K
KnifeTheSky77
Guest
I'd really like those 
32177.SetEffect [Channel 4, Balance 64, Effect 660]32177.SetEffect [Channel 4, Balance 64, Effect 661]32177.SetEffect [Channel 4, Balance 64, Effect 662]32225.SetEffect [Channel 4, Balance 64, Effect 663]32225.SetEffect [Channel 4, Balance 64, Effect 664]32225.SetEffect [Channel 4, Balance 64, Effect 665]32252.SetEffect [Channel 4, Balance 64, Effect 666]32252.SetEffect [Channel 4, Balance 64, Effect 667]32252.SetEffect [Channel 4, Balance 64, Effect 668]32272.SetEffect [Channel 4, Balance 64, Effect 669]32272.SetEffect [Channel 4, Balance 64, Effect 670]32272.SetEffect [Channel 4, Balance 64, Effect 671]32294.SetEffect [Channel 3, Balance 0, Effect 448]
Reeve“N-never mind!”“The Mako reactors’ ootput is increasin’ all oan its own…”
I'll be sending some info to you later thenDLPD, i cant respond to messages apparently so ill just answer here: yes, im up for the challenge and yes, i have a good standard of Japanese :-D
My version still has R04 installed and I'm holding off on installing any newer versions until everything gets worked out, so I haven't experienced what he's talking about for myself yet. But does he mean that, during battle, you can no longer hold down the command select button (i.e. the equivalent of Circle on the PSX Version) to automatically select the command the cursor would have landed on in the battle menu when a character's ATB bar fills up (usually "Attack," unless the Memory option for the cursor is used, in which case it will default to the last choice selected)? I.e. Are you now not able to zoom quickly through battle by holding down the command select button and not needing to make any additional button presses?Also, why did you remove the 'hold x in battle to attack' thing? I keep holding the x button and nothing happens, must click it now instead. It's not a big issue, but it was more convenient to just hold x for a quick attack.
I do audio mixing/engineering as part of my job, and if I understand what you're saying here correctly, I would VEHEMENTLY advise you not to make the changes you're talking about making. Yes, Cloud's SFX would be panned full-Right and the enemies' full-Left... IF the camera were located dead center of the battlefield facing the back wall and the listener were wearing headphones.The panning of audio may be a problem though ... For example, Cloud on the right, enemy on the left: When Cloud uses magic, the balance should be to the far right - and the effect itself should be to the far left. But that ain't what I am seeing. It seems to be all over the place.
Here is an example from the log I have made the game output (0 is left, 64 is centre 127 is right). Balance 132 is changed to 127 because it's gone over the maximum FF7 acceptable value.253.SetEffect [Channel 11, Balance 132, 058.ogg]
--------------------------------------------------------------------------
254.SetEffect [Channel 12, Balance 2, 026 [Charge Towards Enemy].ogg]
--------------------------------------------------------------------------
255.SetEffect [Channel 12, Balance 80, 018.ogg]
--------------------------------------------------------------------------
256.SetEffect [Channel 3, Balance 82, 022 [Enemy Death].ogg]
--------------------------------------------------------------------------
260.SetEffect [Channel 11, Balance 132, 058.ogg]
--------------------------------------------------------------------------
263.SetEffect [Channel 5, Balance 64, 002.ogg]
263.SetEffect [Channel 12, Balance 34, 016.ogg]
263.SetEffect [Channel 3, Balance 36, 022 [Enemy Death].ogg]
Not meaning to be difficult, but isn't that going against the intention of the original authors? I'm sure it's just as bad grammar in Japanese.I've made an effort to stop using exclamation marksI haven't even started to remove them yet. The Japanese script is loaded with them and it's not good grammar.