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Your save does not crash here. I am using Model Overhaul. It may have been an unrelated glitch. Try again.
Yeah, it's good.Just think how many sacrificed... > Just think of how many sacrificed... [Just questioning this since I'm not sure if the addition of the 'of' is required or not.]
Nice find. I've corrected it. Note that this is not the finalized version, though - since I am going through the game soon bit by bit for R06 and finalizing it as I go. But this one may have escaped detection regardless.Cloud (inner self speaking)
Wake Up! > Wake up! [Is the capitalization of the 'U' intentional...?]
Actually it shouldn't be capitalized. We don't capitalize "pound" or "dollar". I have just checked all maps. There is no capitalized Gil anywhere it shouldn't be.During dialogue with Aerith for the first time as the Flower Seller
gil > Gil [Currency should be capitalized, no? Not to mention you've capitalized it everywhere else that I've noticed such as the post-battle loot screen.]
It should have one automatically. Are they all doing this - or just a specific enemy?During battle, indication of back row should have a space?
Guard C(Back row) > Guard C (Back row)
I'll check with Covarr, but usually adding spaces for the sake of a pause is a no-no. I don't think a comma is needed here, but we'll see.Barrett
Come waltzin' in here makin' a big scene. > Come waltzin' in here, makin' a big scene. [Figured a pause here is required seeing as how it's basically two different actions...?]
No, but it's something I am correcting during my part by part correction of all boxes. Since it uses a dialogue box. The alignment issue is caused by a missing space. There will likely be a few of these here and there, but most people won't notice them.I've attached 3 pictures: https://imgur.com/a/KDFrQ
In the first one, the timer is cut off. This happens only on the field, but not during battles. The second and third is simply something I noticed, but sometimes the dialogue is aligned and sometimes it's not. Is this intentional?
It must happen from a Save Point or you'll get all sorts of bad things happening. Ochu is the only way to make a quick save and even that can fail if you save in certain areas.Final question for this post (not sure if this has been asked before or not): how feasible is it to add a quick save/load function?
Yeah, it's probably more clear as "an". I've changed it. It wouldn't be too bad anyway since you are told they are at transit points.Edit #1:
Talking to Jessie on the train
passing through the ID-check area > passing through an ID-check area [I assume that there's more than one checking area...?]
I spotted this and left it. Tbh there are tons of these things littering the game and if I corrected them all I'd be here until 100. I might correct that one though.Scene where Biggs is holding back Barrett downstairs. Biggs is clipping through table.
The double quote missing is a mistake, the rest is gramatically sound. She's also not thinking "money" - she's saying it. The only time she thinks something is "Oh no! It's cloud!" which is why it doesn't have speech marks.More images: https://imgur.com/a/lcY56
Read the description of each image. It should tell you what my concerns are.
Commas are for clauses, not pauses. That said, not only would a comma not be proper here by strict grammar, but I even think this sounds better without a pause. It's best to leave it as-is.I'll check with Covarr, but usually adding spaces for the sake of a pause is a no-no. I don't think a comma is needed here, but we'll see.
http://imgur.com/a/ySE9qIt should have one automatically. Are they all doing this - or just a specific enemy?
Very likely, but the best way would be to flash between the two like Coin/Throw. Might be worth someone looking into that for a separate mod. Ask NFITC1Is it possible to program back in the option to attack normally even with a Limit Break bar filled?
Yeah, this seems to be one that escaped my attention when I changed back to the older font. ThanksGreat Gospel's description goes off screen by the way.
You're confusing scenes. The water tower scene is when he was a kid - before setting out to become a Soldier (a member of Soldier), which he fails to do. He does become an ordinary soldier, though, in Shin-Ra, and returns with Sephiroth years later, where he spends the night at his own home before the events the day after (where he travels with Sep, Tifa, Zax, and another soldier to Mt Nibl). The water tower scene and the events at Niblheim, where he talks to his mother, are separated by years. It's his mother who wants him to settle down and find a nice girl. Cloud talks about how the company is treating him okay.So that scene with his mother is after he had went to Midgar, tried out for Soldier, and then came back? I guess it makes sense now seeing as how they're talking about settling down already... >.>
I always thought that the scene was right before he was about to leave, during his early/mid teens.
Yup, that's also an error that will need fixing. Well... it should do... but there's no easy way to show him leaving his sword out of the tub and then recollecting. So we may have to just bite the bullet here.Edit #1:
In the pool picture, he also has his sword in the bathtub with him by the way... Not sure if you can fix that.
Got it.You're confusing scenes. The water tower scene is when he was a kid - before setting out to become a Soldier (a member of Soldier), which he fails to do. He does become an ordinary soldier, though, in Shin-Ra, and returns with Sephiroth years later, where he spends the night at his own home before the events the day after (where he travels with Sep, Tifa, Zax, and another soldier to Mt Nibl). The water tower scene and the events at Niblheim, where he talks to his mother, are separated by years. It's his mother who wants him to settle down and find a nice girl. Cloud talks about how the company is treating him okay.