[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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WOW! I new there were errors with the N Crater item vars, but I didn't know there were that many!!! Good work DLPB!!

In regards to Materia being the wrong colour, (obviously) there are a dozen or so within the game (Turbo MP comes to mind). Have you fixed them all yet?

Also, how have you fixed the item dupe trick? Have you disallowed Cloud from traveling back from las4_1 until he has received the items from his comrades (bad fix)? Or have you made it so that if Cloud travels back and picks up an item that a teammate already has, when you talk to that teammate they are holding nothing (adequate fix)? OR have you made it so that when you travel back through a path you've sent a teammate, the chest/item has already been collected (best fix imo)?

It's worth noting that if you have chosen the latter, then heading to the Highwind before receiving the items from your teammates will result in them losing the items they are carrying. I can't remember why this occurs (it was a while ago that I looked at the North Crater), and you may have already inadvertedly fixed that bug when fixing the similar bug we've discussed via PM. Definitely worth testing for though!  :D
 
They're fixed too.

Also, check here: https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit?usp=sharing

And Here: https://docs.google.com/spreadsheets/d/1l0xFVStYQ6lldVo6t85IenuGrILrrOclS7QuSOmjGmA/edit?usp=sharing

These are up-to-date and you can see what's fixed.  Make sure to check the flevel.lgp tab also.

I have done a full fix for the issue.  I don't do sloppy fixes where I can do proper ones ;) You can do everything you used to be able to do - but paths won't be changed - and items will not be duped.  The members will not lose the items they are carrying.  That's not possible now.  When you get to a certain point - it's set for good and the boxes will show as opened.
 
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Pram/Param Nut  [Possibly Plum in Maori]  Paramu Nut

"Plume" is the French word for "feather".
 
Wrong kana.  Doesn't fit at all. It's not the spelling, it's the sound. Even my Maori suggestion is desperation.

As far as I can see:

Plum: プラム
Plume: プルーム
And this is: パラム

You can see how the start is very different. It could be a warping of plum (or foreign word for it), but it can't be plum. It certainly can't be Plume if that's anything to go by.  Also, we can use Plume in English speaking countries too ;)
 
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I've made more improvements to the Crater.  I think you're gonna be pleasantly surprised how I've handled the problem with duplicate items and so on, DynamixDJ.
 
I've made more improvements to the Crater.  I think you're gonna be pleasantly surprised how I've handled the problem with duplicate items and so on, DynamixDJ.
;D
Looking forward!!!

Looking at Yuffie's script in las4_0, I can see that at one point she was going to hand over the W-Magic Materia had you sent her alone along the left-upper path, but in the final cut she hands over nothing. Do you think this was intentional? I.E., they had initially intended for her to hand W-Magic over, but then changed their minds and didn't delete all lines of script, OR, do you think that her handing nothing over is an error, and that she was meant to hand over W-Magic if you sent her alone along the L-U path?
 
The script is fine as it is now.  It works perfectly with the materia she finds.  She doesn't hand over nothing in my version - they ALL hand over something , as you can see from the other post.
 
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https://goo.gl/gzjzSP

That will do for tonight.  Here's how this works:

I've made a reunion of all my The Reunion documentation :P  ALL things related to The Reunion will be placed here. It is still being populated and fixed up - but you can kinda see how informative this will be.
 
Impressive!

Thanks for the accurate documentation. I could lose myself reading each entry... R05 is going to be a blast! If jmp434 ever manages to recreate all the scenes too we are going to have the real,upgraded Final Fantasy VII game!
 
OK here's the latest problem - and here's how to fix it.

http://i.imgur.com/mchdEMn.png

[the first instruction isn't needed.  Should be deleted.]

Problem: Sound effects will not continue after a battle.  The issue is that init / main of all items are only called on field change.
Worth noting - I always thought sound effects will loop only when in "init" - but my example above seems to work ok with the reactor ambient sound and the alarm (when game moment is 27).

What I am doing there is setting up a loop and a check with battle count.  If the battle count is different, this is detected and the effect plays.

It's better to make a new item and place all sound effect code there instead.  It has to be in its main code though, not init.  Init loops will cause game to stay in an infinite loop.
 
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Wait, wait. The sound issue should be fixed by changing the channel ID from 2 to 3 (not entirely sure of that either 1 and 2 work or 3 and 4). My assumption is that they messed up the channels and 3 and 4 should be 1 and 2. Can't help me but the g-bike minigame has some sound problems when many bikers are hit fast after another.
 
That is a different issue.  This issue is sound effects not returning AFTER BATTLE (which will happen on numerous fields where there are battles - and probably also happens on PSX because the engine does not resume sound effects after a battle - hence my fix).  Not the same issue as conflicting channels, which I have fixed for numerous fields already.  The conflicting channel issue is easy to fix.  The effects after battle need a loop like the one in my example (assuming that Akao does not have some funky flag that fixes the issue - which I doubt).
 
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The effect issue does not exist on PSX.  So evidently that is something else PC port is messing up.
 
Wow, I needed a bit to understand my own work, but if the sound is in main you don't need to check for a battle, because the main script will always run if nothing else is running.
xfmEVNj.jpg


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Looks like I placed it in the loop.  ;D
 
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Yeah, you did - and that's wrong too, because it's sending that request 30 times a second ;)  I am not sure if that will have any side effects but it isn't good practice. 

I am going to try and see why PC version doesn't continue after battle but PSX does.  There is a porting error. If not - it will have to be my fix from before.
 
I tried to fix the issue in port but it looks like it's too big to find the issue.  It may be something really small - but it could something that needs a major fix.  Either way, we do at least have a work around.  It just sucks that the port is again at fault.

edit.  Scratch that...  I have found something interesting.  Aali's driver does deal with it - and a small modification seems to have fixed part of the issue.


edit 2

Well, I think it can be done (with a bit of work).  But it will need Aali to do it.

edit 3.

No, I tell a lie. I've managed it.  And I may have found a bug with Aali's driver too.  Will need to check game without the driver.

Edit 4.  Looks like the defect happens on original PC and PSX... so no bug.
 
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It does require 2 edits to Aali's driver, and 2 edits elsewhere (barring anything I have missed), but the field is now centred ;)

edit
FMV still has a problem, but I am on it.
 
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You've centered the pre-rendered fields? That's awesome man! It's unhealthy how much that bothered me in the PC release. Thanks again for all the effort you've put into this. I really enjoy checking up on this mod everyday and seeing how hard you're working.
 
Well, centring of the field seems to be working flawlessly... and Aali could easily add that to his driver.
But no borders at all may also be doable. I can make them disappear and there is enough graphic to fill in all the blank areas (the design team seem to have deliberately over compensated - check out chococo farm (farm) in makou and look at how much sky you never see in game.

The problem is I cannot get the field item positions back to their normal place (I think because Aali is calculating it with his driver and I have no idea what's going on with it).

But that's one for Aali.  I'm pretty sure he could do it.  His driver is already diverting a few areas and messing with the field positions and so on.
 
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