[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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We are getting there.  I'm putting in a lot of effort now to getting a crimbo release. Ideally, I'd like to have Charlie Beer's proof check finished and all updates to text made, but at this point, R06 needs to come out and the finalization of Beacause and a few other things can be part of R07 next year.
 
We are getting there.  I'm putting in a lot of effort now to getting a crimbo release. Ideally, I'd like to have Charlie Beer's proof check finished and all updates to text made, but at this point, R06 needs to come out and the finalization of Beacause and a few other things can be part of R07 next year.
Excellent, I am eager to port the new translation to the PSX.

Are you still using this document?

https://docs.google.com/spreadsheet...HFwZSaz_XV-H39Yru_GRpkUT0w/edit#gid=914772850

I see a lot of blank pages.
 
Yup..  work is on-going.  Marked in green are the ones I've updated (yesterday, I completed CB10).  Other colours - attn of charlie.  White = not done.

The hardest part is done.  But there is much work ahead.
 
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Temple is done.  I'll finish Rocket Village off tomorrow.  Charlie is still a bit ahead of me.
 
I must admit...  I've learned the hard way not to underestimate the size of the task at hand with FF7.... It's way bigger than you ever suspect.
 
What solution are people using for using xbone gamepad with this mod? Don't care about the ps buttons showing on the UI, i'm mainly interested in moving with the directional buttons instead of the analog stick. And the speed up feature would be nice too (xbone triggers aren't detected). Playing steam version of ff7.

Apologies if it's been brought up before, i searched the site and the reunion database and could not find the exact answer i'm looking for.

edit: i installed joytokey and using that to just emulate keystrokes solves my problem. Slightly annoying that i have to unplug the gamepad before i start the game and then plug it back in but it's well worth it. Thanks anyway!
 
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Hey guys so i installed this mod and i start the steam version and nothing install i did it 3 times now and it goes through all the way and exits i turn on the game and nothing. Any ideas? it also didn't give me the default option to install in my D: folder but made me put the games file in my C: folder because it had no other option
 
R06 is ready for release from my side. The only thing holding it all up now is the Opengl side - which Luksy is looking into.

Once this is done and working, we're good to go. The retranslation will be fully completed for R07.  Charlie Beer and I haven't got long to go now.
 
You guys rock and I'm super stoked for this new release!  Thank you for all your hard work! 

I would insert the GIF of Betty White dabbing in celebration, but I'm afraid I'd be banned.  ;D
 
R06 is ready for release from my side. The only thing holding it all up now is the Opengl side - which Luksy is looking into.

Once this is done and working, we're good to go. The retranslation will be fully completed for R07.  Charlie Beer and I haven't got long to go now.
Awesome, looking forward to it :D
 
will your custom opengl driver for ff7 steam allow for same if not better mod support for it?
 
It's still 95% Aali's custom driver + my own DLL.  Together they will offer a very good modding framework to Steam.  The downside is Steam will have to use 1998 executable - and all achievements and Steam related stuff will be gone.  Going back to steam version will be as simple as using steam launcher though.
 
It's still 95% Aali's custom driver + my own DLL.  Together they will offer a very good modding framework to Steam.  The downside is Steam will have to use 1998 executable - and all achievements and Steam related stuff will be gone.  Going back to steam version will be as simple as using steam launcher though.
It's a good thing I personally don't care about the achievements, but I assume this mod will convert the app too?
 
No conversion needed. Simply having my dll in the root folder with the option to use it turned on is enough -it will handle everything. I've designed everything to be as painless as possible for modders and users.
 
No conversion needed. Simply having my dll in the root folder with the option to use it turned on is enough -it will handle everything. I've designed everything to be as painless as possible for modders and users.
Ah, okay, awesome :3
 
I've turned my attention to making it easier for non-English modders to use the 1.02 English exe (which is mandatory with R06).  To this end, I've now made it so all 775 relevant executable texts are loaded from an external file (this means no more char limits, as well).  I'll be adding common box addresses to a hext file also - and anything else I can think of.
 
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