[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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OK so here we have it. Covarr's looked over it,  and Luksy has also fixed up a line :P 

Jessie
“(Wow! Look at the news…
  What a blast.)”{NEW}
“(Should there have been
  so much damage,though?)”{NEW}
“(I followed all of the
  instructions on here.)”{NEW}
“(…Unless I made a mistake?)”
------------------------------
#xy 168 88
Jessie
“(Still,it was a good bomb.
  Did me proud.)”
------------------------------
#xy 168 8
Jessie
“(Money…)”{NEW}
  (Well,a lot was
  promised,after all.)”{NEW}
“(Yeah,definitely.
  We had an agreement.)”{NEW}
“(I guess this means I’ll
  have to review our budget…)”
------------------------------
#xy 192 16
Jessie
(Oh no! It’s {CLOUD}!
  I think he heard me.)
 
I concur with what the other Americans on this board have said about the nuances of the script-- especially Covarr, he explained it all really well.


I just had a couple of quick comments of my own.

“(I guess this means I’ll
  have to review our budget…)”
This sounds fine to American ears.  But if "finances" is closer to the Japanese than "budget," that would work too.

"Should there have been
  so much damage,though?"
This is striking me as just a little off and I'm not 100% sure why.  I think it's the word "so."  I think it would be more typical for an American to say:

"Should there have been that much damage, though?" or "Should it have done that much damage, though?"


I think "so" could work if you wrote it like this:

"Should there really have been so much damage, though?"


Maybe I'm splitting hairs, but I feel like if those tweaks were made there would be no question.
 
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In this case budget and finance have synonymous meaning in English so either would work for translation. I think budget is a bit less formal though.


This is striking me as just a little off and I'm not 100% sure why.  I think it's the word "so."  I think it would be more typical for an American to say:

"Should there have been that much damage, though?" or "Should it have done that much damage, though?"


I think "so" could work if you wrote it like this:

"Should there really have been so much damage, though?"
Looking at Google Ngram, "been so much" seems to be more common than "been that much".

https://books.google.com/ngrams/gra...direct_url=t1;,so much;,c0;.t1;,that much;,c0

https://books.google.com/ngrams/gra...done that much;,c0;.t1;,have done so much;,c0

Either way sounds fairly natural though imo.
 
Yup it does to me too.  I'm keeping it as is.  :) It's simply preference and there are 100000 more in the relocalization that we could discuss.
 
  • With this set of mods, does Barrett now point his right 'gun hand' to threaten the Shinra employee on the train or his normal left hand as usual?
I had a look at Kaldarasha's fix for this CDBF.a  ... and tbh I don't see what was broken in the first place. The original animation shows that Barrett is pointing at his gun arm. Not pointing his gun arm at someone. I don't think there was any mistake here. The threat is implied by him pointing at the gun arm. He taps it and this can be simply "Don't mess with me because I have this."

Unless it really is meant to be pointed...  It's hard to really say for sure.
 
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I believe the animation is "broken" in the sense that whichever act you interpret it as, there's no denying that he's using the wrong arm. His right arm is the gun, but he's using the gun to point at/steady his left arm, which is the human one.
 
I looked at the animation and he simply holds out the gun arm and taps it with the other hand. It's not clear enough to be sure it's a mistake, but I've given the benefit of the doubt and updated it.
 
I haven't got my own footage but here's a time-stamped video from several months ago of someone supposedly using the Reunion mod. If this is the same model set you're using, it really looks like Barrett's natural hand is extended towards the executive, with his gun hand pointing towards the extended wrist.
 
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Ah that changes it.  The animation as-is shows him tapping the gun arm.  It's possible that this is used elsewhere?  But in that scene, it pauses on the end frame  - where clearly it looks as if it's the gun that's intended to be pointed.
 
R05 is done.  There are a few things that have had to be left out of this and pushed to R06 - but we're finally getting somewhere :P  I'll upload later barring no last second disasters.
 

The Reunion (R05)

Download link is on the first post.

Please note that the 'Movies' folder is now in the same location for both the Steam and the 1998 version. If using the 1998 version, make sure that you copy all movies from the disc - or other source - to \data\movies, with the exception of the two newly relocalized videos: ending2.avi and jenova_e.avi (these are installed automatically by R05).

Before posting a bug report, be sure the issue is not already mentioned in The Reunion Database, found here: http://goo.gl/gzjzSP

The best way to use The Reunion (so that you can reinstall) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the help file) into a new folder "Backup-Reunion", inside the game root. Each time The Reunion is installed, it will then use those files. If you aren't using any other mods, or your installed mods do not conflict with The Reunion, you may ignore this advice.

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LATEST CHANGES (R05)24-Sep-2016Installer 1. Fixed Names option works correctly with "Barret". 2. Relocalized FMVs have been added to the installer. 3. Model files are no longer sorted at run time.     This should allow installations to complete on Linux.Beacause 1. Numerous localization issues corrected. See The Reunion Database. 2. Numerous script corrections. See The Reunion Database. 3. Amended localization in many areas. 4. Chocobo Races - names amended.Menu Enhancement 1. Quit menus removed. Alt + F4 does the same job. 2. Playstation icons restored for Submarine minigame 3. Playstation icons restored for Steam Fort Condor minigame. 4. Correct colon now blinks in game time text. 5. Playstation icons perfected.60fps Battles None.         Weapon 1. Weapon can now be installed on Steam version, provided     that the game version is 1.0.9.Model Overhaul 1. Cloud battle model no longer missing a high res boot. 2. Cloud stance/animation improved. 3. Heidegger walk animation fixed. 4. Possibly other animations improved. See The Reunion Database for further information.1:35 Soldier Quest Not released yet.Other 1. Numerous script fixes.  See The Reunion Database. 2. Steam version minigame frame-rates are fixed. 3. Select + R1/R2 now controls frame-rate. 4. Field and FMVs can be centred in screen, like the PSX version. 5. Game Over can be forced from field and battle.Still to-do 1. The finalization of Beacause with correct window positioning (for R06). 2. Fix issue with enlarged Steam command preview in menu 3. Finish new submarine minigame. 4. Complete Soldier Quest (for R07). 5. Resume work on main Weapon code. 6. Chocobo Races needs updated chocobo avatars. 7. Naming screen chocobo avatar needs an update.
Additionally, until the breathing animation for models is perfected, I have removed it.

If this version has no major issues, I'll release it as a standalone download. I would very much appreciate it if people helped me seed the current download :)
 
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Awesome DLPB! Is it possible to get the values for centered field and FMVs individually (so I can apply it to the french version)?

I've only checked the "Minigame fix and centered screen" option and the AF3DN.P file is fine (only 2 changes) but there's over 10K+ changed values in the ff7_en.exe.
 
Awesome so far - thanks! :D

I'm getting a crash in Tifa's bar after first meeting up with her.

The pinball machine starts moving down on it's own after I give Tifa the flower. It stays down and Barret steps into thin air - the moment he punches down I get the standard exe stopped working. I wasn't sure if this is related to the "Barret and Marlene disappear too early when descending" which was already reported. If I give Marlene the flower, the machine also moves down but comes straight up again - no crash I move on to next scene.

Uninstalled Reunion just to be sure, no crash happened there (the machine didn't move at all, either.)

No points for Tifa :(
 
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That's very weird.  Perhaps different computers can affect the script code differently?  That would be very very annoying. Or...  it could be that I just never gave her the flower :P In fact, that would be the most likely scenario.  Haha - it doesn't matter how much you test, something always gets overlooked.

Edit.  Yeah - REAL oversight there.  I completely restructured this field, see, and I overlooked this branch.  So it tries to execute the pinball script instead - and then code that doesn't even exist.

Awesome DLPB! Is it possible to get the values for centered field and FMVs individually (so I can apply it to the french version)?
I can send you the needed changes in PM later.
 
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Well, turns out that the script it calls was originally to make the flower model jump into Tifa's hand... but in the final game the flower remains invisible (because it was too difficult for the script programmer to make the flower move with the models as they travel about, I assume), so the code isn't even used regardless.  But I didn't delete the line, so it defaulted to pinball machine.  Doh.  That's one for Makou Reactor too - it should warn you when a script doesn't exist instead of defaulting to another script.
 
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Oh. Is that what the flower model is for in the char.lgp?  I was just looking through it and wondering where it was used at
 
Indeed. It was abandoned. It ended up being  used to make sure you were talking to wedge from right area. I think I made it used for Biggs.
 
Oh. Is that what the flower model is for in the char.lgp?  I was just looking through it and wondering where it was used at
The flower model is used at Gongaga for one of the gravestones. So it wasn't entirely unused even in the vanilla game.
 
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