[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Did you use the fixed name option?  Because if you did, you also need to make sure that the name for Red XIII is just "Red".
If you can't disable the name screen entirely, it's probably best not to require him to have a certain name. This sort of user behavior is all kinds of not enforceable.

Unless I'm misunderstanding something.
 
It tells you in the readme not to alter the name screens when using that option.  The problem is you can add The Reunion at any point.... so adding the option to any game that isn't from the start will be broken anyway.  It's an option that needs to be used with caution. I'll make it clearer.

The problem is that without a custom installer, there is no real way to customize it.  It just has to be the default names or bust.
 
Is Red XIII called just "Red" in Beacause? I didn't realise, he's still listed as Red XIII in the Database.
 
Is Red XIII called just "Red" in Beacause? I didn't realise, he's still listed as Red XIII in the Database.
He is Red XIII unless you use the fixed name option.  In which case, I've made it Red.  Otherwise you get a very annoying and verbose "Red XIII" for every single mention. I tend to believe that you'd call someone you know Red in casual chats, and not Red XIII.
 
I have no problem with Red's renaming. The XIII part of his name seems to cause more confusion than its worth, with players sometimes believing that Red is a Sephiroth clone due to his number tattoo. While it does get mentioned during the game, it probably would have been simpler just to leave it out Red's design altogether.

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Stumbled across a possible bug. I am having trouble accessing the checklist to see if it is listed, so apologies if it is already on there:

I'm finding that the music stops as the line, "Hey, Wake Up. Wake Up {CLOUD}!" pops up while Cloud is sleeping/talking to his real personality, after saving Priscilla in Junon. The music then briefly starts again when the box is closed though as this is the last line of dialogue in the sequence in ends as soon as it starts up. Does this happen to anyone else and if so is it done on purpose?
 
This is not related to Reunion. This thread is for Reunion bugs, not general bugs.  Generally, anytime music has an issue, it is not my fault.  But next version will use my sound replacement, which will likely fix most of these issues anyway.
 
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He is Red XIII unless you use the fixed name option.  In which case, I've made it Red.  Otherwise you get a very annoying and verbose "Red XIII" for every single mention. I tend to believe that you'd call someone you know Red in casual chats, and not Red XIII.
Makes sense. Do you do the same for Cait Sith, too?
 
No, since Cait Sith is actually not a first / second name - or redundant ID.  Still, it is grating. I guess that one needs changing to Cait. Since it means 'cat' anyway, I guess it works.

Cait Sith basically means "Cat Fairy"

http://www.arts.gla.ac.uk/ScotLit/ASLS/SWE/TBI/TBIIssue6/Sith.html

https://en.wikipedia.org/wiki/Cat_sìth

https://en.wiktionary.org/wiki/cait

Also note that the pronunciation is "kite/ket [somewhere in-between I am told] Shee" - for those doing voice overs :P  That's why the kana comes out as:

ケット シー (Ketto Shī)

It's gaelic.
 
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This is not related to Reunion. This thread is for Reunion bugs, not general bugs.  Generally, anytime music has an issue, it is not my fault.  But next version will use my sound replacement, which will likely fix most of these issues anyway.
Normally I wouldn't assume it was a Reunion Mod error based on the music alone but it seemed to stop and start again when a particular text box appeared during the scene.

You're right though. I've rechecked it without mods and it's actually a bug in the game (or at least the Steam version) rather than the mod. Apologies for bringing it up here.
 
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No, since Cait Sith is actually not a first / second name - or redundant ID.  Still, it is grating. I guess that one needs changing to Cait. Since it means 'cat' anyway, I guess it works.

Cait Sith basically means "Cat Fairy"

http://www.arts.gla.ac.uk/ScotLit/ASLS/SWE/TBI/TBIIssue6/Sith.html

https://en.wikipedia.org/wiki/Cat_sìth

https://en.wiktionary.org/wiki/cait

Also note that the pronunciation is "kite/ket [somewhere in-between I am told] Shee" - for those doing voice overs :P  That's why the kana comes out as:

ケット シー (Ketto Shī)

It's gaelic.
Holy cow. That's some deep references by the developers!
 
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Hi DLPB, I've updated my Steam mod to now point to Beacause instead. I think your mod supersedes mine.

That said, I know there's going to be people asking me if XBox 360 icons can be added to your mod (people have already asked me before). The XBox controller layout is pretty much defacto for PC gaming, so I understand why people would want it. Is this something you might consider adding? I can assist with the icons if need be.
 
If the icons are placed onto the game texture and use the same font spacing as the one I already have, I'm fine adding it.  Ilducci made some custom ones for me.  The limited palette means it will look FF7-like in terms of graphics. I won't support the modpath for them since I now use my font texture for numerous other chars.  You'd have to add yours to mine - and it would require being made from scratch if you haven't already made them texture based and also to fit my font spacing.
 
If the icons are placed onto the game texture and use the same font spacing as the one I already have, I'm fine adding it.  Ilducci made some custom ones for me.  The limited palette means it will look FF7-like in terms of graphics. I won't support the modpath for them since I now use my font texture for numerous other chars.  You'd have to add yours to mine - and it would require being made from scratch if you haven't already made them texture based and also to fit my font spacing.
Cool. I think I understand what you're saying. I'm happy with keeping them in the same style as the PS ones you currently use. I guess I would just need to make my own version of your font, with the PS controller characters changed to XBox ones (all fitting within the same boundaries).
 
I have no idea how to edit texture files.  I simply guided Ilducci as he made the icons. He does all the editing with that side of things.  Definitely contact him, as he has all the working photoshop files he used for editing too.
 
At the Golden Saucer, after passing the Keystone onto Zeng, Cait Sith says to Cloud and his date:

But we're no entirely enemies."
Is this meant to be "But we're not entirely enemies."?
 
No, it's Scot.  I did actually bring this up with Prince Lex that it would be seen as "no" and not "not". I intended making it no'  - but this seems to be incorrect for written Scot.

Saying that, I see people using "nae" for not.  So I may need to being this up with him again.

https://en.oxforddictionaries.com/definition/nae
 
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I've also started to save the sound files.  The looping ones are a pain.  I am up to 100.  Only... around 600 to go. haha.
 
Keep up the top work. Really looking forward to seeing R06 in action.

Saying that, I see people using "nae" for not.  So I may need to being this up with him again.
I can get behind this change.

Its understandable that you want Cait Sith's lines to be read with a scottish accent in mind. To those not familar with the accent, it is more likely be seen as a typo as it is currently. If only to stop anyone else questioning it again, it may be wise to change it using your solution.
 
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179 out of 730 done....

Getting more efficient now too.  Looping isn't an issue anymore thanks to software aid.
 
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