[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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I'm not seeing Junon in that save?  Unless you mean a different part of the game ??
It's after the long cutscene with the Black Materia in the Labyrinth, AFAIK there's no save point in Junon after Tifa wakes up. (Yes this makes it very frustrating to debug, I've taken to watching youtube on my second monitor while mashing through the cutscenes to test fixes).

E: So I just looked at the walkthrough and confirmed with a video walkthrough: in the press room where Cait Sith knocks out Scarlet, you're actually supposed to fight the attack soldiers with both Cait Sith and Barret. In my save only Cait Sith shows up in the battle which is probably related to the problem. Never mind found that change in the database, I'm getting a video of the bug. E: Urk, the CTD causes the recording to fail to write to disk properly because I guess Bandicam doesn't like to record crashing applications.
 
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to the people who keep posting one bug report after another  without reading the reunion database and first post: you're coming v close to being  added to my ignore list.  stop it. your posts are being deleted because you aren't listening. read the first post. your bugs are all known and listed


@oblongsausage  I am investigating yours.
 
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DPLB, I have Ochu attached, is there anything specific I could copy that would help if I looked at it right around when the CTD occurs?

E: Here's an imgur album filled with all the Ochu data that seemed relevant.

https://imgur.com/a/sRcWqee

Here's a pastebin of the entire memory log leading from the Labyrinth save to immediately before the crash:

https://pastebin.com/3fyZk0gV
 
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yeah the save state :)  you can send me it - look in ochu files and find the save state with the same name [ you'll need to create a state first - but be careful as it won't like it during cutscenes].  Otherwise, the save will do fine IF I know exactly when this crash occurs.


Your junon issue is likely already resolved in Hotfix6  - you just haven't loaded a save from far enough back.  Your save has been corrupted already in other words.  Hence why Tifa is your team leader.  I'll check anyway.

I need a save file of your Junon issue
 
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Here's the save states:

https://drive.google.com/file/d/1Uq_bs2GVP2dhZVr0mkMudzrQC7wCXvgc/view?usp=sharing

3 of them included. One at the start of the Junon section, one right before the press room, and one from the second before the crash occurs if you ever move Barret.

Here's the actual save file:

https://drive.google.com/file/d/1f3R1VHXEhUeiShMSbDLGu6NnApgcTO-f/view?usp=sharing

I'll clarify: there is no save in Junon, because there's no save point in Junon during this scenario. The save is the first one, at the final save point in the Tornado Labyrinth, so you need to go through the entire set of cutscenes to get there (without using the provided save state that is). This is after doing an entire wipe of the game, reinstalling it and Reunion, and then copying over Hotfix 6 (Aali and ddraw in root, ffmpeg_movies in The_Reunion/Program_Files)
 
Oh that's not good... a total disintegration.  No warning or anything.  Just gone. Weirdly doesn't happen with my own save.

The cause is slot 3 holding value FE instead of FF. 

To fix, turn off new translation for that section.  This will require R06b to fix - so no hotfix will help.  It was caused by the fact the "add / remove" member opcode is crap and for nearly all purposes, New Party opcode is best. Slot 3 was holding FE - which meant memory address pointed to for that slot was unreadable.

-- for your other crash, no idea.  If you get any more issues, please send full bug report as usual with Save file.
 
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to the people who keep posting one bug report after another  without reading the reunion database and first post: you're coming v close to being  added to my ignore list.  stop it. your posts are being deleted because you aren't listening. read the first post. your bugs are all known and listed


@oblongsausage  I am investigating yours.
Sorry, your database's color coding was kind of confusing. I took green to mean that they were fixed in the current release and didn't look closely enough to see they're fixed in an upcoming release and not the current one. You might be able to save future annoyance if you make that a little more clear in the spreadsheet. Sorry once again, and thank you for your hard work.
 
I should have R06b out very soon.  Just waiting for Kal's updated models to fix the Temple of the Ancients issue.
 
Sorry, your database's color coding was kind of confusing. I took green to mean that they were fixed in the current release and didn't look closely enough to see they're fixed in an upcoming release and not the current one. You might be able to save future annoyance if you make that a little more clear in the spreadsheet. Sorry once again, and thank you for your hard work.
It has a status column that tells you exactly where it's fixed.  Changing the colour won't make much difference.

I can't be any clearer than

"Status: Fixed in R06b"  The colour change is so I can keep track of what I have fixed.  :)
 
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It has a status column that tells you exactly where it's fixed.  Changing the colour won't make much difference.

I can't be any clearer than

"Status: Fixed in R06b"  The colour change is so I can keep track of what I have fixed.  :)
Once again, I'm sorry, I'm sightly dyslexic so it can be hard for me to see a lot of small text and figure out what I'm looking at. It's easier for me to parse color coding and shapes. I just feel bad that you get enough people confused about what they're looking at that you have to delete replies regularly. Maybe someone can volunteer to help make a simpler information status chart for people like me who have trouble with reading lots of text for you with future releases, especially since this mod is so well-made and nearly professionally made and constructed.
 
Not a bug per say. I looked through the Reunion database and couldn't really find mention of specific scene's translations. But, I've been fiddling around testing various features of the mod - and if you use the "Use original names" option. Marlene is still Marin in 7th Heaven Bar. However, during the sequence after the Sector 7 Plate Collapses Barret shouts at the rubble and says "Marlene!" whilst shooting. I am not sure if this already known, or whether it is a problem with Beacause or with the "use original names" option.. Just thought I'd drop it here. Hope it helps :).

PS: I hope this was clear. And sorry for not having specific scene IDs. Also I am only using Reunion on a base and blank install of Steam.
 
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Definitely shouldn't be - but I did change something recently to fix another issue where her name is concerned.  Are other names altered?  I'll test later.
 
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As of getting to Fort Condor, all characters names have been as they were in the default game with the "use original names" option ticked on. Marlene/Marin has been the only oddity so far. I'll keep you informed as I do another run through. The options and documentation suggests some names were not reverted, so I initially thought it had to do with that.

Anything you'd want me to keep an eye out for specifically during my playthrough? :)
 
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@Mendelevium Thanks. -- Any bugs  - especially crashes.  As soon as a crash occurs, please send me app.log and save file.

I suggest also waiting for R06b - which will be out by Monday.
 
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Are the sound effects supposed to be the same as the base game? Or did you edit some?

The first weapon shop in Junon for example, when you walk through the blue beam makes a confirmation sound effect rather than a bell like in the base game. Sometimes it makes no sound effect at all, but I haven't been able to replicate that once I went to record it.
 
I edited all of them and all should be 100% correct. That bell changes sound because it breaks once Sapphire Weapon attacks.
 
Should have R06b out on Monday.  Everything's looking good.  Luksy has helped sort out a problem in ffmpeg and Charlie Beer is back proof checking.

Kaldarasha has supplied some new models and also fixed up the issue at the Temple.

Gonna try to rattle these two off:

21-Nov-2019   DLPB   Core   FF7 logo does not hold on screen after the opening credits.
20-Nov-2019   DLPB   Core (Modding framework)   Items will not be correct by alphabetical order in the menu when their names are changed.
 
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This is an apology to you all about the way I conduct myself on this thread and in general.  I do have a low tolerance to people not doing some of the work themselves, but in no way does that give me the right to be aggressive or so intolerant. I need to step back when I get irritated rather than immediately react.

Some people are actually being rude (a minority) and I'll probably continue to respond to those types in kind - but I'll be reforming my general approach and stop being a nob head.  It's not who I am.


Dan
 
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