always others who would like something different. We should all be thankful for everything that's given here at Qhimm.
 
It's like whack a mole at the moment - but I'm getting through things pretty well now - and Spy_Dragon's input - along with everyone here - is ironing out the last details.  Should be ready for R04d soon.

On a bad note.... Merakbah has disappeared.  No trace of him since late December.  No answer to emails, and when he appears logged on to skype, no answer there either.  I doubt he's given up on the project without saying so, because he was very enthusiastic, so it's a mystery.  I also need him back ASAP because I am working my way through and finalizing Beacause very soon.
 
Okay a week has passed and I'm still not ready, but seeing how well you're progressing I'm beginning the google doc anyway. I should come up with something tomorrow.
But that means I won't be able to index the maps names as of now (but later I can) nor to test on the PSX / PC versions. So for a start that'll be just a compiling of info I can find out there.

I never thought the graphics in the elevator was supposed to be something.. which makes sense haha. I always saw it as a random flashing thing showing numbers.

Something I'll be adding to the list too is the barking dogs animation and the barking sfx which are not synchronized at all. Not sure if it's on both 97 and 98 versions though.

@EQ2Alyza: Exactly my thought. We should not forget the basics, people create mods to their liking in the first place, and then they can share them or not. And if they do, that's already generous enough.
 
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nah i've decided against it.  The Reunion is primarily a project for my own tastes.  I mean I will stretch things a little, but not going back to the old way of catering to 100 people.  That's what new Reunion hopes to avoid.
On that note (and I don't mean to re-open a can of worms), what did you decide to do about Climhazard? Saw a few people weighing in but didn't see if you came to a conclusion on it.

(Come on Rising Hazard!! lol)
 
Hi again,

I'm playing the Steam version of FFVII with this mod, and am now encountering a bug. I can't say for sure whether it is related to the mod or not, but can't find anyone else reporting a similar issue with the Steam version of the game and this is the only thing extra that I am using (I also have a feeling it's related to text boxes)

I'v attached the Hades materia to Added Effect. Whenever the status effects are successfully inflicted on an enemy as the result of an attack, the character using the attack immediately freezes in place (half way through their attack animation). Interestingly, other characters standing animations continue and their ATB bars continue to fill (so the game isn't completely frozen), but the menu never appears to select an action and the enemies stop attacking also. Everyone is left just staring at each other until I eventually shut down the game. If I hold down the buttons to run, the running animation will work but the characters never escape.

My only guess is that something happens which causes the text boxes to stop working. The animation won't finish because it's waiting for some kind of text box to appear to tell me the statuses have been applied which never happens. Similarly, the characters can't attack when their ATBs fill up because their action menus never appear.

Any ideas? Or has anyone else been able to use Added Effect and Hades successfully?

Thanks
 
On that note (and I don't mean to re-open a can of worms), what did you decide to do about Climhazard? Saw a few people weighing in but didn't see if you came to a conclusion on it. 

(Come on Rising Hazard!! lol)
The current non dialogue names are always on the Non dialogue database, see main post :)  It's staying as Crime Hazard,  unless there is some sort of clear evidence it is wrong.  Looking around... that's not likely. When new ts is uploaded, you can change it manually ;)

@
CladInShadows

Does this occur on the original game?
Does this occur when ONLY the Reunion is installed.

If the answer to the second question is no, open a new bug thread.
 
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Okay, I'll uninstall the Reunion and check, then set up a new thread. Thanks.
 
If you go to Fort Condor alone, the text has to reflect that one member is present, rather than the party.  This becomes a hassle.  There is also a bug with the original game because the man asks the main character if he/she will listen to his story, and then carries on regardless of answer.

To get around this issue, I have disabled a triangle on the walkmesh and made the entrance guy only allow you through if there are 2+ members in your party.  If there isn't he will just give you the standard talk about being on the battlefield and to come back when you are not busy.  In other words, entering Fort Condor alone won't happen.
 
Isn't there a Fort battle that you have to wage with Cid alone (or was it Tifa?) if you want to collect every possible item the Fort has to offer?

(I'm going to check)
 
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Yes, there are 15 specific periods for 15 possible battles total that can take place, and for 2 of these periods Cloud is alone in the party.
I can detail it all here if you want.

well, 14 periods + the Huge Materia battle
 
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